Amazing new assassination missions and rewards

So, I thought I'd go to the Bunda Anarchy and interdict an Authority ship (they can't summon help in an Anarchy).

Nor can you...

[There are a few players based at Jameson Memorial who make very regular use of Bunda]

Oh, that's OK. I don't always fly in Open nowadays but when I do, I fly in a ship that nobody - not any number of bodies, nothing and nobody - not 12 of my best PvP frenemies in the same instance - can harm in any way, with any other build or combination of builds, if I don't want to be harmed, at all.

In fact, even interdicting one of my builds would be a sign of extremely challenged noob-ism. Whether I'm flying a small, a medium or a large.

Whilst I don't personally think 100% guaranteed invulnerability is good for the game, if anyone reading this thread is worried, I'd recommend flying something with 100% guaranteed invulnerability. It works!
 
Thanks, all.

To be clear guys, my five missions in the OP, each of which yielded 5 x g5 mats (25 x g5 total), were not Wing missions.

I am going to try solo-ing the Wing missions next. But out of interest, how do the mat rewards compare?

I think they're the same.
 
Thats the challenge i set myself, pop them all and limpet all the goodies before they timeout, normally get them all.

Bloody hell. lol. I managed to get three dead ships worth, the Annie took too long to kill, so I got theirs, the Viper's and The Asp's materials, the rest had expired. Fight took almost exactly 10 minutes in the FGS to kill all 6.

If I'd been in a corvette instead of the FGS, things would have been different.

Perhaps it's actually time to get me an anaconda, first time I ever felt I have a use for one.
 
The wing terrorist leader assassination missions are pretty much the only ones I've been taking lately.
Nice rewards, often 5 efc, btc or mef.
It's usually 1 large ship with 5 wingmates, often all different, from Eagle to FDL.

You'll usually even get a couple of G5 mats from the wreckage.
 
...

If I'd been in a corvette instead of the FGS, things would have been different.

Perhaps it's actually time to get me an anaconda, first time I ever felt I have a use for one.


I just kill the big ship first in my 'Vette.
I've been thinking of taking something small like my Courier, to up the ante.
 
I just kill the big ship first in my 'Vette.
I've been thinking of taking something small like my Courier, to up the ante.

If you can do it in a Courier, I will bow to you and state I am not worthy. My FGS is 2.4 PVP engineered to the moon, 430mj biweave with 2 boosters, 4800 armor with 45% resist to everything, and it was still tough. Granted you've got a lot of maneuverability in the Courier, but lots of chaff is what you need. The big mistake I made was not protecting my chaff launcher when my shields were down, so I had already lost that by the time I got onto the Asp. If I had shielded it (the chaff), I would have taken a lot less damage. Oh, and point defense. If they get your shields down, they will SPAM missiles, I still got hit despite having two point defense on the FGS, up and down. Good luck, I can't wait to hear how you do. I'll be trying it again in my Chieftain later. :)
 
Yeah point defense is a must have. Especially in the chieftain if you like being able to use your
weapons XD

In the end I went 2x chaffs 2xPDD's and no boosters for the chief. But with the new engineered NPC "boss",
the rice paper canopy is the liming factor for me.
 
Yeah point defense is a must have. Especially in the chieftain if you like being able to use your
weapons XD

In the end I went 2x chaffs 2xPDD's and no boosters for the chief. But with the new engineered NPC "boss",
the rice paper canopy is the liming factor for me.

I went one booster, 2 PD and one chaff in the Chieftain. Two boosters, 1 PD and 1 chaff (sorry for misinformation above, I in fact only have point defense on the belly of the FGS) on the FGS.

It's so weird everyone's talking about the Chieftain canopy, I've had no issues with it, even when I bugged out of an assassination at 15% hull. Maybe I've just been lucky.
 
If you can do it in a Courier, I will bow to you and state I am not worthy. My FGS is 2.4 PVP engineered to the moon, 430mj biweave with 2 boosters, 4800 armor with 45% resist to everything, and it was still tough. Granted you've got a lot of maneuverability in the Courier, but lots of chaff is what you need.

Nah, in a Courier you need lateral evasion, range control, fixed weapons and patience. Then gimballed weapons cannot harm you at all (if kinetic) or barely (if lasers), even if you have no chaff at all, and even if to be sporting you stay within the enemies' max range.

The only exception to the above is phasing but that can be neutralised, if a problem, via a few 1D HRP's.
 
Nah, in a Courier you need lateral evasion, range control, fixed weapons and patience. Then gimballed weapons cannot harm you at all (if kinetic) or barely (if lasers), even if you have no chaff at all, and even if to be sporting you stay within the enemies' max range.

The only exception to the above is phasing but that can be neutralised, if a problem, via a few 1D HRP's.

I fly the Courier a lot, and not only 'a' courier, but a lightweight one, lightweight weapon mods, everything, and I'm still effective in combat, so the effectiveness of the ship is not lost on me. I'd agree in one on one, but 6 on one? lol, good luck evading the gimbals of 6 ships with pure avoidance!!

Also, range control. Oh yeh, you mean kiting. ;) I consider that taking unfair advantage of the AI, and refuse to do it. :p

You're a better pilot than me, I know this, but I'd still be amazed to see someone do it in a Courier, WITHOUT taking advantage of AI failings (like blindly following you while you separate them and tackle them one at a time).
 
