Howdy, first post and I have a question.
I've looked through some videos, game info and did some forum searching and the game is looking great in terms of immersion. I'm also pretty excited to see the space sim resurgence lately, long overdue IMO
. Competition should make everyone raise their respective game and build on ideas from each other. I'm an old space sim fan, loved Freespace, X, etc. But before I jumped into this pond I wanted to get an idea from players what the long term draw of the game is...as far as you know it.
As an example, to better frame my question, I'm an oldtime 'X' player, which after a couple hundred hours of play with some evolving mechanics of game play stage by stage, you could start dreaming of certain new possible game objectives like building a fleet of ships, annihilating an entire evil alien race, owning an entire region of space for yourself and your own factories, etc.
One of the things I particularly liked about Egosoft X games (which understandably took many years to develop and evolve, which isn't a fair comparison so I'm not making one) was that the game scaled in game play stage by stage as you develop as a character and also becoming knowledgeable of the later mechanics, allowing you to do more and more stage by stage...
So the somewhat lengthy question is...
Outside of the great immersion of a great space sim and possibly a good to great combat mechanic, what's beyond the go from point A to B to trade to make money, get the best ship you can buy, kill some peeps in pvp... what depth lies beyond getting that one expensive ship in late game in this universe. Will it come down to a faction war of raiding parties of multiple friends ships against multiple other ships late game?
So hopefully someone can elaborate a bit on what some of the deeper game mechanics may be that can draw me in after the initial honeymoon period of oohh and aahh wears off. I do love the immersion of space sims, don't get me wrong, and I've heard about some of the proposed expansions which is still way down the road, but it's still unclear to me what the late game offers on initial release.
Sometimes I wish I could press a button to warp time forward to release day, the wait game is tough.
Thanks for any feedback.
Disclaimer: I do understand that it is in early development as a beta and its limited, and their will be 400,000 systems to explore (which I won't even scratch the surface of), etc.
I've looked through some videos, game info and did some forum searching and the game is looking great in terms of immersion. I'm also pretty excited to see the space sim resurgence lately, long overdue IMO
As an example, to better frame my question, I'm an oldtime 'X' player, which after a couple hundred hours of play with some evolving mechanics of game play stage by stage, you could start dreaming of certain new possible game objectives like building a fleet of ships, annihilating an entire evil alien race, owning an entire region of space for yourself and your own factories, etc.
One of the things I particularly liked about Egosoft X games (which understandably took many years to develop and evolve, which isn't a fair comparison so I'm not making one) was that the game scaled in game play stage by stage as you develop as a character and also becoming knowledgeable of the later mechanics, allowing you to do more and more stage by stage...
So the somewhat lengthy question is...
Outside of the great immersion of a great space sim and possibly a good to great combat mechanic, what's beyond the go from point A to B to trade to make money, get the best ship you can buy, kill some peeps in pvp... what depth lies beyond getting that one expensive ship in late game in this universe. Will it come down to a faction war of raiding parties of multiple friends ships against multiple other ships late game?
So hopefully someone can elaborate a bit on what some of the deeper game mechanics may be that can draw me in after the initial honeymoon period of oohh and aahh wears off. I do love the immersion of space sims, don't get me wrong, and I've heard about some of the proposed expansions which is still way down the road, but it's still unclear to me what the late game offers on initial release.
Sometimes I wish I could press a button to warp time forward to release day, the wait game is tough.
Thanks for any feedback.
Disclaimer: I do understand that it is in early development as a beta and its limited, and their will be 400,000 systems to explore (which I won't even scratch the surface of), etc.