Piloting a spaceship is a task (in supercruise, at least) that requires all your attention (Hutton Orbital runs notwithstanding). Automated reboot/repair functions are accessible through the systems interface panel.
Disabling, matching rotational and velocity vectors, then boarding and attempting to commandeer another vessel sounds exciting, but what happens when you win and now have two ships to deal with? Or, what happens when you lose? Where do you respawn? In the nearest station, far away from your ship, which your former victim now has to deal with? In the pilot's seat of your ship?
It seems, then, that space legs might necessarily be restricted to a function of multicrew for many 'gameplay' elements.
Getting out of the pilot's seat while docked, landed planetside, or idling, on the other hand, is another matter entirely.
Disabling, matching rotational and velocity vectors, then boarding and attempting to commandeer another vessel sounds exciting, but what happens when you win and now have two ships to deal with? Or, what happens when you lose? Where do you respawn? In the nearest station, far away from your ship, which your former victim now has to deal with? In the pilot's seat of your ship?
It seems, then, that space legs might necessarily be restricted to a function of multicrew for many 'gameplay' elements.
Getting out of the pilot's seat while docked, landed planetside, or idling, on the other hand, is another matter entirely.