A new type of ship

DISCLAIMER: This is not a suggestion as I fully realise FDev would not introduce such a craft as I am describing. The concept for this came about due to a couple of current threads: the backlash against 'Reverski' and the comments in the post revealing that a lot of Commanders actually enjoy flying the smaller ships over the large 3.

The one constant in ED is every ship is multi-role, you can do the same activities in a Sidewinder as you can in a Cutter, it is just you can do them easier and with much greater profit in a the latter. I think this game needs at least one dedicated ship for each role, a ship that excels in that role but is either useless or totally unsuitable for any other. This mythical ship isn't OP, it will have it's limitations, it will rely more on the skill of the Commander than modules it carries. This is my ideal for a pure fighter, feel free to come up with similar concepts for the other activities like mining, exploration and the like.

Basic Overview:

Size Small: This is a fighter, a purebred, designed for only one thing, killing other ships. It doesn't need to be big, it needs to be nimble and fast and pack a major punch.
Single Seat: Fits with the existing Lore, it is you against the Universe, no help from anyone else. And if you think about it, I am cramming a lot into a small package, no room for another seat!
It is fast: Normal top speed of a minimum of 300m/s with a boost speed of a minimum 450m/s (all figures in a typical A rated, non-engineered ship). It needs to be the fastest ship in the game.
It is agile: Equal to, but preferably exceeding the agility of the Vulture and iCourier. The agility in all vectors, combined with the speed is this ship's main defence.
Cost: No more than 15m C for the starting price, although it will cost a lot more for all the A Class modules and weapons. This makes it more available to the majority of players, so they don't feel any grind to get it. It isn't locked behind any rank prerequisites - if you have the cash you can have the ship!

Core Internals:

Class 6 Power Plant: This puppy will need some juice to get everything to work together without having the Commander fret over having to turn modules on and off during combat.
Class 6 Thrusters: As mentioned, speed and agility is what this ship is all about.
Class 4 FSD: This is a fighter, it doesn't need the ability to perform 20+ ly jumps. Ideally the jump range should be between 10 and 15lys (again, without Engineering) but due to it's cost it shouldn't be that expensive to relocated to another system. Just enough to safely get to most neighbouring systems.
Class 2 Life Support: Does it need anything more than that?
Class 6 Power Distributor: There is a lot going on in this ship, lets make sure the systems can handle it without too much constant PIP manipulation.
Class 4 Sensors: Should be sufficient for it's role
Class 3 Fuel Tank. This seems about right when comparing to the Courier or Vulture.

Optional Internals:

1 x Class 3 Slot: Ideally for the Shield Generator
2 x Class 3 Military Slots: A choice between a combination of HRP, a MRP or a Shield Cell Bank, you can't have them all.
1 x Class 2 Slot: I envisage most would probably throw a cargo rack here.
2 x Class 1 Slots: One would be prefitted with a Basic Discovery Scanner but the loadout is up to the owner!

Weapons:

1 x Huge Hardpoint: Directly under the forward cockpit, aligned with the centreline of the ship, the main teeth of the beast.
2 x Large Hardpoints: Either side of the cockpit, close enough that there won't be any problems using fixed weapons
2 x Medium Hardpoints: Ideally on pylons (or wings), probably more suited to gimbled weapons.
5 x Utility Mounts: Should be sufficient for most requirements.

The Look: It needs, no, it demands to look deadly, to look fast, to look nimble - even when docked. So definitely not boxy or angular. This might be the time for Saud Kruger to venture into the fighter world, something that looks the part is needed.

Rock/Paper/Scissors: Yes, the concept ship I have described does seem OP'd in regards to power and weapons. But it will have relatively weak shields and armour so it can't go toe to toe with the big ships (especially if they are in PvP build). But it should be capable of attacking a big ship, using the skill of the pilot combined with the agility and speed to not get hit. If an inexperienced Commander thinks he can just jump in one and be invulnerable he will learn a very quick and important lesson in humility.

Let's bring back pure dog fighting to the universe :D
 
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5 utilities, 1 huge, 2 large, 2 mediums, small ship, 450ms of boost, preferably exceeding the agility of the icourier in all axes, no rank locked, 15M base price.

Where did you say there is the balance here?

Aha!! sorry, I just noticed now: class 4 FSD, for when you don't need to get out of Eravate or LHS 3447, hell yeah!
 
