Notoriery 1 is already heavily disturbing to me

It's a game.......
YES - punish people for being naughty.....but don't stop the fun of the game.
For me: Bounties for killing NPC - lock out & notoriety for PvP.
 
It gives value to anarchy systems, and makes them the hub/homeplace of criminals as they should be in according to the lore. Isn't it obvious? Its absurd I could kill two dozen cops, than land at their station to get more ammo to kill more of those cops. It made no sense at all.

But isnt it also absurd that someone can get a murder bounty on them for NOT murdering a npc.
 
So, say I have a stock conda. I died and I make a small player mistake of buying the loan sidewinder. As an experienced player, should I go and complain in the forum that this is very disturbing?
So, I'm in the middle of nowhere, I did a mistake and run out of fuel. As an experienced player, should I go and complain in the forum that this is very disturbing?
So, say you hit accidentally an NPC ship.. ?

Oh I was just wondering when you drop in, ilo. I knew you find something to say by ignoring everything that was said past the first sentence, as usual. Wait, ignore.. ignore.. There was a forum function for that.
 
Rule of thumb: other people make a mistake? Git gut. You make a mistake? Faulty game. Other people commit crime? Accept the consequences. You commit a crime? Complain it isnt that big a crime, you didnt do it on purpose, your dog was responsible, whatever. :D

We are reaching the singularity in the forum. Soon we will see a post that accidental actions should be named emergent gameplay and have a reward associated.
 
Oh I was just wondering when you drop in, ilo. I knew you find something to say by ignoring everything that was said past the first sentence, as usual. Wait, ignore.. ignore.. There was a forum function for that.

You must have missed me a lot. Nevermind, I'm around since page 9 I think.. and I'm not defending nor attacking your OP. I mentioned the problem is not your notoriety nor the punishment (that I think it is alright), but the crime (some bounties need to be fines only). I even said, in your defence, you don't want a god mode.

I read all the pages, man, all :)
 
There should be some measures of leniency for players like myself who refrain from killing clean NPC but are bound to make mistakes.
The more I think about this the more inclined I am to agree with those who advocate some sort of two-tier system for NPC and player assaults. Not because it's a great idea in principle; I still think all galactic citizens should be treated equally and that Pilots Federation crimes should be handled by the Karma system. But because, despite some progress on the road to a sensible system, FD continue to make such a cat's dong of the whole C&P system that we need some interim solution until they get their final act together.

Exactly what form this two-tier system might take is complex and no decision will meet with universal approval. Off the top of my head I came up with:

  • Adjust the non-linearity curve (see my earlier post) to be more aggressive for player-on-player crime, especially at low Notoriety levels, and more lenient for small numbers of NPC kills.

  • Have a two- or three-strikes policy with a cooldown for accidental NPC kills before Notoriety kicks in, but keep it instantaneous for player kills.

  • Allow NPC-kill Notoriety to be "paid off" either with a credit donation or by doing a mission for the victim's faction.
This. I don't recall much squeaking about murdering npc's over the years. It was the so-called pvp seal clubbing.
A few years ago there was lots of talk about NPCs being treated the same as players, but a lot of that stemmed from the DDF proposals in which NPCs would have had more persistence and agency. The lack of NPC persistence has diluted this a lot, leading to the perception of them being nothing more than cannon fodder. The structure of the game hasn't helped, with a constant stream of NPCs flying into RES and NAV kill-zones. The tendency for players to see them as "bots to be farmed" is understandable, even if it's one with which I don't personally agree.

Again with bgs comment. Seems when ever someone can't make a legitimate argument they say it hurts the bgs.
He's not wrong, though. It does affect the BGS greatly. It's not something most players will be aware of, but for some people it's a very important facet of the game. Whether he's one of these people, or is just using it as an excuse to shine you on, is for you to decide. But the argument is a legitimate one.

I still believe unless you target and actually kill a ship with your own fire it shouldn't get classed as murder. Tagging them a couple times and then a npc murders them doesn't mean that you murdered them.
It is problematic. If you introduce a blanket rule of "not targeted, no crime" then it opens the door for player-on-player exploits. It's not difficult to deliberately hit a ship you haven't targeted.

