1. ONLY ONE INSTANCE IN OPEN
NO! I've spent hours of gameplay trying to get into the right instance with people. This would totally wreck that gameplay opportunity.
Wait. What? That isn't gameplay?
1. ONLY ONE INSTANCE IN OPEN
Persistent NPCs and NPCs for multi-crew and wings, absolutely.1) Persistent NPCs - I realise this is not easy, as it requires FDev to commit to server resources. But then we could have proper vendettas, much more inventive missions, and more consistent gameplay
2) NPCs being viable multi-crew & wing members [in fact essential for multi-crew ships] easily being able to be replaced by real players
3) Fight ratings not based on kills, but on whether the fight was won [so a running away player, or NPC could still give you the rating]; this would be balanced with murder being even more penal. Murder should be the really last resort even for the criminal classes
4) Removal of solo and private modes
5) Removal of community goals, to be replaced with other group game mechanics that do not advertise to all players, but particular factions/powers or groups thus creating differing mix of players and not over-crowding any one event
NO! I've spent hours of gameplay trying to get into the right instance with people. This would totally wreck that gameplay opportunity.
Wait. What? That isn't gameplay?![]()
2) Wormholes (one-way) that can throw you to the other side of the known galaxy
even a Jameson 18-Year-Old Limited Reserve whiskey
2. Outfitting screen is redesigned. Owned and docked at station ships are now displayed in slots (top row). Bottom row displays player's storage. Players now can instal, remove and swap internal modules between ships without having to board given ship.