- More involved combat scenarios, which can then be leveraged across missions, CGs and Powerplay (& even offer PvP). eg: Convoy escort/attack. Take out/defend a platform or base. Full on station blockade mechanics so you drop out of SC further out. Players/NPCs can enforce or break or run blockade. Of use for CGs and Powerplay, and of course, Thargoids blockading stations?
- CQC is brought into the game as actual core gameplay as fighter based tours of duty. eg: So we could undertake tours of duty to fend off pirates or Thargoid scouts from a Platform, damaged VIP ship, capital ship etc. See (1) - Can be leveraged across missions, CGs and Powerplay (& even offer PvP).
- Q4 Exploration update gives a a shed load of new visual effects/assets and more interesting mechanics.
- Q4 Mining update gives us some nice involved mining mechancis and some form of (rare) stateful resource hot spots so exploration can find a stateful hot spot, which as its mined reduced down until gone forever. Could be leveraged for CGs (Gold Rushes) too - https://goo.gl/4M9tsS
- Q4 DLC is atmosperic landings, at the least on lifeless atmostpheric worlds. At best on ones with (procedural) vegetation (not animal life etc).
Yup, like all of those. I would also add these:
Revamped res sites and bounty hunting
Get rid of res sites. Instead we get mining platforms in the rings. These are dockable and you can sell your mined goods there and pick up faction mining contracts.
There are no mining platforms in anarchy systems. At times there will be pirate incursions at the mining platforms (not likely in High-Sec areas, but getting more and more likely the worse the security rating), maybe have the pirates need to take out the weapon systems like on a capital ship or use the new megaship interactions to make it compromised, this could play into normal and wing missions for pirate factions.
These become compromised and a system wide call out asking for help happens (bounty hunting commences). Compromised Mining platforms will have some services shut down, but you will be able to launch your ships, but not dock. Bounty Hunters and Miners with weapons will have to fight off the pirates before the mining platform returns to normal.
Mining should be safer depending on the sec rating of the system. This will also play a roll in how much security there is around mining platforms.
High Sec - These should be very safe, but there should be no pristine rings in High-Sec areas as all the high value stuff would have been taken, low risk, low profits so mainly low yield and some high yield rings.
Med-Sec - These should be relatively safe with chances of pirate activity. There will be high as well as low yeild rings.
Low Sec - These shoud be relatively dangerous with Pirate incursions. The rings will be a mainly High and low yield and some pristine rings.
Anarchy - These places will be very dangerous, high chance of pirate activity. Rings will be a mainly High yield, with some low yield and pristine.
Remove bounty hunting missions from the faction missions section and replace them with bounty hunting contracts from the security contact. This will be your staple bounty hunting area to get missions. These will range from low paying to extemely high paying and maybe have some as wing recommended that can be shared with your wing members for a share of the reward (this was before wing missions got shown to us).
Mini Community Goals
Have variations of the Damaged/Repair station in systems for famines, plagues, wars and civil wars and their after effects. Each having their own vibe and feel.