Metallic Meteorites - do they still exist?

Yep, and no more or less rare than they've been as far as I can tell.

Some times I find one, some times I find three or four, sometimes I find none at all.

Still waiting for the SRV wave scanner to get a much needed volume boost. Even with the audio options turned all the way up, the only time I can hear it is:

1. When it's my ship or cargo containers.
2. Have headphones on, volume cranked.
3. Am sitting perfectly still.

Otherwise, the mix of ambient sounds and the near-non-existent volume of the wave scanner are impossible to hear.

Agreed.
 

Achilles7

Banned
Was it in a system with pristine reserves? That's the important thing if you want to see anything other than grey outcrops and chondrites.

Well, anything is worth a try, I suppose! Having said that, the other types spawned plenty of the high grade mats that I needed.

Errr, 'one thing...is this 'pristine theory' derived from received wisdom, apocryphal tales, empirical evidence & statistical analysis or maybe even, official sources?...or just gut-feeling?
 
Yep, and no more or less rare than they've been as far as I can tell.

Some times I find one, some times I find three or four, sometimes I find none at all.

Still waiting for the SRV wave scanner to get a much needed volume boost. Even with the audio options turned all the way up, the only time I can hear it is:

1. When it's my ship or cargo containers.
2. Have headphones on, volume cranked.
3. Am sitting perfectly still.

Otherwise, the mix of ambient sounds and the near-non-existent volume of the wave scanner are impossible to hear.

Rep for scanner volume boost.[yesnod]
 
Well, anything is worth a try, I suppose! Having said that, the other types spawned plenty of the high grade mats that I needed.

Errr, 'one thing...is this 'pristine theory' derived from received wisdom, apocryphal tales, empirical evidence & statistical analysis or maybe even, official sources?...or just gut-feeling?

I wouldn't be able to link you a source, or prove it in any meaningful way, but there is circumstantial evidence. Mainly the fact that Pristine is a state attached to the 'system' as opposed to the body. I learned about this from reading what other experienced players had written back when I wanted to unlock Jean and Bill, and learned that if you find a pristine system, supposedly, all the rings AND bodies had pristine reserves. The state of pristine in the game, as opposed to depleted, is supposed to reflect the quality and quantity of materials found in that system. I can easily prove this works for rings (all rings are dropping top metals in a pristine system, not just the rings around one body), I can cite thousands of players and loads of research projects to support that, but I can't lay my hands on any direct evidence that confirms unequivocally that this affects bodies the same way. My experience leads me to believe this is the case, you get far more mesos, gold outcrops and MMs in pristine systems, and almost none in depleted systems.

Regarding body type, again it's anecdotal, but I can give you a couple of additional 'side-effect' reasons to favour metal rich bodies... 1) They are almost always close to their stars, which means you arrive quickly, and 2) they almost all have decently high gravity, which makes driving and collecting easier (drives me nuts waiting for mats to land on low grav bodies!!).

I 'believe' but again cannot prove, that the body type determines the quantity of node spawns with Metal Rich giving the most nodes over time and rocky body the worst, and the state of reserves determines the chances of getting mats in the bottom half of the table for the body (and therefore, what kind of nodes you get primarily).

I have also compared inside craters vs on the outside edges of them recently, on the advice of Morbad (which was to look on the outside edges), and I concur with him, I used to look inside craters mainly and around the central mountains (if they exist), and this is a good way to get MMs to spawn (particularly around the roots of the mountain), but it's difficult to drive around the feet of mountains cos rough ground. Since then, I started looking for where 2 craters overlap like a Venn diagram, and then look around the points of intersection on the outer edges (the rims) of the craters. Since I started doing this, my prospecting time has definitely become more efficient.

