Haven't been able to get my SRV out of my Courier for 5 days now.

Ah, but you said, and I quote, "But planetary scans get you a bounty nowadays", "nowadays" implying one of two things:

1. It's a recent change that happened, which it wasn't, or
B. That one thought it was a recent change, which it wasn't

In either case, one doesn't know what another doesn't know, so it was determined a correction to a possible misconception was in order.

Correct, I did imply that, my apologies. There was once a time when they didn't, back in 2.icantremember. Didn't that start in 2.4? :) No intent to mislead.

Well, not really. I understand you want to be a mass-murderer, dont want to go to anarchy or be hassled. As an opinion its as fine as any other. But what would be an improvement that wouldn't simply be the neutering or removal of C&P? Now it reads a bit like:

Aashenfox: this system is not fair, I cant remove my SRV from my ship due to some silly bounty.
Q: What happened?
Aashenfox: I mass-murdered a ton of people, that is all.
Q: Why not go to an anarchy site, it takes two minutes?
Aashenfox: I dont want to.
Q: Okay...

If that's what you get from this, fine. You believe that.

Anti-crime system, working as intended ;)

I'm such a bad man. :)
 
Bro, I swear to you, they committed suicide. :p One guy in an eagle, against my fully engineered Corvette, was particularly suicidal, he rammed himself to death on my shields, I kid you not. :)

I had an Anaconda do the same thing to me in a CNB. Sat on top of me bouncing off my shield until it blew up. Stupidest thing I have ever seen!
 
Notoriety is the problem, as long as you have some you can't pay your bounties, everything to do with your ship costs more (transfer), modules are hot, it's super inconvenient, and as I've learned, if you commit even the most minor crime in another ship, such as doing a mission, lol, THAT ship is also subject to the same inconveniences until your notoriety is reduced to 0.

Notoriety decays one point for every two hours of game play, slower when docked if rumors are true.

I would've thought, with all the focus of putting the crime on the ship and not the commander, they would've done the same with notoriety. Namely, this ship is hot and has Notoriety of 4, this ship is hot and has a Notoriety of 0...

How frustrating.

Other than the Notoriety part - and the not being able to do outfitting on hot ships even in an anarchy station - I like the new C&P. That's strange, since it's has added extra red tape to my virtual life. I'm also finding it amusing that it seems to be causing far more pain for PVE players than PVP players. I doubt gankers have been phased at all by the new C&P changes.

Suggestion on Clearing Notoriety: Can you log into solo, fly into deep space, drop down and leave you ship logged in over night? Be sure you have enough fuel to handle the hourly power consumption (turn off non-essential systems to save power). That should help burn off some of the Notoriety.

Alternatively (and probably safer/cheaper): land on a planet, get in SRV, dismiss ship, shut down all non essential systems in the SRV (e.g. life support needs to stay on) and leave that logged in over night. The SRV should last a long while, and when it blows, oh no... what a loss. :) I can't remember if that takes you to a rebuy-like screen first before sending you back to the ship or not. If not, and your courier isn't in power-save mode, it may blow sometime after.

Just trying to offer some helpful tips to burn the Notoriety off. Use at your own risk. :)
 
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I would've thought, with all the focus of putting the crime on the ship and not the commander, they would've done the same with notoriety. Namely, this ship is hot and has Notoriety of 4, this ship is hot and has a Notoriety of 0...

How frustrating.

Other than the Notoriety part - and the not being able to do outfitting on hot ships even in an anarchy station - I like the new C&P. That's strange, since it's has added extra red tape to my virtual life. I'm also finding it amusing that it seems to be causing far more pain for PVE players than PVP players. I doubt gankers have been phased at all by the new C&P changes.

I am told that you can swap hot modules in an anarchy station, but that isn't really the point, the title is admittedly a little click-baity. The issue here is the duration of a rather irritating inconvenience. I agree this is my only sudden major issue with it.
 
I honestly dont know what a solution would be though. If we're going to create a C&P system around the notion it should be fine to casually go onto a mass-murder spree without being annoyed too much, why bother with a C&P system at all? Anyway, cant you use outfitting in anarchy systems?

They had the solution with PF bounties...

But many people complained that murder was murder, player or NPC so they changed it. Seems a bit odd honestly to give players spaceships with big guns and computer generated bots to shoot at and the actually punish / penalize them for doing so.

Don't get me wrong, I think that there should be consequences for actions, and I have had no problems with the new C&P even when I had 18 bounties for planetary scan missions, but they should be relative to what the actions are, and in the main, shooting NPCs (on purpose or by accident) is just part of the game and nobody gets hurt. It's I think fair to say that FD believe that out of control player killing is less than benign, and while they don't want to outlaw it, they would like to make it inconvenient.

I would say that they either do need to differentiate at some level between players and NPCs, and if they don't want players slaughtering clean NPCs to affect the BGS (which they have control over), simply make such actions not have the desired affects, and if they don't want to differentiate between them, then just stop trying to dissuade players (whom they have no control over) from not doing things that they aren't willing to make against the rules.

I'm not saying this because it would make my game experience better, it wouldn't make any difference as I don't shoot at other players, and I don't destroy clean NPCs (boring, I know :D ). But it's a game, and the more they try and make consequences for legitimate gameplay punishing (hands up who wants to be punished for playing ED?) then they are simply tying themselves in knots, as we see to an extent from the comments on why they want to make changes to C&P in .0.4.
 
They had the solution with PF bounties...

But many people complained that murder was murder, player or NPC so they changed it. Seems a bit odd honestly to give players spaceships with big guns and computer generated bots to shoot at and the actually punish / penalize them for doing so.