On the other hand we do have this silly situation where tagging a clean ship and hanging around the instance gets you a murder rap if the ship is subsequently destroyed, but waking out before it has a chance to go pop gets you off scot-free. It's a consequence of the instanced nature of the game. Maybe this is also something that could form part of a two-tier criminality system, if such a thing was brought in.

  • Kill "assists" on NPCs don't count towards Notoriety, but those on players do.
I'm still not a fan of a two-tier system but the more I consider it the more I'm coming to the conclusion that the current edge cases can't be addressed without treating NPCs and players differently, at least as a stopgap until the additional Pilots' Federation (Karma) systems are brought in.
 
There has to be a way for players with notoriety to keep playing the game.. I'm sorry but this has to happen since some of the activities (even PVE) involve killing bounties.
 
Both killing NPCs AND killing players is playing the game as intended. So yes, make being a criminal rewarding, dangerous and FUN! Not completely irrelevant, dull and tedious, as it is right now. THAT will leave you with only the salt miners doing it.
 
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I also accidentally kill CMDRs. My hulltank simply smashes them away when leaving completely reasonable with 550 m/s through the mailslot. And sometimes my weapons randomly discharge (they really do, my HOTAS is malfunctioning) and I damage and possibly kill someone. And sometimes I kill players stealing my kills in a RES because I have way more power.
Should I get bounties and stuff? Well yeah, otherwise It would be neither C nor P.
 
You still can, the only people crying about the C&P are carebears that feel thay have yet again been violated.
 
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ALGOMATIC

Banned
It's a game.......
YES - punish people for being naughty.....but don't stop the fun of the game.
For me: Bounties for killing NPC - lock out & notoriety for PvP.

Lolwut? So you can undwrmine a PF from SOLO without eating the punishments while mawing cops? Dont think so.

Ganking players and ganking NPCs is the same thing, some players are even less competent than NPCs (its hard but it exists)
 
Have a two- or three-strikes policy with a cooldown for accidental NPC kills before Notoriety kicks in, but keep it instantaneous for player kills.

Have we really regressed from 'accidental strikes should be okay to some extent' to 'accidental murders should be okay to some extent'? [where is it]

Really, how often do people here accidentally kill NPCs?!
 
It really isn't that bad to play the game when it is a little bit more difficult.

You have to think up new strategies to get round the problem that is all.
 
It's a game.......
YES - punish people for being naughty.....but don't stop the fun of the game.
For me: Bounties for killing NPC - lock out & notoriety for PvP.

There is *no* lock out. That is just a lie invented by people like the OP who hate having consequences. Gaining notoriety doesn't stop the fun of the game. In some ways it can make it even *more* fun, 'cause you can't just pop one system over & clean your bounty like it was unimportant.
 
Oh I was just wondering when you drop in, ilo. I knew you find something to say by ignoring everything that was said past the first sentence, as usual. Wait, ignore.. ignore.. There was a forum function for that.

You're the one doing all the ignoring. Everyone has told you.....twenty times over.....why notoriety doesn't stop you playing the game. However, your desperate need to "play the victim" & find excuses for your "pray & spray" approach to combat means you're doing the forum equivalent of sticking your fingers in your ears & yelling "Waa, waa, waa" at the top of your lungs.
 
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With all the Whine being offered up by the OP, I felt I was being remiss in failing to provide some Cheese & Crackers. Seriously, this guy could open his own cellar door, what with all the Whine he has on offer!

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IMHO, the amount of whining we're getting from the "Spray & Pray" crowd merely confirms that C&P is working largely as intended.

Okay, so not only was this new C&P system completely unnecessary to assign developer time to in the first place, but it's buggy as hell, I get it. :)

Great news nonetheless.

It is only "completely unnecessary" in the eyes of a minority like yourself. The vast majority have been begging for a C&P overhaul since January 2015. Also, it wasn't buggy, it was an intentional part of the tweaking process, & they admitted they overdid it.
 
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