You can weight that (evidentially) how you like, but I will advise people to use EDDB to identify pristine reserve metal rich bodies and look around the outside of where two craters intersect for best chances, and be confident that I haven't reduced their chances compared to whatever else they've been doing. :)

Lastly, regarding other nodes spawning what you need, that's great, but the top mats (antimony/ruthenium, etc), are very rare from grey outcrops, chondrites, and even gold outcrops. They tend to fall much more commonly from mesos and MMs. Such that if I'm looking for Antimony, I will generally only crack open mesos and MMs (and gold outcrops always, cos they make it rain mats, lol) and ignore chondrites and outcrops.

The tone of your post is a bit derisive, I don't really know what I've done to earn your contempt, but please understand I'm not trying to make myself out to be an expert, I'm just telling others what worked for me. I just want to help. If I wasn't confident or didn't care about what advice I was giving I wouldn't write in so much detail about it.
 
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Did anyone find any metallic meteorites lately? The last days I've spent several hours surface prospecting on different planets - one of them definetely spawned MMs before 3.0 - but didn't find even a single MM. They have never been abundant but I usually found a few per hour.

Have they been removed with 3.0? Or did I anger the RNGods? If the latter, what would you suggest to pacify them?

Thanks in advance.

When you land, land just outside a crater. Then, drive directly away from it. I've found loads of metallic meteorites this way.

Good luck.
 
I wouldn't be able to link you a source, or prove it in any meaningful way, but there is circumstantial evidence. Mainly the fact that Pristine is a state attached to the 'system' as opposed to the body. I learned about this from reading what other experienced players had written back when I wanted to unlock Jean and Bill, and learned that if you find a pristine system, supposedly, all the rings AND bodies had pristine reserves. The state of pristine in the game, as opposed to depleted, is supposed to reflect the quality and quantity of materials found in that system. I can easily prove this works for rings (all rings are dropping top metals in a pristine system, not just the rings around one body), I can cite thousands of players and loads of research projects to support that, but I can't lay my hands on any direct evidence that confirms unequivocally that this affects bodies the same way. My experience leads me to believe this is the case, you get far more mesos, gold outcrops and MMs in pristine systems, and almost none in depleted systems.

Regarding body type, again it's anecdotal, but I can give you a couple of additional 'side-effect' reasons to favour metal rich bodies... 1) They are almost always close to their stars, which means you arrive quickly, and 2) they almost all have decently high gravity, which makes driving and collecting easier (drives me nuts waiting for mats to land on low grav bodies!!).

I 'believe' but again cannot prove, that the body type determines the quantity of node spawns with Metal Rich giving the most nodes over time and rocky body the worst, and the state of reserves determines the chances of getting mats in the bottom half of the table for the body (and therefore, what kind of nodes you get primarily).

I have also compared inside craters vs on the outside edges of them recently, on the advice of Morbad (which was to look on the outside edges), and I concur with him, I used to look inside craters mainly and around the central mountains (if they exist), and this is a good way to get MMs to spawn (particularly around the roots of the mountain), but it's difficult to drive around the feet of mountains cos rough ground. Since then, I started looking for where 2 craters overlap like a Venn diagram, and then look around the points of intersection on the outer edges (the rims) of the craters. Since I started doing this, my prospecting time has definitely become more efficient.

You can weight that (evidentially) how you like, but I will advise people to use EDDB to identify pristine reserve metal rich bodies and look around the outside of where two craters intersect for best chances, and be confident that I haven't reduced their chances compared to whatever else they've been doing. :)

Lastly, regarding other nodes spawning what you need, that's great, but the top mats (antimony/ruthenium, etc), are very rare from grey outcrops, chondrites, and even gold outcrops. They tend to fall much more commonly from mesos and MMs. Such that if I'm looking for Antimony, I will generally only crack open mesos and MMs (and gold outcrops always, cos they make it rain mats, lol) and ignore chondrites and outcrops.

The tone of your post is a bit derisive, I don't really know what I've done to earn your contempt, but please understand I'm not trying to make myself out to be an expert, I'm just telling others what worked for me. I just want to help. If I wasn't confident or didn't care about what advice I was giving I wouldn't write in so much detail about it.