Don't get me wrong, I think that there should be consequences for actions, and I have had no problems with the new C&P even when I had 18 bounties for planetary scan missions, but they should be relative to what the actions are, and in the main, shooting NPCs (on purpose or by accident) is just part of the game and nobody gets hurt. It's I think fair to say that FD believe that out of control player killing is less than benign, and while they don't want to outlaw it, they would like to make it inconvenient.

I would say that they either do need to differentiate at some level between players and NPCs, and if they don't want players slaughtering clean NPCs to affect the BGS (which they have control over), simply make such actions not have the desired affects, and if they don't want to differentiate between them, then just stop trying to dissuade players (whom they have no control over) from not doing things that they aren't willing to make against the rules.

I'm not saying this because it would make my game experience better, it wouldn't make any difference as I don't shoot at other players, and I don't destroy clean NPCs (boring, I know :D ). But it's a game, and the more they try and make consequences for legitimate gameplay punishing (hands up who wants to be punished for playing ED?) then they are simply tying themselves in knots, as we see to an extent from the comments on why they want to make changes to C&P in .0.4.

Well said, and for posterity, I don't 'deliberately' shoot innocent NPCs either, ever. I even refused to farm chem manips from trade ships in 2.4, which was basically the only way except for cheesing davs hope and the tanker. The repercussions for 5 minutes of bloodlust, should someone decide that would be fun, are unreasonable now.
 
Just trying to offer some helpful tips to burn the Notoriety off. Use at your own risk. :)

Personally I won't encourage people to AFK in Elite for this reason. That burns rainforests, graphics cards use serious power, no joke. I think that's extremely socially irresponsible. Call me a greenie if you want, I'm actually not, I drive a 350z, but that's because that's fun. Burning rainforests to compensate for some game mechanic is something I can't do, it's not fun, or worth it in any way. No poke intended, just sharing something.
 
I would say that they either do need to differentiate at some level between players and NPCs, and if they don't want players slaughtering clean NPCs to affect the BGS (which they have control over), simply make such actions not have the desired affects, and if they don't want to differentiate between them, then just stop trying to dissuade players (whom they have no control over) from not doing things that they aren't willing to make against the rules.

The idea is explicitly not to differentiate between npc and cmdrs. Heck, plenty of people would love to even remove the visual difference between the two on the radar.

I still don't understand why you can't deploy the SRV... Lol

I'm probably missing something. It's been a long day.

He can deploy it, he wants to remove the module to reduce ship weight. Outfitting is blocked because he went on a murder rampage. He can remove them in anarchy but doesnt want to. The title should really read:"Have been able to get my SRV out of my Courier in two minutes but I decided to write this rant instead." ;)
 
The idea is explicitly not to differentiate between npc and cmdrs. Heck, plenty of people would love to even remove the visual difference between the two on the radar.

Yes, I understand what the idea is... :)

But players and NPC's are different, entirely, and always will be.
 
Someone's going to say I can use outfitting in an anarchy system. Sure, but I don't wanna. I'd rather fly about with teh SRV until my debt to society is paid than go find a station, dock at it, sell the thing and then go on my merry way. Perhaps that's just cos I'm annoyed and I don't want to play along with the system...

Well that sounds... 100% self-inflicted.

/thread? 🤡
 
The idea is explicitly not to differentiate between npc and cmdrs. Heck, plenty of people would love to even remove the visual difference between the two on the radar.



He can deploy it, he wants to remove the module to reduce ship weight. Outfitting is blocked because he went on a murder rampage. He can remove them in anarchy but doesnt want to. The title should really read:"Have been able to get my SRV out of my Courier in two minutes but I decided to write this rant instead." ;)

It's about the duration of the inconvenience. There, I told you what the point of the thread is.
 
I still don't understand why you can't deploy the SRV... Lol

I'm probably missing something. It's been a long day.

I had that briefly too... I think she wants to ditch the SRV bay to lighten the courier?


PS
The idea is explicitly not to differentiate between npc and cmdrs. Heck, plenty of people would love to even remove the visual difference between the two on the RADAR.

Yes please.
 
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Well that sounds... 100% self-inflicted.

/thread? ��

Shoulda read the rest of the thread. ;) I shouldn't be denied outfitting in my home system for 18 hours of gameplay under ANY circumstances.

The problem is you have to implement a fair justice system BEFORE you implement a harsh punishment system. It;s ridiculous the way I got the bounties. REad the story it's in the thread on the first page. If I could only have commed "my bad, send me the repair bill!" this whole hing would never have happened. But even that's not the whole point. NPCs are cannon fodder, it shouldn't have HARSH consequences if I kill a few, especially in self defense. That just removes fun from the game.

You can also say this thread is another complaint about the way friendly fire is handled.
 
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Shoulda read the rest of the thread. ;) I shouldn't be denied outfitting in my home system for 18 hours of gameplay under ANY circumstances.

Okay, then I come back to the very first question I asked you: what would be better? How long should the punishment be for someone who butchers, for example, fifty noobwinders on a rainy afternoon?
 
Shoulda read the rest of the thread. ;) I shouldn't be denied outfitting in my home system for 18 hours of gameplay under ANY circumstances.

I did. I just disagree. You did the crime, do the time... or, just pop down t'anarchy chop shop, ditch that SRV bay, and go racing while you slowly keep paying off your debt to society via your corvette lockout.

PS I've had to cut and run from a battle because of ff incidents, it kinda sucks, and I've previously asked for a 'my bad' option for these situations. Until that appears (if ever), I've been a lot more careful with my weapons since 3.0 completely restructured our ability to spray our way to glory.
 
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