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I'd like to see a large Lakon explorer ship, with a fantastic view from the cockpit. Something better for exploration than either an Anaconda or an AspX. Perhaps a Type-9 or 10 derivative, with a bunch of smaller cargo bays (to allow for numerous different modules) and fewer large ones, to make room for a larger FSD, and to lighten the load. I'd like at least 1 very large bay for the scoop. It needs to jump AT LEAST as far as an Anaconda, preferably farther. I'd be OK if it could NOT fit a shield in any bay, if that's what it takes to keep it a pure exploration ship.
 
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I'd like to see a large Lakon explorer ship, with a fantastic view from the cockpit. Something better for exploration than either an Anaconda or an AspX. Perhaps a Type-9 or 10 derivative, with a bunch of smaller cargo bays (to allow for numerous different modules) and fewer large ones, to make room for a larger FSD, and to lighten the load. I'd like at least 1 very large bay for the scoop. It needs to jump AT LEAST as far as an Anaconda, preferably farther. I'd be OK if it could NOT fit a shield in any bay, if that's what it takes to keep it a pure exploration ship.

Why on earth would an exploration ship not be able to fit a shield?

People already complain about losing cartographic data when they get killed back in the Bubble, so why remove the ability to survive an interdiction?

I'll never understand this obsession with making a 'dedicated' exploration ship that's focussed purely on jump range.
 
I'll never understand this obsession with making a 'dedicated' exploration ship that's focussed purely on jump range.

Usually suggested by people that didn't do any exploring, since that long jump range is not -exploration friendly- but -travel friendly-. In exploration you want faster and better scanners, if you go to the core you can't even list all the stars you can jump to with a sidewinder.
 
Usually suggested by people that didn't do any exploring, since that long jump range is not -exploration friendly- but -travel friendly-. In exploration you want faster and better scanners, if you go to the core you can't even list all the stars you can jump to with a sidewinder.

Yeah, there was a thread a little while ago about what engineered mod people wouldn't want to give up and it was, unsurprisingly, near unanimously the long range FSD.
Personally, I'd happily sacrifice that if it meant I could keep my long range discovery scanner mod - that's where the payoff is for exploration.
 
Usually suggested by people that didn't do any exploring, since that long jump range is not -exploration friendly- but -travel friendly-. In exploration you want faster and better scanners, if you go to the core you can't even list all the stars you can jump to with a sidewinder.

Being one that has suggested this in the past; the jump range isn't necessary for the core but the outlying stars, the places to explore that any normal ship can't reach(if there are any now with magic potions and the like).
More importantly though I hope in Q4 they give us the tools to make a ship like this fun, scanners and such.
Why should an old beaten up trading/military ship be the best at this?
A dedicated ship just would feel right in the core or further out. You don't always have to use the jump range just because you can but it would help getting to areas that you want to explore.
I don't understand why people get so antsy about this; what the next ship should be yet another combat ship?
 
this build is beyond insane.
it rivals huge ship firepower and is small lol.

never ever ever should this happen, it would be stupid.
more dakka then ANY med ships.
more utility than almost any med ships.

sure its optional internals are weak AF, but that about the only balanced thing on it.
please take your fanfiction elsewhere
more speed than any med ship
powerplant of a med ship
 
I'd like to see a large Lakon explorer ship, with a fantastic view from the cockpit. Something better for exploration than either an Anaconda or an AspX. Perhaps a Type-9 or 10 derivative, with a bunch of smaller cargo bays (to allow for numerous different modules) and fewer large ones, to make room for a larger FSD, and to lighten the load. I'd like at least 1 very large bay for the scoop. It needs to jump AT LEAST as far as an Anaconda, preferably farther. I'd be OK if it could NOT fit a shield in any bay, if that's what it takes to keep it a pure exploration ship.

I more or less agree with this.

Something with the jump range of a conda, but either a Lakon or a Saud Kreuger type cockpit. The weapons don't need to be good. If it's a Saud Kreuger liner, then the internals should be comparable to a conda's.

I'd pay more money than a conda for this.

Then give me HDR and I'd take a tour of nebulas I've been wanting to do for a while but can't find much motivation for.
 
