I actually like the end product being more baseline, brings some balance (not much but some) back to PVP.
Like the material traders but stupid stupid design decision to split them across three different types and only in some stations.
HATE the necessity to. go. from. one. to. five. for every fracking module - insipid game design (and I'm not even a game designer), maybe per ship would've been more tolerable, so upgrading 2 MCs and three pulse lasers once you got to five held across all modules of the same type on that particular ship...
Respect your time - yea, right! LOL, he's such a kidder.
Like the material traders but stupid stupid design decision to split them across three different types and only in some stations.
HATE the necessity to. go. from. one. to. five. for every fracking module - insipid game design (and I'm not even a game designer), maybe per ship would've been more tolerable, so upgrading 2 MCs and three pulse lasers once you got to five held across all modules of the same type on that particular ship...
Respect your time - yea, right! LOL, he's such a kidder.