Planet ground textures look like asp

I'd say the reason is primarily marketing, because the market can't cope with the gaming community saying "the tech is good enough as it is now, leave it at that".

However, without doubting any claims, I'd be much interested in a study over perceived difference between different refresh rates.
No need to go full biology and try to compare our "brain pictures" with frames.
Just take a few hundreds test subjects, trained or untrained in the graphics department, and leave them with different refresh rates/monitors, same quality.

Ask to describe what they saw. Compile results. Could be interesting. Maybe already done ? dunno. Link appreciated.
No offence, but a man's word is a single man's word until proven otherwise.

Me too.

All I know is on a personal level, the difference is very marked. I couldn't go back to a 60hz screen for gaming, and I'll gladly sacrifice a slight lowering of graphics quality to get the smoothness that 144hz gives.

Everyone I know who's made the transition to high refresh rate screens, from one of the dudes in my gaming group who could easily be a pro at just about any fps he chooses, through to people that only play minecraft, have all said exactly the same thing.

The reason e-sports pros use 144+hz screens is because it makes them objectively better at the faster-paced fps games.

So yeah, a person's word is but a single person's word. Until a whole great truck-load of single persons experience and report the same thing, as is the case here.
 
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ah the magical tesselation wand / buzzword, just the utterence of it, clearly makes any amazing core generation process just inadequate.

Wow, if only the dev's thought of this. 51 minutes in is the surface creation.



[video=youtube_share;Vz3nhCykZNw]https://youtu.be/Vz3nhCykZNw?t=3081[/video]

wait until q4 with new lighting/shading/details before level criticism.
 
ah the magical tesselation wand / buzzword, just the utterence of it, clearly makes any amazing core generation process just inadequate.

Wow, if only the dev's thought of this. 51 minutes in is the surface creation.



https://youtu.be/Vz3nhCykZNw?t=3081

wait until q4 with new lighting/shading/details before level criticism.

So, the answer is no. They use height maps (pseudonym) but not tessellation itself, so the detail can only get so small. If they properly implemented tessellation we'd be able to see dirt and pebbles. As is, there is no dirt nor pebbles; just crappy textures.
 
Platform snobs always make me chuckle.
But hey, if you think you think you notice a difference between 60 FPS and 140 feel free. People love when you spend money.


Also. FDev said they have different rendering or something between platforms. Basically what console sees and what PC sees are completely different and are unrelated. Sorry to burst your bubble. But consoles aren't the issue.
 
Here's a close up look of what the textures look like on planets. And trust me, in VR it looks much, much worse! Tessellation would help this.

oKfRTZ4.png
 
I'm pleased to say that the textures in my game look nothing like that. And they look much, much better in VR.

I'm not sure how you're seeing better textures. I have all the settings on high/ultra and the textures still look horrible. And horrible still in VR. Do you have a screenshot?
 
They are flat textures that fool the uninitiated in 2D, but in VR it is very obvious.
Bump-mapping is known to not work (effectively) in VR.

But until a significant faction of users use VR (say 10%) it's not really worth FDev spending huge technical effort that won't be appreciated by the majority.
 
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I'm not sure how you're seeing better textures. I have all the settings on high/ultra and the textures still look horrible. And horrible still in VR. Do you have a screenshot?

I'll see if I can upload a video later. I've got some video of SRV driving, but the only one I've found so far (from 3.0) is driving around in the dark. Haven't been able to play much since 3.0 dropped as I lost an argument with a car (in rl), lol. But even driving around in the dark looks a lot better than your screenshot. When I roll my SRV, it looks nothing like that (textures are clean and crisp).
 
I have all the settings on high/ultra and the textures still look horrible
That doesn't guarantee anything. Elite Dangerous shows low-res textures first, and then calculates & streams higher-res textures on the fly. If you lack VRAM or GPU power (or have been fiddling with the Terrain Work slider) then it may never be able to show you those high-res textures.