The role you're describing is exactly the role the vulture was supposed to fill. Unfortunately it failed to keep up with the power creep, so may not seem as nasty now as it was intended to. 2 large weapons on such a small nimble platform was crazy good. In fact, one of the common complaints with the ship was that it just made combat too easy. XD
 
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Being one that has suggested this in the past; the jump range isn't necessary for the core but the outlying stars, the places to explore that any normal ship can't reach(if there are any now with magic potions and the like).
More importantly though I hope in Q4 they give us the tools to make a ship like this fun, scanners and such.
Why should an old beaten up trading/military ship be the best at this?
A dedicated ship just would feel right in the core or further out. You don't always have to use the jump range just because you can but it would help getting to areas that you want to explore.
I don't understand why people get so antsy about this; what the next ship should be yet another combat ship?

400 billion systems and people are obsessed by a few thousand around the rim.

I'd much rather FDev take the time to make exploration more fun than simply give us a ship with longer jump range.

As for what the next ship should be - I don't see why we need any more.
We already have over 30 and I'm willing to bet that nobody flies more than 5 different ships in any 100 hours of play time.
 
400 billion systems and people are obsessed by a few thousand around the rim.

I'd much rather FDev take the time to make exploration more fun than simply give us a ship with longer jump range.

As for what the next ship should be - I don't see why we need any more.
We already have over 30 and I'm willing to bet that nobody flies more than 5 different ships in any 100 hours of play time.
I would like a long jump range so that I can travel to distant areas and then explore them in detail. Long distance exploration is still a thing, even if you choose not to do it. I didn't say I would LIKE FD to drop the shield, just that I want a ship like this badly enough to make that kind of a trade off. Plus it adds some suspense when re-entering the bubble. I'd be ok if you couldn't fit weapons instead. I don't have any on my 2 main ships. I'd be fine with no restrictions too.

There's no reason FD can't make "exploration more fun" AND give us a better ship to use for it.

I spend more than 95% of my time in my AspX. I'd like a better ship for exploration and the Anaconda is NOT that ship, due to the crappy cockpit view. The AspX isn't ideal either, it needs more cargo slots (not more cargo space, just split a few in half -- especially one of the size 2 slots), so I can outfit more equipment.
 
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I would like a long jump range so that I can travel to distant areas and then explore them in detail. Long distance exploration is still a thing, even if you choose not to do it. I didn't say I would LIKE FD to drop the shield, just that I want a ship like this badly enough to make that kind of a trade off. Plus it adds some suspense when re-entering the bubble. I'd be ok if you couldn't fit weapons instead. I don't have any on my 2 main ships. I'd be fine with no restrictions too.

There's no reason FD can't make "exploration more fun" AND give us a better ship to use for it.

I spend more than 95% of my time in my AspX. I'd like a better ship for exploration and the Anaconda is NOT that ship, due to the crappy cockpit view. The AspX isn't ideal either, it needs more cargo slots (not more cargo space, just split a few in half -- especially one of the size 2 slots), so I can outfit more equipment.

I like the system now, where there are always trade-off and no one ship is a 'no-brainer' choice for any role, and I appreciate that you're prepared to sacrifice a shield as exactly that, unlike many of the people crying out for a 'dedicated' exploration ship - but I still think that adding a new ship that is essentially just an Asp-X that outjumps a 'Conda will encourage cookie-cutter builds because there's no need to do anything else.
 
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I like the system now, where there are always trade-off and no one ship is a 'no-brainer' choice for any role, and I appreciate that you're prepared to sacrifice a shield as exactly that, unlike many of the people crying out for a 'dedicated' exploration ship - but I still think that adding a new ship that is essentially just an Asp-X that outjumps a 'Conda will encourage cookie-cutter builds because there's no need to do anything else.
I'd like more, smaller cargo slots, as much as I'd like an excellent jump range. Hence, some suggestions as to tradeoffs that would force people to thoughtfully consider the pros and cons, instead of being the "only good exploration ship".
 
I'd like to see a large Lakon explorer ship, with a fantastic view from the cockpit. Something better for exploration than either an Anaconda or an AspX. Perhaps a Type-9 or 10 derivative, with a bunch of smaller cargo bays (to allow for numerous different modules) and fewer large ones, to make room for a larger FSD, and to lighten the load. I'd like at least 1 very large bay for the scoop. It needs to jump AT LEAST as far as an Anaconda, preferably farther. I'd be OK if it could NOT fit a shield in any bay, if that's what it takes to keep it a pure exploration ship.

Agreed. I'd pay tons of credits for such a ship, with a huge smile on my face. Although I'd rather it be an Imperial Explorer with a glass bubble canopy up front. :cool:
 
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