R.I.P. Criminal Gameplay

No. Outfitters in Anarchy should allow criminal players to outfit their ships. That's the whole point of having Anarchy in this game.



Did they? I don't recall this being advertised as a temporary fix. As a matter of fact when Ed responded today he didn't say anything like "Don't worry guys, it's just temporary."

We're not whining or crying about consequences. We're not butt-hurt because we got caught with our hand in the cookie jar. We're providing feedback on a decision that goes entirely against the enabling and encouragement of criminal gameplay, which was supposed to be one of the features of 3.0 and beyond.

P.S. Stop putting dots between your paragraphs. Dots between paragraphs triggers me.

By all means, keep constructively complaining. The Devs should listen and hopefully resolve the issue a decent manner. They certainly did with the KWS issue.

I think the quickest hot fix is to allow you to do outfitting in Anarchy, but anything that enters a hot ship gets marked as hot.

As for others saying that "all services shouldn't be available in a backwater Anarchy system", well... duh. That's why you take a clean ship to a good station, buy what you want, and then ship it to the Anarchy backwater. :D

I hope they get this sorted out for you guys quickly. The outfitting lockdown just stinks.
 

Deleted member 115407

D
By all means, keep constructively complaining. The Devs should listen and hopefully resolve the issue a decent manner. They certainly did with the KWS issue.

I think the quickest hot fix is to allow you to do outfitting in Anarchy, but anything that enters a hot ship gets marked as hot.

As for others saying that "all services shouldn't be available in a backwater Anarchy system", well... duh. That's why you take a clean ship to a good station, buy what you want, and then ship it to the Anarchy backwater. :D

I hope they get this sorted out for you guys quickly. The outfitting lockdown just stinks.

I'm sure they will.

Besides, it's not like every ship I own is a criminal ship. I do lots of good in this galaxy, too, you know?
 
That's not them saying that the lockout was temporary. That's them saying "Oops, we didn't realize you people were going to go ape-spit over this bad decision, and we're looking into options to change it".

P.S. Stop putting dots between your lines.

Hey, at least they are listening. :) Hopefully, they'll have a 3.0.4 patch soon to fix the problem. Yes, it still stinks in the mean time... feel free to complain.

Again, they're handling this far better than the crap I (and other IT people) have to deal with at work. They get props for that, in my book, since this is a game AND they don't have the finance/resources of some of the very large IT vendors I deal with that just... suck.

I'm sure they will.

Besides, it's not like every ship I own is a criminal ship. I do lots of good in this galaxy, too, you know?

Sadly, can't rep you any more. +2 virtual rep
 

Deleted member 115407

D
Hey, at least they are listening. :) Hopefully, they'll have a 3.0.4 patch soon to fix the problem. Yes, it still stinks in the mean time... feel free to complain.

Again, they're handling this far better than the crap I (and other IT people) have to deal with at work. They get props for that, in my book, since this is a game AND they don't have the finance/resources of some of the very large IT vendors I deal with that just... suck.

Yeah, understand that I'm not mad. Disappointed, and want them to do better, but not mad.
 
Calm down. It's ridiculous and clearly an oversight. They tried to fix a problem and thereby created another one. 100% sure it will be fixed with the next update. Hope it will come soon... soon as in this week.
It's nice to occasionally hear a voice of reason on these forums! :)
 
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Your ship is hot, your outfitter doesn't want to modify it. You need an in-game in-character immersion-friendly reason? No matter how anarchistic the system is, the outfitter still has to buy ist materials somewhere. Maybe the railgun you want to buy is not made in an anarchistic extraction system, but in a high security industrial system nearby. So to not off potential suppliers, the outfitter doesn't work on hot ships. (But is more than eager to help you on your other ship, which is not wanted. )
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I mean, FD even made it clear that it is a -temporary- fix for a current problem. They already said that it's not the final solution. But despite all of this, all the "real criminals" and "tough guys" here now act like they were caught with the fingers in the cookie jar and the world is ending because mommy sent them to bed early.
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If we are going by this type of logic, then why can you even dock at a station anonymously? Why can you fly in, forgetting to request docking.. Get a fine, fly out, and need to wait to have privileges restored, before then requesting anonymous docking?
Surely they know who you are, as they just allowed you to resubmit a request.

That seems to make far less sense, than being able to use outfitting in a station run by an anarchy faction.
 
Greetings Commanders,

We want to address the concerns raised over the recent changes to the outfitting of ‘hot’ ships. The intent was to ensure criminals pay appropriately for their crimes, and simplify the existing systems as it was generating a lot of confusion.

However, after receiving your feedback this morning, we believe that there is a possible solution that could satisfy those who felt it was too punitive whilst remaining sensitive to the Elite Dangerous lore.

We propose that outfitting ‘hot’ ships will work in the following way:

  • Outfitting will be available at Anarchy Systems and Starports to those with Wanted status on their ships.
  • Outfitting will not be available in non-Anarchy Systems and Starports for those with 'hot' ships (ships that have fines or bounties issued against them).
  • Basic refuelling will be available at all Starports that offer the service regardless of a ship’s legal status.
Thank you for your continued and vital feedback and helping us to improve Elite Dangerous. Please leave your feedback in this thread and we'll keep you updated with more information.

Thanks again for your support!

I know it's been posted by Vindelanos already, but here is the unlinked version.

It seems FDev are learning how to respond quickly and fix things that they got wrong - perhaps next time anything that has a significant impact on gameplay they could consult the players or have a beta...oh...
 

Jex =TE=

Banned
No. It is related how hot ships and hot modules work. Idea is that when your ship or modules are 'hot', you can sell them, or withdraw then from storage, but you can sell them for seriously decreased price, or withdrawing modules from storage costing huge extra.

This apparently has caused confusion and thus FD decided to lock outfitting for hot ships outright. Players who want to stay with their bounties - for various reasons - are not happy.

End of story :)

So if we rob a bank and use a get away car and then a few weeks later I sell the furry dice from that car I can't because they're "hot"?
 
So while I've enjoyed the Crime and Punishment changes thus far as giving us criminals something more to think about when flying around the galaxy committing villainous acts and were really looking forward to the new KWS and Superpower bounty system. Once again FDev have dropped a massive steaming dump in our cornflakes this morning.

http://i66.tinypic.com/166btqs.jpg

Locking players out of outiftting in Anarchy systems for being wanted? In what world does that make sense?

Anarchy systems should be the last bastions for criminals where anything goes and with no restrictions.

Some of you will probably start tooting "crime now has consequence" and yes, i fully agree but Anarchy jurisdictions dont have crime - they are lawless so it makes no sense whatsoever for this change.

They just fixed that . Now y can outfit in anarchy systems.
 

sollisb

Banned
Ships are hot whatever you go to. That was goal of 3.0 and that doesn't change in 3.0.3.

What's issue is that many people ignored that, swapped mods and did outfitting and when tried to swap modules back, faced huge payoffs.

It is apparent that there are some additional work needed - via logic and UI improvements - to enable hot mods swapping again.

I see this as temp solution.

Also it doesn't kill criminal gameplay at all, in fact, it doesn't affect it. It affects notion of having hot ship which you can mod all the time. That will be something we will have to wait for proper fix for.


Maybe they should implement PROPER solution to a problem instead of dumping crap on us ????
 
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