I came back to the game the day before yesterday. After figuring out the new system and reading the patchnotes and this thread I don't get why FD changed the bounty / fine system the way they have.
I have been playing ED in solo / group mode almost exclusively for 400 hours and stopped playing yesterday after about 10 hours into the game because the changes to the bounty / fine system are a real pain for me (and I guess many other casual players).
I don't kill npcs on purpose. It just happens from time to time in res sites or conflict zones because I am a sloppy pilot / shooter.
So now I am supposed to wait 2 hours after the second incident to continue playing? Every second time i accidentally kill an npc? Seriously?
Besides that, I don't understand how the new system would prevent "ganking" without destroying "pirating" itself after reading this thread.
Isn't there any way the game could distinguish between attacking / destroying players and npcs, or at least get rid of the 2 hour waiting time in solo / group mode?
As a casual player which had an enormous amount of fun with ED in the past I have to say I'm not going to play it anymore until there are some reasonable changes which make the game appealing to me again.
I hope there are some reasonable changes coming.
As you have guessed by now, English is not my native language. Sorry for that, I hope it's not too bad.
The way to mitigate the problem for us sloppy shots is to use turreted weapons which rarely hit innocent bystanders or smart rounds if you have engineering access which self destruct to protect you from stray shots.