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Who are you, and what have you done to Aashen?
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First of all, you have that many friendly fire incidents? Interesting. Then, you decided to pull through and kill them, instead of retreating. Accidentally attacking somebody, then killing him when he defends himself is murder and the game now handles it correctly. It really fits well into the picture of "choices have consequences", which so many people asked for since a long time.
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In contrast to "having consequences", notoriety can be AFK-ed off, though. I've tested that during the beta, go afk for a while, relog (or apparently do other things to update your status) and you are fine. I actually consider that way too easy, it punishes normal players, while not affecting seal clubbers, who simply go AFK instead of logging out and are clean again the next day. Thus i still would prefer the idea of the mission system dropping a redemption mission into your inbox after the mentioned online time for reducing notoriety has passed. The mission can be a simple courier mission to another system and when completed would reduce your notoriety by one. (Rejecting the mission, on the other hand, would mean that you see yourself as career criminal and would add a delay till the next redemption mission would be offered. )
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On bounties being lost, there's been so many changes (and a wipe) in the last days, i am currently also not sure any more on the exact status. As i don't play as criminal, it'll most likely take a while till i have further insight there, i guess the forum will be able to provide better info on that soon, though.
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I'm still here. It's about being reasonable and fun.
When I committed those crimes, I was fully prepared to accept the consequences in the jurisdiction, but two things about the situation that I find irritating to the point of not wanting to play any more are; 1) Why on God's green earth would Mother Gaia, my basic home faction since I got the sol permit back in 2.icantremember, deny me services? Moreover where is the reasonableness of that, given the games prior history of keeping everything strictly jurisdictional. It is out of sync with the game and makes no sense. 2) Let's look a little closer at how I got those bounties. I am in a comp nav firing 5 multicannons at large and small targets. I'm a good shot, I have videos to prove it and I've been told by players that have beaten me that my aim is excellent. I pride myself on being careful in avoiding friendly fire incidents. The only thing I could have done extra would have been to kite my chosen targets away from the general melee before engaging, but who would do that, seriously? So yeh, 5 multicannons, careful or not, in 40 mins of fighting are gonna generate friendly fire incidents. Now let's look at the behavior of my 'murder victims'. I was not trying to murder them, if they had ignored me, they would have lived. So they were not defending themselves from attempted murder they were retaliating in kind to an attack, regardless of the wisdom of such. I put to you sir, that they committed suicide. What Imperial eagle pilot in his right mind would attack a fully engineered Corvette that obviously is involved in a battle. Sorry but IF YOU'RE RED, YOU'RE DEAD. At teh point they started shooting at me, and carried on despite the fact that I was obviously fighting someone else, I was defending myself from murder. If you're going to have such cruel and unusual punishment, you need supporting mechanisms to avoid the ai turning literally suicidal/psychotic, or give us a method of saying "sorry old chap, my bad, send me the repair bill!".
There is no reasonableness, if there was I wouldn't be here saying I'm so annoyed I don't even wanna play at the moment. I'm not one of those people who doesn't accept the consequences of his actions, hell I preach it to my kids every day, but this is a video game, it's supposed to be fun. This isn't fun.
Sorry for typos, on phone now
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