Been away for a while (newly retired, seeing some of Planet Earth) and upon my return to the ED universe I see players are still requesting the game have a story or plot they can follow. Funny enough I actually thought of this very problem during some of the longer flights I endured and for the life of me I couldn't come up with a suitable solution that would meet the criteria I set for myself:
That criteria caused a quandary for me, just what type of story, plot or even central theme would be captivating enough to entice someone who:
One of the most common retorts to the game is 'mile wide, inch deep' yet I rarely see anyone qualify that statement will a solution. And after all my pondering of the situation, I really can't see a solution. ED has been designed from the concept to allow the individual player to create their own unique story, yet this seems to be alien to a lot of players. It appears too many players are use to being guided through a game, and have lost the ability to be the master of their own destiny within the game.
So my fellow forumites, can anyone propose a story or plot for the game that meets the criteria above? Does the game actually need a story that the players can follow, even an end game that can achieved?
The central plot or story must be applicable and relevant to all players, in all modes, of all skill sets whilst remaining within the current BGS and Lore of the game.
That criteria caused a quandary for me, just what type of story, plot or even central theme would be captivating enough to entice someone who:
- Has just starting the game and has limited funds, ships and more importantly SKILL
- Has, in their mind, 'done it all' and has a fleet of multiples of all the ships, all fully kitted out and Billions in funds
- Has already defined what they like doing in the game, whether it be exploring, trading, ganking, griefing, bounty hunting, mining, pirating or whatever and has zero interest in doing something else.
- Is a casual player who can only get on for a couple of hours a week or less but still wants to be able to experience everything in the game.
- Is a full time player, someone who boots up the game whilst their first coffee is brewing in the morning and doesn't log off until they find themselves falling asleep in the chair.
- Shudders at the thought of having to team up with another Commander, likes the whole concept of being alone in the Universe.
- Conversely, someone who can't stand the prospect of being alone and needs that companionship with their friends to truly enhance the game.
One of the most common retorts to the game is 'mile wide, inch deep' yet I rarely see anyone qualify that statement will a solution. And after all my pondering of the situation, I really can't see a solution. ED has been designed from the concept to allow the individual player to create their own unique story, yet this seems to be alien to a lot of players. It appears too many players are use to being guided through a game, and have lost the ability to be the master of their own destiny within the game.
So my fellow forumites, can anyone propose a story or plot for the game that meets the criteria above? Does the game actually need a story that the players can follow, even an end game that can achieved?