Many Thanks!
I tried it a couple of times in the 3.1 PTU and it worked for me.
Many Thanks!
Chris Roberts would build his own college three times, then start building a university before the blueprints were ready and end up with a second hand car dealership.
Yes - it is absolutely seamless.
They still haven't fixed clipping through the vast majority of the geometry![]()
Aww come on. We're all space game fans here. This is pretty cool. I think the idea of a big ship that you can walk around in and fly is just awesome.
I'm sure there are plenty of bugs but I can't imagine that they can't fix the bugs in the next two years.
I don't care about all the other stuff. I just want to play around with the ships like I do with flight simulators.
I really wish Star Citizen would spinoff a pure space flight simulator in the same mold as DCS and other simulators. You get the spaceships and maps and some combat or rescue scenarios to play around with.
Aww come on. We're all space game fans here. This is pretty cool. I think the idea of a big ship that you can walk around in and fly is just awesome.
...I'm sure there are plenty of bugs but I can't imagine that they can't fix the bugs in the next two years....
Do you get as excited about buildings?
The idea of a big ship that you can walk around in and also pilot is indeed pretty neat, and when Battlefield did it back in 2002, it was even a pretty nifty technical feat. These days, when every engine out there offers built-in methods to trivially connect and transition between micro- and macro-level world representations, it has rather shifted from an “wow, cool” to a “…but what for?” kind of consideration. Doing it for the purpose of doing it would have worked if the concept was new and impressive, but that time has long since passed — now it's just indicative of very bad design.Aww come on. We're all space game fans here. This is pretty cool. I think the idea of a big ship that you can walk around in and fly is just awesome.
There's next to nothing to suggest anything of the kind, and quite a lot of suggest the exact opposite.I'm sure there are plenty of bugs but I can't imagine that they can't fix the bugs in the next two years.
That's never going to happen for the simple reason that there is nothing to simulate. To do that, they'd first have to go through all the engineering minutiae of actually designing the ridiculous numbers of systems required for such a complex machine to work, and there is no-one at the company that even comes close to having that kind of systems competence (never mind the competence to make it even remotely simulation-level realistic).I just want to play around with the ships like I do with flight simulators.
The idea of a big ship that you can walk around in and also pilot is indeed pretty neat, and when Battlefield did it back in 2002, it was even a pretty nifty technical feat. These days, when every engine out there offers built-in methods to trivially connect and transition between micro- and macro-level world representations, it has rather shifted from an “wow, cool” to a “…but what for?” kind of consideration. Doing it for the purpose of doing it would have worked if the concept was new and impressive, but that time has long since passed — now it's just indicative of very bad design.
Two million Star Citizen subscribers reached (if you allow for a bit of double-counting).
Two million Star Citizen subscribers reached (if you allow for a bit of double-counting).
I can go from "walking out for some stamps" to "floating around the bar and watching the cricket" pretty seamlessly, and quite enjoy it. Never underestimate well thought out building internals, especially ones with beer.
Two million Star Citizen subscribers reached (if you allow for a bit of double-counting).
I suspect a great many of those accounts are subscribers from free play weekends.
I would suspect many others would be duplicate accounts as users take advantage of the free cash
LOL, I remember playing the heck out of Battlefield 2002. But it wasn't really much of a ship with functioning systems. It was certainly cool back in the day.
If they could add VR to this game then I would be in heaven.
No need to suspect. Turbulent has explicitly let slip that this is the case — the citizen counter does not count citizens or subscribers or anything of any real value, just the number of accounts that have been created, irrespective of type and reason. It was a 50/50 split between paying accounts and non-paying one two years ago (and as always, the number of actual people is less than the number of accounts), and there's no reason to believe that this ratio has gone up since then.
https://i.imgur.com/DkXw9XT.png
Couldn't that have been managed by having clear design decisions and goals right from the start. Saying they need to be careful and take their time because they have allowed people to dream up all sorts of scenarios is CIG's fault, not the backers...