Have you tried logging off and logging on again?
I did, now I use port forwarding. More stable for me.
Only thing if you change settings, the on screen option to turn on forwarding didn't write to the config file correctly. I had to manually edit the config .XML file to turn of upnp
My firewall doesn't like npnp as the port number you are on changes. With it is off you are fixed on a specified port.
Added a rule to firewall to point the port to my PC.... done stable ever since
I know its a bit old fashioned
I don't think thats the problem.I suspect I'll have to resort to using port forwarding, as it seems to be the catchall for any network related issues with this game.
I have fttn (fiber to node) then copper pair VDSL to house.
35 up 10 down.
the connect speed doesn't matter, the game can be played hotspotted to a phone on a lap top.
Librarian's problem isn't speed, its net stabilty somewhere. Unless he's in Russia or Macedonia etc.
So, I logged a ticket around the same time I opened this thread, and the mission board load time is now under 3 seconds in the same system/starport I was suffering in earlier.
Maybe somebody stuffed some more 50p pieces into the meter in AWS Dublin.
Carry on, nothing to see here.
The AI always has a hangover from forum salt sundays
o7 Cmdr!
what ship is that in your sig?
It's a tree-ship - https://kryoth.deviantart.com/art/Ancient-Tree-ship-148645346
Based loosely on ships from the Hyperion Cantos by Dan Simmons - https://en.wikipedia.org/wiki/Hyperion_Cantos