Starting To Seriously Lose Faith

But people went to the FDEV offices and saw 100 people and were told specifically that those people are working on Elite. I read it on the Internet myself so it must be true. How dare you not believe the people who had the privilege to visit the sacred grounds of the offices, who were infused by the truth of that place?

Also one other story I heard which must also be true is that Jeff Goldblum himself took some time off from JW: E to get involved with E: D instead, because he thinks it's such a better project. I'd bet you one of the hidden features planned for this year is going to be Sakaar smack in the middle of the Formidine Rift.
 
LOL.... I read the above... i can see it is English, but it went right over my head!. (no offence meant at all, i agree with both sides in this thread, and have made posts in here confirming as much)

Reminds me of that line, "What" ain't no country I've ever heard of. They speak English in What? English, m..........r, do you speak it? :)
 
I think this thread has been surprisingly eye-opening. It's been interesting to see that I'm not alone in my feelings, and that a lot of other die-hard fans of the game are feeling a similar frustration with the development.

Absolutely. And we have to wait 6-8 months for an update that gives us nothing really new except some new bugs and more frustration. In my opinion they should stop developing, start from scratch, use all the experience they gathered during 4 years of beta and "do it right". Can´t believe I am writing this, but at the moment Elite feels totally empty, with just extended grinding mechanics, the only new gameplay (guardian sites) were bugged and I still haven´t found out for which purpose we need maximum engineered ships.

And - as usual in games like this - when all players have engineered their ships, the backgroundsimulator-excel-trainee will change some parameters in AI so that we have to re-engineer. Or they call it: "3.1 behind beyond". Whatever.

Never been so frustrated to be honest. And it changed from one day to another shortly after release. I really had hopes for Beyond.
 
Absolutely. And we have to wait 6-8 months for an update that gives us nothing really new except some new bugs and more frustration. In my opinion they should stop developing, start from scratch, use all the experience they gathered during 4 years of beta and "do it right". Can´t believe I am writing this, but at the moment Elite feels totally empty, with just extended grinding mechanics, the only new gameplay (guardian sites) were bugged and I still haven´t found out for which purpose we need maximum engineered ships.

And - as usual in games like this - when all players have engineered their ships, the backgroundsimulator-excel-trainee will change some parameters in AI so that we have to re-engineer. Or they call it: "3.1 behind beyond". Whatever.

Never been so frustrated to be honest. And it changed from one day to another shortly after release. I really had hopes for Beyond.
Hoping for "Elite: (actually) Dangerous"?
 
Engineers is perfectly fine! It is a vast improvement over the original iteration.

As stated in my previous post - it's the busywork introduced with all these materials needing collected. IMO the material collection mechanic is something I do not consider as gameplay which is personally rewarding - this is compounded by adding Guardian Tech which needs its own special Guardian-type materials to unlock from a Tech Broker.
If all you do is collect materials, then yes I agree with you. But personally I get about 90% of my materials when doing my day to day gameplay. So I hardly even notice the material gathering part. But agree with the guardian tech broker part. That was not the best design from FDev.

What I've been trying to say is : in my opinion, far too much emphasis has been added in the last few updates - both to Horizons and now especially Beyond - to this materials mechanic of the game, which, again in my opinion and in my observation, is having a deleterious effect on my enjoyment of the game. In short - the materials aspect of E: D has gone so far in terms of sheer quantities of materials to be collected - and also the many different types of materials needing to be collected - that I am now just switched off from playing the game.
I don't mind the amount, I just think we need more varied ways to get the materials that are interesting and fun.

IMO, a game should reward one for the time one is playing it. A game such as E: D should be created in a manner which brings pleasure to the person who is loading and running it. Now, I'm not for one second even suggesting that "things should be easy and fall into one's lap"! I don't want to be "rewarded" with 35 Guardian Thingmabobs just by having ran the game for 3 hours - that'd be shallow and silly.
This all depends on what you consider reward. For me as long as the experiance was good, credits, materials reward doesn't bother me much. But again I agree with issues around the Guardian Tech as there is only one way and place to get those materials. There needs to be more varied places to get them, more and different puzzles which offer a different experience.

