Tl:dr, the gold rushes are actually a good thing, stop the nerfs.
People don't play ED like other games.
Most games, you play for the challenge, difficulty, tiny incremental improvements. Look at any moba, platformer or fps, it's all skill based on reflexes, quick decision making. Even the big rpg's and mmo's demand a decent chunk of your time, most of which will be purely grinding for unlocks, but needs constant skill improvement.
ED has created something different. Granted, The pvp element does fit in with the common, skill based, gameplay ideals above, but even then, it requires you to do the ED thing, which is......
Repetitive simplicity based on commitment of time.
We don't want missions that are incredibly difficult to do, we don't want virtually unbeatable enemies (for the most part), we don't want crazy complex methods that you have to go through in order to complete something for money.
It took us ages to figure out the base mechanics of the game, the dozens of controls and odd little nuances that you need to learn just to take part, now what we want is to casually fly from one place to the next, make a shed load of money, then casually fly around some more, buying or upgrading, smiling all the way. Then maybe we'll take a week out just to explore, or mess around with the bgs for little monetary reward or searching for mats.
We don't know that's what we want, we think we want intricate in depth, difficult things, but we actually don't (for science puzzles yes, for money no).
It could be because of the "real time" aspect, the fact that doing anything takes hours, the travel time, the repetitive nature of just wandering about. It's created an almost unique sense of "ok, I've put the effort in, in time alone, now I want the reward please".
This is why high payout gold rush opportunities "make people play".
I don't want to do challenging things, I've already accepted that "time" is the commodity that I'm investing, I want suitable rewards for that time, so if I'm doing something that involves me flying in a straight line for several hours (smeaton), repeatedly, I better get 100 million at the end of it. Especially given that to get the point I can make 100 million for that one hour I have to devote more time just getting allied, building the correct ship, maybe board hopping etc... So it's more like 6 or 8 hours to get that first "100 million per hour".
I'm not sure I'm making sense lol, it's like, ED front loads the skill requirement, just getting into the game is a challenge. Soon after that we realise that nothing happens quickly, and that's fine, we accept that no matter what play style we choose, it's going to take several hours just to do anything, but whereas most games can give us "rewards" based on skill progress over 5 minutes, 10 minutes, an hour, ED can't, so we are comfortable that easy (albeit repetitive) rewards should be available after the commitment of time.
It's why the gold rush rewards make us all feel better for a while, it's why we then don't mind doing the more difficult, unrewarding things, as we can still at any time, just commit the time sink to get big rewards when we need to. We don't mind doing things in game that have virtually no monetary reward just for the fun of it, but we expect there to be a big payout ticket in there somewhere which needs me to go spend several hours doing it, that's the balance.
It's why nerfs frustrate the community so much. We're left with the huge time commitment but without the payout at the end.
Some will disagree, and that's fine, but maybe both fdev and ourselves need to agree that there should always be a very high payout reward in the game based on the time sink and nothing else (making it interesting would be nice of course). We've spent the last year clamping down on everything (mission stacking, long range hauling, ceos, rhea, 17 draconis, skimmers, surface scanning, palin, smuggling, etc etc) and sure, some of those were ridiculously broken, but you can't have the situation where "last week I could spend 4 hours in game and make 200 million, this week for the same effort I can only make 20 million", it just frustrates people too much. So let's embrace the gold rush
this isn't an "I win" button, it's making us feel rewarded for the most precious thing we can commit into a game, time.
People don't play ED like other games.
Most games, you play for the challenge, difficulty, tiny incremental improvements. Look at any moba, platformer or fps, it's all skill based on reflexes, quick decision making. Even the big rpg's and mmo's demand a decent chunk of your time, most of which will be purely grinding for unlocks, but needs constant skill improvement.
ED has created something different. Granted, The pvp element does fit in with the common, skill based, gameplay ideals above, but even then, it requires you to do the ED thing, which is......
Repetitive simplicity based on commitment of time.
We don't want missions that are incredibly difficult to do, we don't want virtually unbeatable enemies (for the most part), we don't want crazy complex methods that you have to go through in order to complete something for money.
It took us ages to figure out the base mechanics of the game, the dozens of controls and odd little nuances that you need to learn just to take part, now what we want is to casually fly from one place to the next, make a shed load of money, then casually fly around some more, buying or upgrading, smiling all the way. Then maybe we'll take a week out just to explore, or mess around with the bgs for little monetary reward or searching for mats.
We don't know that's what we want, we think we want intricate in depth, difficult things, but we actually don't (for science puzzles yes, for money no).
It could be because of the "real time" aspect, the fact that doing anything takes hours, the travel time, the repetitive nature of just wandering about. It's created an almost unique sense of "ok, I've put the effort in, in time alone, now I want the reward please".
This is why high payout gold rush opportunities "make people play".
I don't want to do challenging things, I've already accepted that "time" is the commodity that I'm investing, I want suitable rewards for that time, so if I'm doing something that involves me flying in a straight line for several hours (smeaton), repeatedly, I better get 100 million at the end of it. Especially given that to get the point I can make 100 million for that one hour I have to devote more time just getting allied, building the correct ship, maybe board hopping etc... So it's more like 6 or 8 hours to get that first "100 million per hour".
I'm not sure I'm making sense lol, it's like, ED front loads the skill requirement, just getting into the game is a challenge. Soon after that we realise that nothing happens quickly, and that's fine, we accept that no matter what play style we choose, it's going to take several hours just to do anything, but whereas most games can give us "rewards" based on skill progress over 5 minutes, 10 minutes, an hour, ED can't, so we are comfortable that easy (albeit repetitive) rewards should be available after the commitment of time.
It's why the gold rush rewards make us all feel better for a while, it's why we then don't mind doing the more difficult, unrewarding things, as we can still at any time, just commit the time sink to get big rewards when we need to. We don't mind doing things in game that have virtually no monetary reward just for the fun of it, but we expect there to be a big payout ticket in there somewhere which needs me to go spend several hours doing it, that's the balance.
It's why nerfs frustrate the community so much. We're left with the huge time commitment but without the payout at the end.
Some will disagree, and that's fine, but maybe both fdev and ourselves need to agree that there should always be a very high payout reward in the game based on the time sink and nothing else (making it interesting would be nice of course). We've spent the last year clamping down on everything (mission stacking, long range hauling, ceos, rhea, 17 draconis, skimmers, surface scanning, palin, smuggling, etc etc) and sure, some of those were ridiculously broken, but you can't have the situation where "last week I could spend 4 hours in game and make 200 million, this week for the same effort I can only make 20 million", it just frustrates people too much. So let's embrace the gold rush