Youtuber frustration with minor faction applications

While I get the frustration of waiting, and the process is manual and low priority, I think the core problem lies with the need of having something of your chosen name in the game. We never waited for that. All the factions we support as a group are normal procedural factions (largely because we started before PMFs were even a thing)

And the reality is that the galaxy is already filled with orphaned and dead PMFs that are no longer supported.

There is absolutely zero difference between a PMF and a regular minor faction. Why do you need the label, when otherwise it is indistinguishable from other factions? I don't really get why people wait 6-9 months for something that they can start _today_ just by picking a procedural faction.

I get the joy of BGS play. It's pretty much all we do as a group. But why torture yourself waiting for a PMF? There are already 75,846 factions in the game according to EDDB.io. Does the galaxy really need yours?

Forget about PMFs. Just pick a faction and start playing!
 
This is a can of worms FDev should never have opened, they are welcome to tackle the fallout of such a badly thought through, out of game petition mechanic.

PMFs should never have been in the game IMO until there was some sort of in-game mechanic to set one up and proper mechanics to administer them. We now have dozens of dead factions mostly with ridiculous names just lying there doing nothing because their owners unsurprisingly lost interest in the whole thing.

Slow. Hand. Clap.
 
Fanboys will always be FANBOYS!

Just more ranting for the sake of ranting.

They've been told their minor faction is in the pipeline and waiting months is normal even when a giant patch hasn't just dropped and isn't being currently worked on. They've also been told the minor faction system is currently being altered. FDEV seem to be prioritizing the entire playerbase, as they should.

Asking nicely also helps, ranty sweary video man would go straight to the bottom of my priority pile. As if they give him a minor faction he's likely to be a constant pain in the bum about it.

Hi CMDR Fanboy,


"Asking nicely also helps" --->> he has, have you actually seen his videos? This guy is very well spoken and has a really good and calm attitude. (If you see him, you'll know he tried the good way 10 times before)


"FDEV seem to be prioritizing the entire player base, as they should." ----> FDEV doesn't even know what the word priority means. They probably got like 2 programmers working on elite "solutions" and rest on other games. They've ran out of money and ideas for fixing old issues.

"...he's likely to be a constant pain in the bum about it" ----> you know, people like you are a pain. The fanboys that find EVERYTHING with elite just fine and not grindy, and keep on patting Fdevs on the back for everything.


Point is at the end of the day it seems FD has dropped a load of programmers into other projects and just left a few to "calm the waters" for the rest of the community.


Sometimes I think FD wants ED to die already as they are fed up with it as well, they can't find solutions to many problems and issues with the game. Hell they keep promising features we might never even see...

Who knows, maybe by that time we will all be playing the new "space simulator"
 
Last edited:
How many signs before people realise the game is in maintenance mode for 2018.

They don't give a toss, they've got the market cornered and are putting their development into genres where they don't have a monopoly for the strength of FD as a whole.

They know they can just keep shovelling minimum viable product releases out at a snail's pace and you lot will be at the ready with your wallets for the next overpriced colour picker, flood filled paint job.

When we get to the end of this year and its all been lacklustre it's the cue for the sycophants to say "Yeah but it was all free!". Nothing is free.
 

The response is a wall of text, mainly 'cus I included your points in it. Needless to say, I'm gonna spoiler it.

Have you ever considered applying for a position with Frontier Developments? You demonstrate a keen understanding of team-based development, and would likely make a valuable addition to at least one of their teams.

Thank you. I actually have, but only in the context of 3D the graphical work, as that's what I've been doing the last few years.

But yes, you make a heap of good point, so let me at least address them.

Guild-based MMO's also typically have content that is designed around the idea that "this thing (quest/raid/dungeon/mission/objective) is going to require the concentrated efforts and resources of 3-5, 5,-7, 7-10, or 10,000 players to complete. Elite does not have any such a thing. There are no princesses to save, no bosses to battle, no dungeons to raid, nothing that really demands a massive group effort, and no reward to really distinguish anyone who has accomplished such a thing. The closest thing we have are community goals. And while it would likely be a truly monumental feat, it is also entirely likely that a single commander could push any given Community Goal to at least tier 1 success entirely by their self.

