The ISS game used motion controls to simulate a virtual yoke. It does not work. Of course it would be great if motion controls could be incorporated into the game, but this is going to require an upgrade to the hardware itself to make it a worthwhile venture. Maybe they could have motion controller finger rings that allow you to active buttons by putting your hands through them, and still have the fine control of a good solid HOTAS.
But the gains to include such a technology would be minimal for Elite, and require a hell of a lot of coding, even if such rings (knuckles?) were to become available.
What would be really nice of Frontier to do would be something that I don't think'll take too much effort. The could make the cursor movement in the system map a little faster.
They could simply take the camera movement multiplier from the external camera and apply in the maps.
In the external camera using that I can zoom around a database in blazing speed or decrease sensitivity for minute control.
Or simply just a sensitivity slider for the two maps.
The maps already does scale with zoom, so once you the the zoom/pan trick down it works just fine as is really. But the system map could really use with some more responsive input.
Although the interactive body/station list in the system map is more than what you need mostly. And I tend to just select from that rather panning around at all.