Personally I have not noticed any correlation, it seems completely RNG to me.

Percentages, planet type, system reserves I don't see anything except RNG.
 
Personally I have not noticed any correlation, it seems completely RNG to me.

Percentages, planet type, system reserves I don't see anything except RNG.

I can accept that (except regarding percentages, that is definitely not random, you will not find a material on a planet that is not listed in its composotion panel in the sysmap), but it would be strange to include these differentiations if they didn't mean anything. Whether or not they mean what I think they mean, is up for debate, but that they are meaning'less' is far less likely. In any case, I won't be goin out of my way to prove it. Yet.

Particularly reserves type, I am sure that this creates more spawns of higher grade nodes.
 
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I've been doing horizons since the start and I think metallic meteorites have been dialed back a bit. I was looking for Ytrium yesterday and it took forever to find even one on a planet with 1.4%.
 
i have found quite a lot, as well as meteorites. i would say more are found post 3.
i couldn't believe i found 12 meteorites in a area of 400 mtrs, this was on the side of a big crator:)
 
i have found quite a lot, as well as meteorites. i would say more are found post 3.
i couldn't believe i found 12 meteorites in a area of 400 mtrs, this was on the side of a big crator:)

Exactly. Its not as RNG as people think.

All the good stuff is on the edge or just outside craters.
 
The graphs from hard data are here:
https://docs.google.com/spreadsheets/d/1sN37SFc71wZTxCwEgyGSCqewx7cIDUVNT1zjlRk7jXI/edit?usp=sharing
(Look at the Materials/Terrain tab)

Yes, the deviation from Average for Metallic Meteorites appears a lot higher around craters (+200/300%), but dont read too much into that single figure.
When you look at the actual find rates for the Very Rares, it drops a lot, and add in the time to collect over the rougher terrain, it all ends up not being worth while.
However, if you find craters more fun, then go for it. Its all about fun.
 
Hello
I land mostly in craters and I haven't been seeing many metallics. It's been tough to get any rare materials for me outside of cadmium which I can always find tons of.
There are a couple of things when Elite is quite realistic :)
The Impact of a asteroid throws OUT the metallic parts, so it is just logical to find them AROUND the crater.

About the sound - i don't care, because i wouldn't hear it well enough. I would like to have a better visuell display. ok meanwhile i see if it is outcrop or something more useful
 
35 Vulpeculae

Unexplored system with every mat on the planets. Hight percentages and pristine reserves. It's my one stop shop and don't have to drive far t find stuff

Huh, interesting system. I think it does really have every raw material in the game all in one place.
 
yeah, they exist post 3.0.

rare, but i come across them intermittantly.

Same here. I was checking out a cool colored planet yesterday and came across (2) of them during the session. They do seem to be more rare on average than they were before, but I did find one planet after 3.0 dropped that was spawning them like crazy, so go figure.
 
I had better luck with the metallic outcrops. I also found that resetting the instance can help, log in and wait a minute then do a circle. See anything good go get it, if not repeat.
 

verminstar

Banned
Still come across metallics now and then, no better and no worse than before and Ive done a fair bit of mat farming since 3.0 dropped...sounds like yer another victim of rngesus but whatever the case, they are there...somewhere ^
 
The graphs from hard data are here:
https://docs.google.com/spreadsheets/d/1sN37SFc71wZTxCwEgyGSCqewx7cIDUVNT1zjlRk7jXI/edit?usp=sharing
(Look at the Materials/Terrain tab)

Yes, the deviation from Average for Metallic Meteorites appears a lot higher around craters (+200/300%), but dont read too much into that single figure.
When you look at the actual find rates for the Very Rares, it drops a lot, and add in the time to collect over the rougher terrain, it all ends up not being worth while.
However, if you find craters more fun, then go for it. Its all about fun.

It would be nice to see a rerun of the data collection for DWE2 that data is from the 2.0 era is it not?
 
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