We also have to contend with the fact we are fighting against a pre-made-up mindset when we use the acronym "MMO". To many, MMO means "Warcraft" or "NeverQuest" or any of the countless predecessors implying guilds or cults or factions or whatever player-made organizational units these feature. But, by definition, MMO only means Massive Multiplayer Online.

Many, many online players, at the same time. No Man's Sky is an MMO as well, even if you could not even see that anyone else in the entire universe existed at the same time as you (last I checked, you could actually see a ball of light where another player was, if you were both in the same place at the same time), yet this was decried by the internet as "not an MMO" despite thousands of people being Online, connected to the same servers at the same time - just because they couldn't see each other, and most importantly to those who made the most noise about it, kill each other, they falsely claimed it was not an MMO, when it was.
If Open and Private Group modes in Elite were shut down, leaving only Solo mode, it would still be an MMO game. You'd still have thousands of people playing in the same digital sandbox, at the same time, exerting the same influence over the Background Simulation, at the same time. They just wouldn't be able to shoot at each other.

But it is because of these preconceptions we find so many people making so much fuss about something that only matters to their particular sub-set of players.
For myself, and I know plenty of others, we would be able to continue playing as we always have, without so much as Wing options.

I remember playing Fable 3 when it came out, and seeing it had multiplayer, only to realise all you could do was trade with an orb of light representing the other players. I just did a google search to see if it was considered an MMO, and while a couple of sites retroactively consider it one (after improved co-op and such), it wasn't at the time of release, and isn't categorised as such on the wiki or in the promo material.

But I concede your point that Elite is welcome to categorise itself as an MMO, and to that I would say.. Does it not seem we have much of the worst MMO style mechanics, and few of the more desired ones?

As for why these systems are not autonomous, or even semi-autonomous.. that's a pretty vague question. What sort of autonomy do you think they'd require? If you mean why can't I go to the Faction Recognition Services, name my faction, claim my system, and declare war on everyone else who wants to be in "my space"?

First, because Frontier does not want this. PEGI demands we do not have the "c--k and b--ls league" flying around, and people are immature enough to do exactly that.
Secondly, because not every faction can have control or even vie for control of the same 5 systems. Aside from the game not being designed to accommodate 500 factions all claiming to be the de-facto rulers and enforces of Sol, Achenar, Ailoth, Shinrarta Dehzra, and Diguandri (Federation, Empire, Alliance, Sells Everything, Sells at Great Discount [and you know this is where everyone would want to claim their HQ, for those very reasons]), there are many other reasons that certain systems are regularly requested and denied, as they relate to elements of in-game lore, not all of which everyone who thinks "Gee, we should be a faction too." is going to be aware of now, or even in the future.

I've seen more than a few official posts by Frontier folk about the status of minor factions - requests that have been initially rejected because the selected system(s) are not available for a player-named minor faction, please select another location - and no response from the person supposedly in charge of this.

And third, and potentially most important - nothing, and I mean nothing, can kill the desire of so many to play a game as the internal drama of a player-led group (guild, league, cult, whatever), such as when the group leader has had enough of their co-leader/live-in-girlfriend and comes home to find her in bed with the leader of that other player group, making the next generation of players... (yes, I've actually seen that exact happen), they get (rightfully) angry, kick her out of the group, half the group follows her out because she was really cool, and they get it - she was with him because he did spent all his time micro-managing their little group, never took time out to spend with her outside the game, cancelled weeks-old plans to run the group though that particularly hard instance, and she knew about him and that girl from the sandwich place heavy-petting each other during lunch.... [string of expletives deleted] I hate other peoples' drama. Needless to say, the fracturing and splinters of groups, even particularly large ones, and the aftermath of that, did, in fact, cause close to 600 players to quit playing, many permanently, because things were simply no longer fun any more, because it was non-stop bullsh..tuff the entire time they signed on, until they signed off. If THAT's your thing, watch the Kardashians on TV.

Elite was not designed or envisioned as The Political Influence Game of 3304. Nor was any previous iteration of the Elite franchise. That's just not what the game is, no matter how many people spend how many hours trying to play it as if it were. I hope it never becomes anything like that, because I'll be out the day that happens. That is garbage play to me. I have no interest in playing Galactic Risk. I didn't even really like board game Risk all that much.

