take some time and learn some trigger discipline and be wary of NPC's darting in front of you at any minute. .
VJ, I respect you, I like your channel, but this triggers me in a very serious way, so here come da rant.
YOu know what the problem is? It;s exactly this, it's HOW you get notorious. It's so immersion breakingly idiotic.
I'm in a Corvette. I'm in a HAZRES or comp nav for 45 minutes with multicannons. Sometimes, this goes off with out a hitch, like last night. NO FF incidents, because I'm careful. I always am. I'm a very good shot too, I too have a YT channel to prove it. SOMETIMES though, there will be an FF incident (and these have been MORE frequent since 3.0, don't ask me why, cos I know they supposedly made it harder, I don't know what to say, something must have gone wrong there, or I'm just using way too powerful weapons, I digress...) when that happens, I have a choice. I can either break off my attack on legitimate targets (AND recall my fighter, because he's almost good enough to take out an NPC on his own now, and is normally set to defend me), AND disengage with a target I may be close to finishing off. AND FINALLY, I have to leave the instance and start the whole thing again. This is NOT FUN. I didn't do it on purpose and there is no way to apologise and no recourse for me.
OR, as is more often the case, I'm thinking "hang on a minute, what on earth does this eagle think it's doing? I only hit him once, his shields aren't even down, I'm in a fully engineered corvette, and he thinks his best course of action is to try and kill me?" Rather than either assuming I'm trying to kill him and leaving the instance (for his own self preservation), or realising it was a mistake, because I'm OBVIOUSLY in battle with another ship (as would be logical in any universe), he exercises his legal right to respond in kind (must be a total ), and subsequently, causes ME to have to defend MYSELF from HIS attempt to murder me. I had NO INTENTION of killing him. He is NOT exercising self defense, he is exercising his right to murder me in response to me hitting him with a few stray shots (which moron gave them this right?) As I've repeatedly said in another thread, IF YOU"RE RED YOU'RE DEAD. That is how the game is meant to be played. Targets are red, friendlies are green, neutrals are orange.
This is then COMPOUNDED by the fact that because I chose not to leave the instance and instead defend myself from some fool's revenge attempt, other clean ships will scan me, find me wanted and attack me, also subsequently committing suicide. NOtoriety grows and grows as long as I don't feel like being inconvenienced by one tiny mistake I made.
Bottom line 1. If you're going to have harsh punishment, there needs to be a way to avoid it for genuine accidents (such as apology mechanism). Or even better, make the AI not make totally decisions that amount to suicide. (MoM, I want you to know, this has nothing to do with the combat ai, which as you know, i think is excellent under the circumstances)
Now tack on the problem that this is supposed to be 'by ship'. Only it's not. If I get 5 notoriety in my vette, then say ok that's fine, I'll use my courier for a whie til it wears off, and I decide to go do a scan of a private beacon for a scan mission, despite the fact that this does not add to notoriety, as soon as I have a bounty, just the 200 credits for the scan, my courier is now subject to the consequences of CnP for the duration of my notoriety.
Now let's talk about that duration. I had 9 notoriety from this exact scenario described above (this was actually the day before 3.0.3 as well), it started off with a single friendly fire incident which I didn't want to be inconvenienced by and then lead to bounty hunters coming in droves. I had 9 notoriety by the time I got bored of killing legitimate pirate targets and suicidal authorites. That meant that for 18 hours of GAME PLAY, I was seriousl inconveinced in my home system. That's just outrageous. Most games are over in 15 hours.
I could go on and on, I could mention why on earth mother gaia would refuse me services for killing an independent target that attacked me...and on and on about not just how illogical the whole thing is and how I was always careful, now I have to be
'super careful', and this has made melee areas much less fun for me. It;s shocking that fun was discarded in favour of major inconvenience.
Bottom line 2. Notoriety ticks way too slow to not decay offline.
P. S you can tell how triggered I am cos I can't be bothered to fix the typos.
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