I finally gave up on reality.

The ISS game used motion controls to simulate a virtual yoke. It does not work. Of course it would be great if motion controls could be incorporated into the game, but this is going to require an upgrade to the hardware itself to make it a worthwhile venture. Maybe they could have motion controller finger rings that allow you to active buttons by putting your hands through them, and still have the fine control of a good solid HOTAS.

But the gains to include such a technology would be minimal for Elite, and require a hell of a lot of coding, even if such rings (knuckles?) were to become available.

What would be really nice of Frontier to do would be something that I don't think'll take too much effort. The could make the cursor movement in the system map a little faster.

They could simply take the camera movement multiplier from the external camera and apply in the maps.

In the external camera using that I can zoom around a database in blazing speed or decrease sensitivity for minute control.

Or simply just a sensitivity slider for the two maps.
The maps already does scale with zoom, so once you the the zoom/pan trick down it works just fine as is really. But the system map could really use with some more responsive input.

Although the interactive body/station list in the system map is more than what you need mostly. And I tend to just select from that rather panning around at all.
 
I quite agree- because they haven't bothered to develop a full solution.

They developed a whole different Galaxy Map for VR use, one that is 3D and isn't meant to be controlled with a 2D pointing device. To be honest the best move FDEV could make would to be to disable the mouse entirely in the VR Galmap and thus avoid any confusion.

The people who complain about the Galmap are those that do not have binds setup correctly for it, continue to try and use a mouse and refuse to accept that a mouse is not the correct tool to be using in VR in general let alone the developed for VR Galmap.

They could simply take the camera movement multiplier from the external camera and apply in the maps.

In the external camera using that I can zoom around a database in blazing speed or decrease sensitivity for minute control.

Or simply just a sensitivity slider for the two maps.
The maps already does scale with zoom, so once you the the zoom/pan trick down it works just fine as is really. But the system map could really use with some more responsive input.

Although the interactive body/station list in the system map is more than what you need mostly. And I tend to just select from that rather panning around at all.

Agreed. Nice idea.
 
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They developed a whole different Galaxy Map for VR use, one that is 3D and isn't meant to be controlled with a 2D pointing device. To be honest the best move FDEV could make would to be to disable the mouse entirely in the VR Galmap and thus avoid any confusion.

The people who complain about the Galmap are those that do not have binds setup correctly for it, continue to try and use a mouse and refuse to accept that a mouse is not the correct tool to be using in VR in general let alone the developed for VR Galmap.

*checks ED in VR and then without it*

Uh....it's the same galaxy map bro...

I have used keybinds for it since I got the Rift. You physically cannot use the mouse, so I sense a scarecrow argument here. You can move things around and use the search function, but you can't actually use the map for reasons we both understand already.

It hasn't got a dedicated solution - everything that's there is exactly what you get on the 2D map but rendered in 3D, which is an unequivocal fact - and despite a well considered set of bindings on my Warthog HOTAS, it still takes longer to navigate through the map, particularly when searching through systems, by an order of several times at least.

I don't know what you feel you are defending but it's pointless. I am in agreement that everything else VR is well considered, especially for free functionality where many games now have their player base forking out a second time for a VR version of their game. But the galaxy map in particular is flawed by merit of relying on a true 3D model, but using the exact same interface and controls found in the 2D version. Not unusable, no. But not "fluid" either.
 
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Actually, I don't recall any issues with Galaxy map in VR, worked without issues for me. The System map, on the other hand, definitely was a problem...
 
THAT is an excellent tip, thank you. And since I need a new prescription anyway, good timing too. :)

I just picked up these at Walmart https://www.coolframes.ca/glasses/aspex-cool-clip-eyewear/cc835-prescription-eyeglasses.html
The satin Steel is matte so they don't reflect light. The arms are soft metal under the ear pieces so you can bend them fish hook style for great grip behind the ears. I took the Rift in for a fitting and the frames I chose look silly small across the bridge but they fit beautifully and I can take and lift up the rift without it taking my glasses. I bought them only for VR so their look is not an issue. I deemed this a preferable solution to something like VRLens Labs inserts as I don't have to remove the lenses for a change of user. My optometrist says these style frames are coming back in a big way and I wonder if VR headsets aren't driving the demand.
 
My 2 credits...

First of all, begin VR slowly, in short intervals. I also experienced "sickness", but that layed down with time passes by.

I also HIGHLY recommend an Hotas and Voice Attack. These are essentials when diving into VR.

And riding the SRV: Careful out there. This is not for everyone. It really shakes you around. First get rid of the "standard motion-sickness", otherwise the SRV WILL overwhealm you.

As for sight-Correction (glasses) I'm shortsighted as well, but fortunatly not at a state that I MUST wear my glasses with the Rift. The HMD managed to correct my sight during the setup. :p
 
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I use an xbox controller for the galmap and SRV driving and a HOTAS (just got one this weekend!) for flying in VR. The controller is perfect for navigating the map and a better solution for the SRV. Still, I can't get over how great having a proper stick and throttler are in VR.
 
I use an xbox controller for the galmap and SRV driving and a HOTAS (just got one this weekend!) for flying in VR. The controller is perfect for navigating the map and a better solution for the SRV. Still, I can't get over how great having a proper stick and throttler are in VR.

Hmm so guess I could set up my X-Box wireless controller that came with my Rift for such a thing?
 
