Frontier, you have a major problem:

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Obsidian Ant himself has replied, and is not offended. I have apologized twice.

What else do you wish me to do? I have formally asked for the thread's name to be changed.

I think that covers any mistake I have made in the original thread title. You are entitled to your own opinion, of course.

No offence taken by me, so don't worry about it. :) Some people did appear to get confused though.
 
Nope, he's not talking about me. Thread it about someone else - just happens to have my name in title for some reason.

(Not that I disagree with the premise, as the original post raises valid points, but I'm not fed up with things yet).

No break for you. Back to work! ;)

Need my OA fix every now and then.
 
Still defending the grind? I don't now how you do it mate.
I don't defend any grind as I try very hard not to grind for anything in the game. Yes it may take me 3, 4, 5 times as long to get to my goals, but I am having a great time doing it (mostly).

Not that I am judging anyone else for doing the grind, that is up to them.

Your response to my question of how you go about unlocking the Guardian Plasma Charger, without grinding was to not unlock them. Because you concede yourself that its not possible to unlock them without relative busy work that the player will have mastered long before completion.
I would call that grind to unlock those. Hence the reason why I will probably never unlock them. I don't need them, so I don't see why I should smash my head against a wall repeatedly for something I don't need. I may want them, but not that badly.

Going to the guardian sites, collecting mats, doing the puzzle and unlocking a blue print shard, is game play. The fact that you need to do this 8 times for 1 of the unlocks, is only game play on the most lazy of terms.
I agree with this, but see above. Already said there should be more sites with more puzzles. Or have one combat orientated etc.

OP, has real points, as do Ant, Yamiks and many others. You have said yourself that HGE farming is grindy, and boring, so why do you continue to defend it?
I have never gone HGE farming, but there seems to be an issue with HGE's according to others. And I have never like the USS mechanic anyway so would like it changed.
 
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Obsidian Ant himself has replied, and is not offended. I have apologized twice.

What else do you wish me to do? I have formally asked for the thread's name to be changed.

I think that covers any mistake I have made in the original thread title. You are entitled to your own opinion, of course.



Wouldn't be the first time... :(
You are forgiven ;) My point was simply that it was a misleading title that detracted from your thread.
 
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Anyway, of course some people are going to get bored after putting 100s and 1000s of hours into a game. It's perfectly natural. Hell, if I didn't play other games as well and do other stuff, I think I would have burned out by now.
 
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sollisb

Banned
The thread has been officially renamed.


Always amazes me how many peeps here are here for themselves and don't give a toss about anyone else. "What is the program", "Dont use it", "Prima Donna", "We'll carry on" etc etc

Believe it or not, 3rd party developers can make a game way more successful than it has a right to be. Many, games over the past decade have a life after their 30hr play time, due entirely to 3rd party developers.

You may not know who the developer is, or what they produced, but this "me, me me" attitude sickens me.

I'm betting if EDDB or Coriolis just disappeared tomorrow, we'd hear a different story.
 
I'm honestly not surprised the guy has had a meltdown playing this game.

Thankfully, I take breaks and play other games, but it doesn't detract from my huge criticism that the direction of this game has taken by turning everything into a grind fest.

Then again, I hardly doubt many of the Frontier staff actually play their own game to realise how much time they force their players to spend their time.

Want Corvette? 20-30 hours of missions.

Want Cutter? Another 20-30 hours of missions.

Want new stuff called personal narrative (that has nothing to do with storytelling)? 50 hours for guardian and human stuff.

Want Elite Combat Rank? 100-150 hours.

Want Elite Trade? 100 hours.

Want Explorer Elite Rank? 100 hours.

Want to G5 all modules on one ship (if you don't have mats right away)? 20 hours (660 hours if you want to engineer most if not all ships)

Want to actually fly your ship? 3 hours.

Want instant paint job? Instant, £5.

Samarco must have thought it was quite the joke telling his entire audience he didn't want to waste their time.
 
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I don't defend any grind as I try very hard not to grind for anything in the game. Yes it may take me 3, 4, 5 times as long to get to my goals, but I am having a great time doing it (mostly).

Not that I am judging anyone else for doing the grind, that is up to them.