Or it might be a bug. What is your graphics card? (e.g. Not sure how well ED handles AMD graphics cards.)
 
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That doesn't guarantee anything. Elite Dangerous shows low-res textures first, and then calculates & streams higher-res textures on the fly. If you lack VRAM or GPU power (or have been fiddling with the Terrain Work slider) then it may never be able to show you those high-res textures.

Or it might be a bug. What is your graphics card? (e.g. Not sure how well ED handles AMD graphics cards.)

I have a 1080ti
 
I have a 1080ti
I've got a lowly GTX 750 Ti (with most settings on max (High or Ultra) - I'm not sensitive to lower frame rates!), and the only time I see textures like that is when I go from Ship to SRV, and it hasn't yet had the time to generate/load high-res textures of my ship's insides. (Originally with Horizons 2.0 it sometimes never loaded those textures, and I even had similar problems with buildings at ground bases & inside the ship hanger - but with each release of ED they've gradually improved performance & reduced memory usage, so I basically never have that problem now.)

A few suggestions:
* Are you using reasonably up to date gfx drivers? If not then download them from NVidia website.
* Check your "Terrain Work" slider in gfx settings. Make sure it is set all the way to the LEFT. (If it's set to the right, then the gfx card will waste time generating distant terrain, rather than doing useful stuff.)

If those don't help, then I'd suggest reporting this is a bug.

Edit: I tried to reproduce your screenshot, and this was the closest I got:
https://www.dropbox.com/s/82zmq2gl1bqjzx5/Screenshot_0039.png?dl=0 (click to see)
And normally my textures look more like this:
https://www.dropbox.com/s/ew0u64tacks0p67/Screenshot_0040.png?dl=0
 
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Terrain work to the left? I have mine to the right. My graphics driver is always up to date.
you could try putting terrain work to the left for reference purposes, he may be right about the terrain generation, even though with such a graphics card... It could probably load 5 planets at the same time...

We hear that a lot, but "up to date" is not an indicator, drivers can have faulty installations too, just like games. Things might have changed a little, but I remember a time when installing new drivers over previous ones (without having cleanly removed any driver entry with dedicated programs) could lead the drivers to "pile up", and cause problems / worse performance. Now, I just use geforce experience and couldn't care less about the rest as long as it seems to work... But I'm no informatician so... maybe a clean reinstall ? maybe launching the game on a different session (sometimes it helps) ?
 
Terrain work to the left? I have mine to the right. My graphics driver is always up to date.

There you have it then, just because you have the latest driver does not mean you are performing optimally. An update will improve certain games/programs and degrade others.

Currently running a 1080GTX (388.13), everything set to max, all sliders are maxed out and no terrain looks like a 2d render or flat. In VR (high) the difference is astonishing TBH. The rocks on the surface pop out at you, and the large rocks we have all come across are as big as a bus.
 

Slopey

Volunteer Moderator
Here's a close up look of what the textures look like on planets. And trust me, in VR it looks much, much worse! Tessellation would help this.

There's something borked on your end there - surfaces look nothing like that on my system, with or without VR (in both the Rift & Vive). (PC i5 OC'd + 1080, and a Razer Blade with a 1060).
 
I love all the armchair game devs out there that constantly say something is soooooo easy!!!! Lets face it if it was sooooo easy then FDev would be crazy not to put it in there. They might make some mistakes for sure but if it was such an easy task and not have it mess something else up of totally kill the engine then they would have done it already.

Personally I've been playing game since the dawn of the ZX spectum I currently play ED on a 60hz monitor with the frame rate throttled to 30fps. This sync properly with the monitor and doesn't cause any eye strain whatsoever. I have all setting to max and often find myself just driving around/flying low level over some planets cos they just looks so nice.
I'd rather FDev actually spend their dev time increasing the play ability and depth of the game than doing the 1% crap that doesn't actually mean a great deal to anyone other than the tech nerds who really get off on the little things.
 
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