Hmm so guess I could set up my X-Box wireless controller that came with my Rift for such a thing?

Yes, it was painless for me. I just set up my galnet and SRV controls using the gamepad and it doesn't interfere with my HOTAS setup for flight in the slightest. Reaching for the controller with HMD on can get problematic if I don't leave it in a specific place. :D
 
Yes, it was painless for me. I just set up my galnet and SRV controls using the gamepad and it doesn't interfere with my HOTAS setup for flight in the slightest. Reaching for the controller with HMD on can get problematic if I don't leave it in a specific place. :D

Awesome, thanks for the tip. Gives me a reason to use that controller now lol.
 
Iwould like to try it, but I want vr gloves. Your hand touch stuff on screen by you moving you hands about

A virtual keyb on you left in some ships should be used.
Until this appears I may give it a miss
 
Hmm so guess I could set up my X-Box wireless controller that came with my Rift for such a thing?
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I use the mouse. It was designed to control the Galaxy and System maps. with ONE exception. I bound the camera's x/y movement to a pov hat on my throttle in the games settings menu. This bind then allows you to move the camera forward /back and side to side with that hat. The z axis is hold RMB move mouse (default).

You turn on the GM "grid" (in the GM menu ). Using pov and rmb and mouse wheel (zoom and speed) all together, you can literally fly the map in 3d and do the one thing that got broke in VR -grab a star easily. As you approach close to a star of interest you slow, zoom in close until you get a cursor lock (easy with the pov) and you have the star system menu pop up. Click The same x/y bind also control the cursor in the SM. You can also grab and drag across either map with the mouse.
 
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And again, thank you all for the advice. I'll definitely look into the perscription lenses thing. Ive tried VR without my glasses and it's playable, I'd just prefer things to be a little crisper.

Regarding Voice Attack, I do use it, but owing to some confusion when I first installed the Rift, VoiceAttack no longer works with my Rift microphone or my previous mic. It looks like it's receive sound from somewhere, just not me. :)

I was wrong about the GalMap, I definitely did not use it without issue, I guess I just don't remember any issues. That said, using it today, yea, a little awkward. I can still manage with it because I'm a touch-typist. I just enter my target system in the nav window. That may become a little more problematic when I venture out into the Big Deep once again.

One other issue, hopefully someone has dealt with, is PlaysTV, it's not recording sound. I'm guessing because my sound is going to my Rift and it's recording from my secondary display on my main monitory. Anyone have any thoughts on that?
 
And again, thank you all for the advice. I'll definitely look into the perscription lenses thing. Ive tried VR without my glasses and it's playable, I'd just prefer things to be a little crisper.

Regarding Voice Attack, I do use it, but owing to some confusion when I first installed the Rift, VoiceAttack no longer works with my Rift microphone or my previous mic. It looks like it's receive sound from somewhere, just not me. :)

I was wrong about the GalMap, I definitely did not use it without issue, I guess I just don't remember any issues. That said, using it today, yea, a little awkward. I can still manage with it because I'm a touch-typist. I just enter my target system in the nav window. That may become a little more problematic when I venture out into the Big Deep once again.

One other issue, hopefully someone has dealt with, is PlaysTV, it's not recording sound. I'm guessing because my sound is going to my Rift and it's recording from my secondary display on my main monitory. Anyone have any thoughts on that?

Plays.tv was working for me, even recording on rift. I loved the quality of my headphones so I stopped the rift audio and playing again on the old trusties, maybe this is why it records well. You can adjust the audio in settings @plays.tv iirc
 
Alright, good advice, all. Thanks. :)

Le'see other issues with it so far: I'm near sighted, so, without my glasses, I can see but things are slightly blurry. With glasses, things are a bit tight inside, but can see better. Unfortunately, the glasses can fog up a little bit there. Usage is also causing slight headaches, which is a bummer. Just need to take periodic breaks. And as I live in the desert, this things gonna get a bit warm come Summer time.

Took my first combat mission this morning, and, yea, it felt more effective being able to free-look at the target as I went zooming by.

Still haven't used the SRV yet, but it wasn't for lack of trying... got all the way down to a planetary surface only to remember I didn't have one on board. Still, cruising the surface was pretty awesome.

The combat missions earned me Rear Endmiral status with the Feds, so zoomed off Jameson to get me a Corvette. Hopefully, more adventures with that later, but gotta go worry about real world stuff for now. Blech! ;)

i always use contact lenses in the rift for the same reason. My glasses dont fit in the rift normally... however if i really want to, things fit much better if i remove the facial insert if i have to wear glasses.. its not very comfy however.

PS welcome to Elite Dangerous as it should be played.... imo its a completely different game if you play in pancake mode. ;)
 
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Before you get in the SVR go to the options menu and look for something called lock horizon. Its pretty much mandatory for driving the SRV in VR. Without it there's a good chance you'll get sick.

If you get the Oculus home beta there's a virtual desktop that will let you pin screens from your desktop into your game. If you wanted to watch a movie or have a web page open. You of course control everything on the desktop with your touch controller or mouse. I like it because you don't have to take the headset off to look at something on the desktop.

If you focus your eyes on an object that does not move you'll be fine. The same way you keep from getting dizzy when performing spins when dancing etc.
 
You can't go wrong with the Thrustmaster T16000M FCS system, great value for what you get. It combined with my Oculus has completely revitalized Elite for me.
 
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