I would call that grind to unlock those. Hence the reason why I will probably never unlock them. I don't need them, so I don't see why I should smash my head against a wall repeatedly for something I don't need. I may want them, but not that badly.


I agree with this, but see above. Already said there should be more sites with more puzzles. Or have one combat orientated etc.


I have never gone HGE farming, but there seems to be an issue with HGE's according to others. And I have never like the USS mechanic anyway so would like it changed.

I admire your approach, it's definitely the one I tried to have early on. So I can appreciate your integrity, where you've stuck with it. I just cant believe that defending what is a pretty lazy excuse for game play (i.e. do it again, and again), is gonna encourage FDev to make any more of an effort in future.
 
You are using his name in a false maner to promote your topic. He has never claimed loosing faith in the game recently.

In addition you duplicate a topic that was already on the same subject.

//close thread

The thread's name has been changed, at my request, I have apologized directly to Obsidian Ant, and he is not offended.

I hope you find this satisfactory.
 
EDDiscovery has this too now, and yes it is awesome. I wish it was a feature of the game.
I wish Frontier spent a little bit more time putting things like that into the game instead of a set of new weapons, new mat-grinding, and new combat scenarios. I mean, there must be some end to all the combat stuff that can be done and then add some stuff that improves the overall game itself instead.

If the game itself was good enough, we wouldn't need 3rd party tools. How many games are there that more or less demand you use google, forum, 3rd party sites, 3rd party tools, to even know what's going on and what to do and how to do it? They all have some external resources, like walkthrough at least, but Elite goes beyond any other game in that area. It's like half the game is someone else's work.
 
I admire your approach, it's definitely the one I tried to have early on. So I can appreciate your integrity, where you've stuck with it. I just cant believe that defending what is a pretty lazy excuse for game play (i.e. do it again, and again), is gonna encourage FDev to make any more of an effort in future.

What am I defending? The guardian weapons grind. Nope not defending any of that. I am not happy about it and would like it changed too, but it all just feels like an overeaction to me.

As to the do it again, do it again, I am not sure what you mean. Do you mean having similar types of missions, well there are only going to be so many different types of missions, but hopefully they will be expanding with the new megaship scanning stuff that has been added, which I hope will also be added to other structures.

But all games are full of similar types of missions that you do again and again and again. The Witcher 3 has it, but I can't call that game a grind same with Skyrim.
 
I see max factor still spreading his "complex game design arguments" with the old i never grind, there is only grind if you want to nonsense.
 
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Frontier *might* have to hire staff. :)

To be fair, I can get along just fine in the game without them. I use Coriolis more as just a test bed and to share builds with others.

Would be nice to see Frontier implement some more of these type of things here and there though, and I think they are. It's just taking a while. Not really relevant to what the "issue" being addressed here is though, which is compelling and enjoyable gameplay progression vs. "the grind" and repetitive labor.

I actually get a laugh out of it that people think they need these sort of "end-game" goals so badly that they feel they torture themselves over it. Do it if you want to, or don't if you don't. Sure, the game needs some work, but don't torture yourselves over your own pursuit of happiness. It's ridiculous.
 
What am I defending? The guardian weapons grind. Nope not defending any of that. I am not happy about it and would like it changed too, but it all just feels like an overeaction to me.

As to the do it again, do it again, I am not sure what you mean. Do you mean having similar types of missions, well there are only going to be so many different types of missions, but hopefully they will be expanding with the new megaship scanning stuff that has been added, which I hope will also be added to other structures.

But all games are full of similar types of missions that you do again and again and again. The Witcher 3 has it, but I can't call that game a grind same with Skyrim.

what he calleds "busy-work", most others call gameplay.
Are you not defending the grind here?

As for again, and again. It was pertaining to the need to rerun the Guardian gauntlet for each blue print shard. Its like that quote I posted the other day.

"a powerful Long Term Incentive on its own doesn’t make it a grind. In addition the player must be performing the same actions over and over, actions that they have already mastered. Walking down a short hallway and opening a single door to find your friend isn’t a grind. Walking down the hallway for 30 minutes and then opening no less than 10 doors is a grind, because you will have already masted the activity long before you complete the challenge."

A game like The Witcher 3, uses a lot of hand crafted story telling to hide repetitive mechanics behind something new and interesting.
 
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