EA already has Risk the online game out there. If I wanted to play that, I would. A galaxy-sized version of the same boring board game just isn't what I ever want to play. And I'm not alone. There are literally thousands of other Elite players right now who have never even looked at Power Play and probably never will.

And that's fine - abstaining from Power Play is just as much a part of the game as engaging in it.

We're also talking about the same people who will die in the chairs playing a video game.

https://www.geek.com/games/gamer-dies-after-playing-world-of-warcraft-for-19-hours-straight-1617225/
https://www.huffingtonpost.com/2012/07/18/diablo-3-death-chuang-taiwan-_n_1683036.html
https://www.cnn.com/2015/01/19/world/taiwan-gamer-death/index.html

To the first point, yes it was a vague question so let me clarify. FDev have said themselves that they are working on a form of automation to deal with future requests. So on the one hand, yes of course they should have some level of autonomy, and they wish to/will have at some point. Should that have been in place prior to now? Yes I'm sure it should have, but none of that helps us now, so it was admittedly a bit of a silly question and somewhat rhetorical.

To the second point. They can have a semi-automated application process that still requires curation at the final stage. Silly names could be screened firstly with white/black lists, and secondly by a human. This along with a robust system for removing idle player factions would go a long way to dealing with some of the issues, both addressed by you and the original videos.

To the third point. This is true of any group in life. If you have 3 people, 2 will start talking rubbish about the other 1. If there's just 2 of you who love each other deeply, one, if not both will find a way to totally ruin it. But people still keep wanting to have relationships and form groups, in game or otherwise.

FDev offer a service to put a minor faction into the game (the other stuff can only happen behind the scenes currently, and is not/would not be relevant, to an automated system pertaining to minor faction applications.), and if you are going to offer a service for free or otherwise, then you should be able to deliver. If the work load is too much, or it becomes uneconomical to continue then that needs to be relayed to the customer in a timely fashion.

No one wants that hanging over their heads.
Elite already has an insidious way of dilating one's sense of time - I've lost track of how many times I've gone "It's just three hops, I can make it, land and go to bed before 11, and next thing I know, three hops later, I'm landing, struggling to find the Esc key, and it's 2am. :)
I'm the same person who coined the term "Super-Snooze" for falling asleep at superluminal velocity and waking up far away from your destination (.22 Ly past Hutton Orbital anyone?)

Well exactly, that's why it's such a shame when players waste thousands of hours trying to keep a system in a condition that is acceptable for their player factions inclusion. Left in the dark as to how long such a consistent time sink must be maintained.

Yes, it is, but not an issue with the game. It's indicative of a major issue with the gamers - especially those who have the preconception that this game is something that it isn't, or that MMO only means what they believe it to mean, or that Frontier should be bending over backwards to cater to the whims of what they already know comprises what percentage of their player base, and where these wants fit and do not fit with the model of the game they're going to deliver, regardless.

I disagree here, I think it is indicative of a larger issue with FDev, one of an inability to keep up with the current workloads.

If you'd like to make a cash wager or even a Gentleman's Bet, I put to you this:

Those who create things like Paintjobs and Ship Kits have nothing to do with engine coding or bug fixing, and probably could not fix a bug in the game's code if you printed it out and highlighted it in neon yellow. They are graphics designers and digital artists, not programmers. Totally different sets of skills. Can your plumber perform open heart surgery if you happen to need a bypass when he gives you the bill for unclogging your toilet?

Yes, you are absolutely right. I was being too broad an encompassing. Even if it is representative on any level, of where post production resources are being spent, your point is taken.

First, I'm pretty sure you mean "teams", as there are likely many teams, all doing different jobs, probably many of them doing several jobs at a time. I promise they're more in number than Hello Games and fewer in number than Electronic Arts. You do know they did not that long ago build a new office for these teams to work out of, correct? As I recall, it was a rather large, multi-story office, so I'm going to wager again they are more in number than you might think.

Have you ever considered applying for a position with Frontier Developments? You demonstrate a keen understanding of team-based development, and would likely make a valuable addition to at least one of their teams.

