Engineers is
perfectly fine! It is a
vast improvement over the original iteration.
As stated in my previous post - it's the
busywork introduced with all these materials needing collected. IMO the material collection mechanic is something I do not consider as
gameplay which is personally rewarding - this is compounded by adding Guardian Tech which needs its own special Guardian-type materials to unlock from a Tech Broker.
What I've been trying to say is : in my opinion,
far too much emphasis has been added in the last few updates - both to Horizons and now especially Beyond - to this materials mechanic of the game, which, again in my opinion and in my observation, is having a deleterious effect on my enjoyment of the game. In short - the materials aspect of E: D has gone so far in terms of sheer quantities of materials to be collected - and also the many different types of materials needing to be collected - that I am now just switched off from playing the game.
IMO, a game should reward one for the time one is playing it. A game such as E: D should be created in a manner which brings
pleasure to the person who is loading and running it. Now, I'm not for one second even suggesting that "things should be easy and fall into one's lap"! I don't want to be "rewarded" with 35 Guardian Thingmabobs just by having ran the game for 3 hours - that'd be shallow and silly.
But! When it gets to the point where you feel that the game has become like a second job, then it's time to take a break, in the hope that the developer listens to what is being said by a sizeable chunk of people both here and on Reddit, and takes a step back from their development and design bubble, and looks at their creation with a more nuanced and critical eye.
At the same time, I am now hoping that Missions become vastly more varied and interesting. I'm hoping for additional and new Exploration mechanics. I'm hoping for some genuine
survival mechanics for Exploration. I'm hoping for being able to land on my Earth-like Worlds I've tagged. I'm hoping for a more organic feel to the game - for the "obviously bluntly interconnected game 'modules'" (the best way I can describe the individual components of the game) to be somehow more smoothly blended in with each other - I'm looking at you,
USS, for example.
And lastly, to Ralph Vargr : Frontier has not "lost me" as a 3rd party developer! Thanks for creating that other topic (which is now closed) and thanks for your concern & support! But as I stated in my earlier post here : I'm
taking a break! I did not say
I've quit! 
Taking a break fully implies I'll be back at some time in the future
Regards o7