when prompted as to why FD didn't just make all missions possible for wings their response was basically "nope, code won't let us do that", which is an odd thing to say considering how they have full access to their own code so therefore what they mean is "nope, we can't get the old code to do that".
I detected zero arrogance in this post.
Are you a development coder or a code tester? If code goes bad usually you can blame the salesman and time.
I have other issues with some of the things you and others are saying. For example, you say "frontier is doing zero maintenance patches between releases". This is demonstrably incorrect. The recent 3.0.3 update was not a release, it was a maintenance patch. Well, it was a lot of maintenance patches rolled in to one update to be precise.
We're doomed I tells ya, doomed!!! Oh jeeze, get some perspective people.
You should play Battlefield. There are bugs in the current BF1 that have been around since BF3 (2011). With literally every patch, fix and update, they introduce new bugs and sometimes reintroduce old ones. And their balancing has only two modes, make something stupidly OP or nerfing it to uselessness. And this is a franchise with a development budget and resources that FDev could only every dream of
Look at Skyrim. Bethesda have recently released it on the Nintendo Switch and haven't even bothered to fix bugs that have been in the game since it in first launched in 2011 - bugs that were fixed years ago by modders. Look at the states Fallout 3, Fallout: New Vegas, and Fallout 4 launched in and how many of the bugs have been left to modders to fix. Look at all the issues with Player Unknown's Battlegrounds or the many issue with the Total War games over the past decade or so.
ED has it's problems and bugs, but let's stop pretending it exists in a vacuum. And at least FDev seem to be trying to address ED's problems.
I have had server transaction errors over the last few days.
There are also menu errors in stations, where things lock up till I log out and then in.
However, after any patch, it's perfectly normal to have bugs in online games. They will get fixed. This hysteria about existential code failure and the impending cataclysmic outcome is emotional.
We are seeing players burn out after long enough at the game. It doesn't matter how good or bad it is, objectively. There's only so much chocolate ice cream you can eat. Even if it were flawlessly bug free ice cream.
I've gone back to playing Siege... or if something interesting appears during the updates due for the rest of the year.
We're doomed I tells ya, doomed!!! Oh jeeze, get some perspective people.
You should play Battlefield. There are bugs in the current BF1 that have been around since BF3 (2011). With literally every patch, fix and update, they introduce new bugs and sometimes reintroduce old ones. And their balancing has only two modes, make something stupidly OP or nerfing it to uselessness. And this is a franchise with a development budget and resources that FDev could only every dream of
Look at Skyrim. Bethesda have recently released it on the Nintendo Switch and haven't even bothered to fix bugs that have been in the game since it in first launched in 2011 - bugs that were fixed years ago by modders. Look at the states Fallout 3, Fallout: New Vegas, and Fallout 4 launched in and how many of the bugs have been left to modders to fix. Look at all the issues with Player Unknown's Battlegrounds or the many issue with the Total War games over the past decade or so.
ED has it's problems and bugs, but let's stop pretending it exists in a vacuum. And at least FDev seem to be trying to address ED's problems.
FDev are building E.D on the shoulders of giants. Those giants being the Graphic Artists. Without them, the game as we know it would be dead long ago.
I'm not a programmer, so I was amused and curious when I saw the term "spaghetti code" used on here a few months ago. Apparently it refers to a phenomenon in which a program is so complicated and its code so intertwined, that making a change in one part does crazy and unexpected stuff in totally different areas, causing things to break whenever something is changed.
From the eyes of an outside observer, it certainly seems that Elite is fully "spaghettified" now (if that is a thing?). In the 2.x updates for example, we must have seen exquisite focus crystals, cracked industrial firmware and biotech conductors disappear from the game 3-4 times - every time something was changed, that (and a million other things) broke, with crazy new bugs popping up with increasing frequency at each new update. And...this seems to be accelerating. Frontier obviously cares about their community and product, and they are quite amazing - but the bugs have exponentially increased as they have tried to fix things and add new features.
I'm glad that they have undertaken the effort to deepen the experience and develop previously underused functions - it was a needed effort, but now I see why they hadn't done it earlier. Personally I'm very much hoping there is no version 4.0 - that instead they will start with a new game....and that the next Elite contains everything we've all been hoping for in so many hundreds of suggestion threads. I've played for 1500 hours and I truly enjoyed that time - AND CONTINUE TO ENJOY PLAYING THE GAME - but I think it's clear that this framework has reached its limits. I will joyously part with my ~200 earth worlds discovered, fleet of 20 G5 engineered ships, billions of credits, triple elite and admiral/king rank, and look forward to the next game. This has been a FANTASTIC game and I place it up there with the greatest games I have ever played - right up there with my favorites of all time (Legend of Zelda 1 for Nintendo, Phastasy Star 2 for genesis, Sid Meier's Pirates for Amiga, Privateer 1 and 2 for PC, Master of Orion 1 and 2 for PC - and Elite Dangerous now right up there with the best of them.)
I plan to continue to play this great game obviously - I'm still enjoying it, for all the growing problems. I'm riding this train until the wheels come off....and they ARE coming off...I just personally hope a new train pulls up!
I'm not a programmer, so I was amused and curious when I saw the term "spaghetti code" used on here a few months ago. Apparently it refers to a phenomenon in which a program is so complicated and its code so intertwined, that making a change in one part does crazy and unexpected stuff in totally different areas, causing things to break whenever something is changed.
Spaghetti code is actually unplanned badly structured code. It doesn't just happen over time, you have to actively use bad coding practises to make it happen, which can slip in over time if practises become lax but it's not inevitable. I'd be surprised if FD coding's practises were that bad but I've also been surprised by how often bugs recur and how often things break that really shouldn't have been touched by what I can see has changed. And I am a coder.![]()
Oh yeah, let's throw away all the work done with Elite: Dangerous and start over again, pretending it will all suddenly, magically become better, because Elite: Dangerous II Electric Boogaloo is all new and improved. New and Improved. NEW! AND! IMPROVED!
Only works in marketing fantasies.
I'm not a programmer...
You forgot two games?Lets see.
Original Elite: 1984
Elite Dangerous: 2014
Future Elite: 2014 + (2014-1984) = 2044
The situation is not hopeless. I'm a Software Engineer working on a project that includes code going back to 1985 (really!). Much of the early code was written before good coding practices were developed.