And how many of these teams are dedicated to doing nothing but work on Elite? Odds are favorable that these same teams are working on multiple projects, all with different deadlines, at the same time. Any given programmer team likely devotes some number of work hours each day, or work days per week, or even work-weeks per month, to each project they're involved with, as well as a number of hours/days/weeks each day/week/month to reviewing and debugging and planning for each project they're involved with as they go. That's just how team-based development works in the really real world. Rarely is any one person, or team dedicated to nothing but a single project, unless they're some small independent studio with only that single project to work on and are acquired by a larger company.
Again, you make great points. I am sure you are right, that it's teams of people, and that many are working on multiple projects at once. We can agree then, that the teams are spread too thin and unable to keep up with the current work load?

This is actually a good, legitimate question - and one that does not have a simple answer. Debugging and maintaining code... well, let's just consider Microsoft and Windows. I'll wager once more that Microsoft employs far more programmers, developers and engineers than even mega-conglomerates like EA, and how long is it going to take them to create a stable, bugless, exploitless, malware and virus proof Operating system? They haven't been able to do that since Windows for DOS. Now we're up to Windows 10, and there is no end in sight, is there?

As consumers, we should be concerned when longer and longer spans of time go by with no updates, no attempts to fix bugs are made, no new material is released. That's when we start to worry. But how long is that span of time? Minutes? Probably not. Hours? No. Days? Weeks? A month? Two? Maybe after three months we start raising questions like "Hey, is this thing still being developed/supported, or has it reached the end of its lifecycle?"

Believe it or not, Frontier has been particularly responsive when it comes to keep people in the know, when they ask questions like civilized human beings, not entitled, spoiled brats. We need only look at things like the Focused Feedback forums to see that they do want to hear from us, and they want to provide us with information as well.

An OS is a collection of many different software packages that are expected to work seamlessly together in endless configuration. Windows specifically, is used by the lowest common denominator of consumer and is expected to be a do all for dummies. People want to be able to do everything without knowing anything, which isn't realistic. So it's understandable that such a facade would have problems under the surface.

It is an example though, much like internet banking, of systems that out grow their initial implementation. Systems built on layered infrastructures that cannot be maintained, and are done so only to meet market demand.

Layered Infrastructure

Over the years, technology systems have been added on top of an existing stack to quickly implement an urgent need driven by regulatory or market demands. All the enhancements through software, internet and mobile innovations have been implemented on legacy platforms that supported processing of punch cards. It has grown to a level where technology infrastructure no longer helps the banks – instead, it became an obstacle.
https://www.tripwire.com/state-of-security/featured/banking-tech-infrastructure-cyber-risks/

So is that what Elite has become? Something that has grown beyond manageability, but gone too far to turn back. With enough consumers willing to accept it's current state, that the devs are expected to just keep on, till its someone else's problem or they can finally pack it all in.
I hope not.

I do the agree that it's more concerning when you get no update, so you can understand the frustration players have over being left in the dark, in relation to their applications.

Focused feedback can also feel like a bit of charade at times, when much of the feedback is totally ignored (think 3.0 engineers), and what ends up being released is inline with Sandros, initial explanations. Largely ignoring the suggestions made, and making little effort to "discuss" anything with the players throughout the thread (though I don't know how realistic that even is, and I certainly don't expect it).

They do listen to some feedback, but very selectively and not when it comes the low effort, time sinks and grind mechanics. People make great arguments and suggestions, and there is no acknowledgement or genuine attempt to fix those issues.

You'll have one time sink replaced with another, and be told they don't want to waste your time. Which ties to my initial point. When Sandy says something is beyond trivial, and so likely wont happen. When, whichever team is tasked with adding new player factions can not even remotely keep up with the work load. When releases are clearly under tested and buggy. Does it not all lead you to assume that they are perhaps over worked, under staffed, and unable to adequately maintain the game in its current state, never mind adding additional features.

As I say they have my support, and I will continue to buy paint packs and watch/like the Dev streams, in hopes that any kind of tangible support might encourage those in charge of allocating resources over at Frontier, to see value in the ongoing investment of ED.

o7
 
Last edited:
Hi CMDR Fanboy,

Hello random internet weirdo.