But! When it gets to the point where you feel that the game has become like a second job, then it's time to take a break, in the hope that the developer listens to what is being said by a sizeable chunk of people both here and on Reddit, and takes a step back from their development and design bubble, and looks at their creation with a more nuanced and critical eye.
Well, yep, if it does feel like a second Job, it certainly is time to take a break. Myself I avoid anything that feels like a second job, I don't play every day and try to vary the stuff that I do, so it never feels like a grind.

At the same time, I am now hoping that Missions become vastly more varied and interesting. I'm hoping for additional and new Exploration mechanics. I'm hoping for some genuine survival mechanics for Exploration. I'm hoping for being able to land on my Earth-like Worlds I've tagged. I'm hoping for a more organic feel to the game - for the "obviously bluntly interconnected game 'modules'" (the best way I can describe the individual components of the game) to be somehow more smoothly blended in with each other - I'm looking at you, USS, for example.
Same here. I really hope the new ship scanning mechanics get put into the mission systems with being able to scan different places as well instead of just mega ships. These mechanics need to be used for a wide variety of installations/stations. Also the new system and planetary scanning techniques that are coming are meant to be used with missions too, to make missions more varied. I have hope that some of the issue there are in the game will be reduced in the Q4 update. Some may be reduced in the Q2 and Q3 updates too. But it won't fix everything. I am also very interested in what the DLC will be.

And lastly, to Ralph Vargr : Frontier has not "lost me" as a 3rd party developer! Thanks for creating that other topic (which is now closed) and thanks for your concern & support! But as I stated in my earlier post here : I'm taking a break! I did not say I've quit! :) Taking a break fully implies I'll be back at some time in the future :)

Regards o7
Good to know you will be back. Take it easy.
 
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Absolutely. And we have to wait 6-8 months for an update that gives us nothing really new except some new bugs and more frustration. In my opinion they should stop developing, start from scratch, use all the experience they gathered during 4 years of beta and "do it right". Can´t believe I am writing this, but at the moment Elite feels totally empty, with just extended grinding mechanics, the only new gameplay (guardian sites) were bugged and I still haven´t found out for which purpose we need maximum engineered ships.

And - as usual in games like this - when all players have engineered their ships, the backgroundsimulator-excel-trainee will change some parameters in AI so that we have to re-engineer. Or they call it: "3.1 behind beyond". Whatever.

Never been so frustrated to be honest. And it changed from one day to another shortly after release. I really had hopes for Beyond.

A new vesrion of the game *will* appear...in 2034. :)
 

Jex =TE=

Banned
Engineers is perfectly fine! It is a vast improvement over the original iteration.

As stated in my previous post - it's the busywork introduced with all these materials needing collected. IMO the material collection mechanic is something I do not consider as gameplay which is personally rewarding - this is compounded by adding Guardian Tech which needs its own special Guardian-type materials to unlock from a Tech Broker.

What I've been trying to say is : in my opinion, far too much emphasis has been added in the last few updates - both to Horizons and now especially Beyond - to this materials mechanic of the game, which, again in my opinion and in my observation, is having a deleterious effect on my enjoyment of the game. In short - the materials aspect of E: D has gone so far in terms of sheer quantities of materials to be collected - and also the many different types of materials needing to be collected - that I am now just switched off from playing the game.

IMO, a game should reward one for the time one is playing it. A game such as E: D should be created in a manner which brings pleasure to the person who is loading and running it. Now, I'm not for one second even suggesting that "things should be easy and fall into one's lap"! I don't want to be "rewarded" with 35 Guardian Thingmabobs just by having ran the game for 3 hours - that'd be shallow and silly.

But! When it gets to the point where you feel that the game has become like a second job, then it's time to take a break, in the hope that the developer listens to what is being said by a sizeable chunk of people both here and on Reddit, and takes a step back from their development and design bubble, and looks at their creation with a more nuanced and critical eye.

At the same time, I am now hoping that Missions become vastly more varied and interesting. I'm hoping for additional and new Exploration mechanics. I'm hoping for some genuine survival mechanics for Exploration. I'm hoping for being able to land on my Earth-like Worlds I've tagged. I'm hoping for a more organic feel to the game - for the "obviously bluntly interconnected game 'modules'" (the best way I can describe the individual components of the game) to be somehow more smoothly blended in with each other - I'm looking at you, USS, for example.