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If you can do it in a Courier, I will bow to you and state I am not worthy. My FGS is 2.4 PVP engineered to the moon, 430mj biweave with 2 boosters, 4800 armor with 45% resist to everything, and it was still tough. Granted you've got a lot of maneuverability in the Courier, but lots of chaff is what you need. The big mistake I made was not protecting my chaff launcher when my shields were down, so I had already lost that by the time I got onto the Asp. If I had shielded it (the chaff), I would have taken a lot less damage. Oh, and point defense. If they get your shields down, they will SPAM missiles, I still got hit despite having two point defense on the FGS, up and down. Good luck, I can't wait to hear how you do. I'll be trying it again in my Chieftain later. :)


Haha, I'll probably fail miserably but it'll be fun to try.
I think I stand a better chance in the Courier than my FGS or Chieftain!

My medium ship of choice is the FDL but I'm trying to experiment a bit.
The Courier has always been a favorite but I was plagued with horrible audio issues flying it.
Not any more!

Corvette mass destruction is fun but I've been itching to fly that Courier more, especially with the new PD and DD5s.
 
Also, range control. Oh yeh, you mean kiting. ;) I consider that taking unfair advantage of the AI, and refuse to do it. :p

(...)

I'd still be amazed to see someone do it in a Courier, WITHOUT taking advantage of AI failings (like blindly following you while you separate them and tackle them one at a time).

Oh, I 100% meant kiting them one by one, albeit not being so cheap as to stop the poor things even being able to shoot at you at all. Just making them shoot, yet miss. Without kiting, yeah, bring chaff...!
 
Nah, in a Courier you need lateral evasion, range control, fixed weapons and patience. Then gimballed weapons cannot harm you at all (if kinetic) or barely (if lasers), even if you have no chaff at all, and even if to be sporting you stay within the enemies' max range.

The only exception to the above is phasing but that can be neutralised, if a problem, via a few 1D HRP's.



I can't rep you any more!

(I have been doing my homework too... :) )


Would you go for the big target first, assuming that wing of 6?
The NPCs are pretty predictable.
I was planning on staying out pretty far and working on my long distance rail shots.
 
I fly the Courier a lot, and not only 'a' courier, but a lightweight one, lightweight weapon mods, everything, and I'm still effective in combat, so the effectiveness of the ship is not lost on me. I'd agree in one on one, but 6 on one? lol, good luck evading the gimbals of 6 ships with pure avoidance!!

Also, range control. Oh yeh, you mean kiting. ;) I consider that taking unfair advantage of the AI, and refuse to do it. :p

You're a better pilot than me, I know this, but I'd still be amazed to see someone do it in a Courier, WITHOUT taking advantage of AI failings (like blindly following you while you separate them and tackle them one at a time).



I look at it like "isolation drilling" in the context of motor learning; that is learning how to apply a certain skillset under controlled conditions.
I have specific goals in mind, not just "winning" against NPCs.
 
Haha, I'll probably fail miserably but it'll be fun to try.
I think I stand a better chance in the Courier than my FGS or Chieftain!

My medium ship of choice is the FDL but I'm trying to experiment a bit.
The Courier has always been a favorite but I was plagued with horrible audio issues flying it.
Not any more!

Corvette mass destruction is fun but I've been itching to fly that Courier more, especially with the new PD and DD5s.

Well, I freely confess to not owning anything that can take more punishment than my FGS, I have no Annie, no corvette, nor cutter. In fact, the FGS is simultaneously my ship with best offensive AND defensive capability, so it was the natural choice after I failed in the Chieftain (using simple tactics, and trying to tank them). I only had 2500 armor on the chieftain at that time, it's 4200 now, so I will have another go in the chieftain very soon.

FWIW, the FGS loadout to do this virtually face tanking, is pretty straightforward, biweave, 2 boosters (although in hindsight, I'd take one booster and an extra PD), I didn't take a fighter, but obviously I recommend you do (I simply forgot to mark him active before leaving, so was carrying a fighter bay for no reason, doh!), and the weapons are also simple, 5 overcharged MCs and 2 small railguns (both feedback for shield cells, with 5 overcharged MCs you don't need to module snipe). Like I say I'll upload the vid soon, was real close. Wouldn't have been so close if I had the pimply faced youth with me.

Oh, I 100% meant kiting them one by one, albeit not being so cheap as to stop the poor things even being able to shoot at you at all. Just making them shoot, yet miss. Without kiting, yeah, bring chaff...!

To be honest, I should at least learn to do this more meaningfully (separate the targets a bit to reduce incoming fire).
 
I can't rep you any more!

(I have been doing my homework too... :) )


Would you go for the big target first, assuming that wing of 6?
The NPCs are pretty predictable.
I was planning on staying out pretty far and working on my long distance rail shots.

I honestly believe in my kill order to minimise incoming damage. Taking out the Annie first will mean that all 6 ships are up until you can get it down. If you are amazing at being evasive, then this might indeed be the way to go, but the thing to remember is that the Anaconda's DEFENSE is better than its ATTACK, so I feel that literally reducing the number and more importantly SIZE of the hardpoints firing at you is really important. Therefore I take the targets out based on a gut feeling equation of number and size of hardpoints vs maneuverability.

Therefore, FDL first, you can get it down quickly, and that's 1 huge and 4 medium hardpoints out of the game straight away. Next the Asp, again it's down very quickly, VERY quickly with the dakka dakka setup, its hull just melts in one volley. With those two down, you have almost halved the number of guns on you. The vulture is very maneuverable, so it's two large hardpoints get weighted higher and is the next target (you can swap it with the Asp if you want, but hte Asps often have 6 gimbals, if explorers). You can then think about tanking the cobra and the viper while you take out the annie. Or, if you're good at lining up small ships, take them out quick and then you're left with a one on one with the Annie.
 
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I look at it like "isolation drilling" in the context of motor learning; that is learning how to apply a certain skillset under controlled conditions.
I have specific goals in mind, not just "winning" against NPCs.

Me too, if I can't do it in style, it wasn't a victory. ;)
 
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