"Asking nicely also helps" --->> he has, have you actually seen his videos? This guy is very well spoken and has a really good and calm attitude. (If you see him, you'll know he tried the good way 10 times before)

Yes I did, he's very cross and sweary and accused the people he wants to do him a favor for free of lying. I always deny the requests of rude people on principle.

"FDEV seem to be prioritizing the entire player base, as they should." ----> FDEV doesn't even know what the word priority means. They probably got like 2 programmers working on elite "solutions" and rest on other games. They've ran out of money and ideas for fixing old issues.

It's OK for game development companies to develop games, to be honest that's the whole idea.

"...he's likely to be a constant pain in the bum about it" ----> you know, people like you are a pain. The fanboys that find EVERYTHING with elite just find and not grindy, and keep on patting Fdevs on the back for everything.

My gaming preferences don't effect his communication skills.

Point is at the end of the day it seems FD has dropped a load of programmers into other projects and just left a few to "calm the waters" for the rest of the community.

Never mind eh, everyone likes dinosaurs.

Sometimes I think FD wants ED to die already as they are fed up with it as well, they can't find solutions to many problems and issues with the game. Hell they keep promising features we might never even see...

I like it, and I liked what I bought back in 2014 all the extra stuff is just a bonus. Maybe you should research gaming purchases in future.

Who knows, maybe by that time we will all be playing the new "space simulator"

There's no competition at the moment except the failed comedy option being taken to court by their engine supplier.

The new X-game could be good in a galactic mogul way, but the X-games always have very limited universes. Horses for courses, it's not a direct competitor.
 
Now I do get it. It's cool to see an NPC faction that bares the name you've been calling yourselves. It gives you a reason to give defecate #1 about a system. But at the end of the day, that's all you really get out of it, so... I wouldn't lose any sleep over it.

true. i never even (seriously) thought of applying either.

then what's the point of frontier engaging folks to be 'community' with such a 'feature' if they're going to be bluntly ignoring them for 6 or 9 months? these guys are completely right to call this out.

plus doing so provides an actual immediately enjoyable service for the community, fanbois need something to rant about for the sake of ranting too:

Just more ranting for the sake of ranting.
 
Reconfirming you are a Fanboy!

Hello random internet weirdo.



Yes I did, he's very cross and sweary and accused the people he wants to do him a favor for free of lying. I always deny the requests of rude people on principle.



It's OK for game development companies to develop games, to be honest that's the whole idea.



My gaming preferences don't effect his communication skills.



Never mind eh, everyone likes dinosaurs.



I like it, and I liked what I bought back in 2014 all the extra stuff is just a bonus. Maybe you should research gaming purchases in future.



There's no competition at the moment except the failed comedy option being taken to court by their engine supplier.

The new X-game could be good in a galactic mogul way, but the X-games always have very limited universes. Horses for courses, it's not a direct competitor.


Spoken like a TRUE FANBOY!

"Yes I did, he's very cross and sweary and accused the people he wants to do him a favor for free of lying. I always deny the requests of rude people on principle."

- You pretty much just told me that you watch "THAT" video and only that one, you haven't watched any of his videos. You are generalizing about someone you just watch once, nice nitpick!


"It's OK for game development companies to develop games, to be honest that's the whole idea. "

- So, you accept then that they have few people for ED and have most of them on other games. Who said they shouldn't make other games, just not take all resources from one to put into another and leave the UNFINISHED one with a few... Spoken like a true FD investor!


"My gaming preferences don't effect his communication skills"

- what???!!! who the hell is talking about communication skills, did you see what you quoted?!!


"Never mind eh, everyone likes dinosaurs." I said...."Point is at the end of the day it seems FD has dropped a load of programmers into other projects and just left a few to "calm the waters" for the rest of the community"

- Amazing point, OMG you "showed me"!!! WTH does this got to do with my point that I believe FD has forced a lot of resouces to other games, that you like dinarours so everyone does? Starting to think someone dropped you when you where a baby, seems English is your first language, yet you don't speak it...


"I like it, and I liked what I bought back in 2014 all the extra stuff is just a bonus. Maybe you should research gaming purchases in future."

