From this week's ATV
Interesting to see what the poll options will be.
1) Increase the scope, take as long as you want
2) Buy an Idris
From this week's ATV
Interesting to see what the poll options will be.
From this week's ATV
Interesting to see what the poll options will be.
So is the 2018 roadmap going to be scrapped as they reach out to their backers to set their priorities for them?
Lol!
Worked before for them. Why would it not work again? It can effectively transfer the blame for delays from the company to the backers: "well, you asked for the impossible"!So is the 2018 roadmap going to be scrapped as they reach out to their backers to set their priorities for them?
Lol!
You might still be waiting for Elite to get space legs but you *didn't pay for space legs*.
From this week's ATV
Interesting to see what the poll options will be.
At the level I backed, I rather think I did.
Can confirm, 10 or so Reclaimers flying around Port Olisar take my normal 40 - 50 fps in 3.1 PTU down to 7.![]()
1) Focus on shipping a core game with decent performance first and forget about all the fluff. Then get all the kickstarter stuff done. Faceware is not critical. Planetary stuff is not critical. Megacities are not critical. Pets are not... oh damn, that was a kickstarter promise wasn't it?
Actually, you didn't. No matter what level you backed (and i'm a LEP owner as well) you backed based on the general vision of what FD wanted to do. Maybe you can prove me wrong, but i don't recall anywhere FD saying that 100% space legs would be implemented in the future. Its just something they would like to do. eg: the kickstarter video where Braben talks about how one day he would like to get out of his ship and go big game hunting. I don't recall him saying that it would definitely get implemented.
I know, semantics, but ultimately it depends on how long FD can afford to keep development going and what they can do and as long as people are playing as well.
Even the DDF is largely "what we would like to do".
This is just my opinion. Everyone is entitled to their own. I'm a developer but not a game developer
Yup, ship SQ42 FIRST, any other mechanic not REQUIRED for SQ42 is put aside until SQ42 is DONE.
I mean, that part of the whole game idea is THE commercial for the rest of it if they pull it off with the all-star cast and if they create an exciting campaign which could create an interest in whatever they release after that.
Yup, ship SQ42 FIRST, any other mechanic not REQUIRED for SQ42 is put aside until SQ42 is DONE
We all know, that big game hunting on a procedural alien world at the level of quality we expect from Elite is as unlikely as SC being released with bare minimum of what they have promised at a decent quality.![]()
While it is true that space legs is something that will ultimately depend on ED maintaining a degree of success that justifies its continued development, I do also believe it is something that will eventually happen.
And in that case, big game hunting may very well be a feature. I'm thinking dedicated reserve worlds with dinosaurs and other creatures deliberately placed there.
OK....maybe they'll be robots dressed up like the real thing but still.....
What I don't expect is for it to receive the same degree of focus that it has in Star Citizen. More....I would expect it to be done....in its own manner...better than Star Citizen.
IMO, space legs in Star Citizen is, in its way, impressive. But it's impressive in the way a tech demo is impressive. It looks good....it demonstrates the feature is possible....but ultimately, the content that justifies its inclusion in a game is missing. There is quite a lot...at the minute, at any rate...of what I would call makework within Star Citizen. Quite a bit of stuff has been added that doesn't really add anything to the game, doesn't provide content, doesn't use interesting mechanics....it's just added the way it is simply so the game can make you walk around, simply so space legs can be used and justified.
This alone shows the lack of planning involved with Star Citizen. At no point have I ever thought that there was any plan or thought as to how Space Legs would fit into the game, no working out of mechanics or gameplay, no consideration of benefits or problems.
It has only ever been a "Wouldn't it be cool if...." type feature, and while there is nothing inherently wrong with that, the necessary time and resource investment in space legs requires that there should have been some thought about how it integrated into the actual game to justify that investment.
I would anticipate EDs iteration of space legs would not be so impressive as Star Citizens. I would anticipate HoloMe being used as a mechanic to bypass "corridor walking" or even the use of android bodies to provide a physical presence where necessary. I would anticipate certain limits on where we could go....being limited to a trade quarter within cities for example.
But the fact that FD have even raised the need for actual content to justify its inclusion tells me FD are giving this more thought than CIG appear to have done. And that implies at least a fair chance that their take might...in some ways...be better even if it isn't as seamless.
I am ambivalent about spacelegs.
No doubt with a large sprinking of revistionist history, like "Well, we never intended you to visit other star systems...."So, they will most likely release a basic version of SC where you can travel to various systems and do basic missions.