Proposal:
Why:
- SCBs
- SCBs no longer function while the shield is up
- Instead, SCBs can be used to accelerate the shield rebuilding process
- The player would still need to wait for the shields to start rebuilding (16 second delay after shields fall)
- SCBs would otherwise function as the do now: generate heat, consume an ammunition, and dump a bunch of MJ into the rebuilding shield to speed it up
- Excess SCB charge after the rebuild is done is lost. I.E. if your shield is only 400MJ (200MJ to rebuild) and you use a 300MJ SCB, the shield will still only come up at 50% (100MJ wasted)
- Feedback Cascade:
- Make feedback cascade come with the following stats: -50% breach damage, +400% damage vs. SCBs
- Makes feedback cascade do less damage to most modules, but 200% "normal" damage to SCBs. Give you a good tool for limiting someone's SCBs, but requires you to hit the actual module to utilize it. Since SCBs now only work in the shield rebuilding phase, you will definitely get a chance to try and destroy your opponent's SCBs before / during their use. On the defending side, you can fit MRPs to intercept some the damage to your SCBs to protect them, but be warned- the MRPs will be taking a pounding if your opponent is successfully hitting your SCBs with feedback cascade rails (since they're intercepting double-damage rail attacks)
Why:
- Shields are not terribly fun to fight against. The hitbox is bigger (less aim needed), none of your damage sticks, and the entire module targeting / damage system is irrelevant. Slogging through the shield, only to watch all your progress get erased (over and over again) by an SCB is very frustrating. It feels like you're not making any progress, since you can't even see their SCB ammo going down.
- This proposal would make sure that all shield progress "stick". Tearing down someone's shield guarantees that you'll get at least 16 seconds to do some damage to their hull and modules. From the defending side, you only have to worry about 16 seconds or so of vulnerability before you can potentially rebuild your shield again with an SCB.
- Allows CMDRs to potentially counter SCBs even if they don't have that one special effect, by way of targeting and shooting the SCB module while the opponent's shield is down
- Allows CMDRs to defend against feedback cascade rails, by way of having MRPs and AFMUs, and / or by angling their ship to "hide" the module from fire. Big ships can reliably field SCBs against smaller faster ships, as long as they're prepared.
- This moves feedback cascade in line with the rest of the module targeting / damage / repair mechanics, instead of it existing as its own edge case
- Makes armour more relevant in general, even to a more shield-focused ship.