And lastly, to Ralph Vargr : Frontier has not "lost me" as a 3rd party developer! Thanks for creating that other topic (which is now closed) and thanks for your concern & support! But as I stated in my earlier post here : I'm taking a break! I did not say I've quit! :) Taking a break fully implies I'll be back at some time in the future :)

Regards o7

I think Engineers broke the game beyond fixing. Now FDev are in a corner where they have to make a game that caters for players without modded ships and those with modded ships and make an AI that dances to that tune - never going to happen. The AI will remain uber weak and easy and encounters will remain "USS's" that you have to enter.

All Engineers provided was a timesink to make your current weapons more powerful. Big deal. There was nothing wrong with A-rated equipment and the game certainly didn't need 9 months of dev time to give us something we already had.

Put it this way, take away Engineers and you make the game better or worse? Does fighting the AI become better or worse? Does PVP become better or worse?
 
I think Engineers broke the game beyond fixing. Now FDev are in a corner where they have to make a game that caters for players without modded ships and those with modded ships and make an AI that dances to that tune - never going to happen. The AI will remain uber weak and easy and encounters will remain "USS's" that you have to enter.

All Engineers provided was a timesink to make your current weapons more powerful. Big deal. There was nothing wrong with A-rated equipment and the game certainly didn't need 9 months of dev time to give us something we already had.

Put it this way, take away Engineers and you make the game better or worse? Does fighting the AI become better or worse? Does PVP become better or worse?

At some point FD will have to simply stop balancing the game for the core Elite Dangerous (sorry @Mac users i know it is not fair) and those who refuse to do ANY engineering accept that they will simply not be equipped to go to the really dangerous systems in ED... because assuming FD want players to use the tools they provide they surely cant break the game for those who use those new tools by making it game breakingly easy.

now, i am not in favour myself of ships scaling with players as it again removes any point at all in getting the upgrades in the 1st place... however imo the different systems in ED can be massively expanded upon.....

ie make systems come under attack, they desperately need commodities to survive so pay really really well, BUT make them super hard to go to, so those with weak ships do not venuture unless they have strong escorts.

but this needs to be communicated in game.... noobs will be encouraged to stay in safe space untill they find their feet and get a few upgrades... imo there should be at least 10 maybe even more steps to the danger level in a system and that should be fluid based on the BGS, so "white hats" can stabilise systems and "black hats" can destabilise them.

then the mission board also needs to actually be clear on missions, elite missions should ALWAYS be rock hard taking us to level 10 systems, and harmless ones always going to level 1 or 2 etc.

the theory is not rocket science...... the practice i guess depends on how flexible the game is under the hood, going to level 10 systems should always pay well, going to level 1 or 2 systems should rarely pay well but be a predictable solid income.

i will be the 1st to put my hand up and say "I enjoy material gathering and enjoy using engineers". but i dont enjoy the fact that once i have done it i can practically leave my ship in a RES and go take a dump and come back and have a nice list of bounty voucher with my ship still in 1 piece.
 
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I think Engineers broke the game beyond fixing. Now FDev are in a corner where they have to make a game that caters for players without modded ships and those with modded ships and make an AI that dances to that tune - never going to happen. The AI will remain uber weak and easy and encounters will remain "USS's" that you have to enter.

All Engineers provided was a timesink to make your current weapons more powerful. Big deal. There was nothing wrong with A-rated equipment and the game certainly didn't need 9 months of dev time to give us something we already had.

Put it this way, take away Engineers and you make the game better or worse? Does fighting the AI become better or worse? Does PVP become better or worse?

Completely agree. Engineers was such a bad idea and it's not getting any better because the basic premise of it hasn't changed (and, let's face it, never will). Rather than providing slight customisations or tweaking performance with equally strong counterbalances, it seems to be a collection of massive buffs (depending on how much grinding you're willing to do) which everyone needs/wants to stay "competitive".

I would love to see a reboot of ED.... without The Engineers.
 
All Engineers provided was a timesink to make your current weapons more powerful. Big deal. There was nothing wrong with A-rated equipment and the game certainly didn't need 9 months of dev time to give us something we already had.

I agree with this, although I also believe that RNGineers is marginally better than it was now that the roulette wheel has gone.
 
I agree with this, although I also believe that RNGineers is marginally better than it was now that the roulette wheel has gone.
I don't know about that.
Before it at least was an bit exciting grind when you've got these god rollz.

Now its just predictable boring grind.
 
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