- Seems that you find in 2014 a game that is projected to be finished within 10 years to be ALL WHAT YOU EXPECTED... I am guessing you are one of those who's easily amazed. Hey I also bought it early and enjoyed it, but try to blind the sun with one finger goes until a certain point. If you find everything fine with the game since when you bought it. GREAT!!! guess you don't speak for the majority, and I think numbers don't lie when it comes to ED network traffic! (even more evidence you love to smell FD farts)


"There's no competition at the moment except the failed comedy option being taken to court by their engine supplier.

The new X-game could be good in a galactic mogul way, but the X-games always have very limited universes. Horses for courses, it's not a direct competitor."

- Yeah, this is why I said "maybe by that time" ---> implying that by the time FD fixes ED a new space simulator would have come out... and a BTW.... there is a lot of space games out there in project and being developed. If you think Star Citizen won't take a good amount of players from this game then you must be delusional!


Thanks for making me waste 15 mins of my life responding to nonsense!


o7 CMDR Fanboy
 
Last edited:
Adding PMFs is a convenient & easy way to insert favourable/unfavourable factions in order to manipulate the BGS, in a way that doesnt come with the drawbacks of effort & the risks that come with spreading factions over multiple systems by normal means. It makes sense that theyve been swamped with these kinds of exploity requests, filtering legitimate requests become overbearing & whoever at Fdev came up with the idea in the first place has been buying the drinks or shovelling salt for a while over all this.

'It was a nice idea but it didnt work'

That's extrapolation, not information, but I for one am glad the region ive been working on for years hasnt been wrecked by dozens of malicious anarchy PMFs being dumped in 'my' backyard.
 
Last edited:
While I am leery of entering this debate any further as I am on Xbox and mostly a loner as a Player; I think FDev needs to at least tell us what is going on behind the scenes with this. Anything that could drive players away should be addressed. Especially if they have put in the work to earn it. If the intent is to stop with Player Factions, then FDev should be up front about it. If there is a reason for the delays for the applications even being looked at; they should say.

The silence is both deafening and making me question the time I have put in.
 
I'm going to guess that, amongst the geekie element (of which there's prolly a higher-than-average contingent playing this game), peeps suspect adding a minor faction should just be an eye-ball check of the name, a check against the system you're looking at being added into, and a SQL insert.

Or ideally, some sort of super-advanced bulk insert that allows them to take all the names from the spreadsheet, and dump them into the game in a single insert.
 
If I were FDEV, I too would place adding player factions at the bottom of the queue. It's work that generates no revenue and has a very high chance of being wasted completely.

Anyone serious about playing the BGS would have seen the number of abandoned player factions clogging up viable systems - groups that have applied for the faction and then abandoned it three or six months in. Many of those PMFs have never been active at all.

These abandoned PMFs also cause problems for existing groups. Do you expand into a system with a seemingly abandoned PMF? How do you contact its owners? Would it be seen as a hostile move if the faction turns out to be active after all? What if some stranger suddenly claims to be the owner of the PMF and asks for their system back? Can you prove they own it? Do you hand it back to them or start a war with them to hold on to it?

So without some changes, I'd say they're doing the right thing (almost) ignoring it. What changes could they make?

  • Make adding a PMF paid feature (not as a revenue earner, but to minimise frivolous applications).
  • Use this revenue to ensure a quick turnaround time.
  • Allow players to rename an existing NPC faction that they've adopted (again, there is a nominal charge)
  • Each PMF needs to have a contact. This role can be transferred to another player. If the contact goes silent for more than 6 months, the faction is considered inactive and will be deleted once it retreats from last system that it has a presence in.

And finally, for all the folks trying to tell FDEV what they should be doing - how many of you have actual game development or project management experience?
 
Just more ranting for the sake of ranting.

They've been told their minor faction is in the pipeline and waiting months is normal even when a giant patch hasn't just dropped and isn't being currently worked on. They've also been told the minor faction system is currently being altered. FDEV seem to be prioritizing the entire playerbase, as they should.

Asking nicely also helps, ranty sweary video man would go straight to the bottom of my priority pile. As if they give him a minor faction he's likely to be a constant pain in the bum about it.

Six months or whatever is not a reasonable amount of time. FD should either support the feature ir drop it.

Asking nicely...ummm did it escape your attention that he did? On multiple occasions? And waited patiently for months, several times?

It's FD that's at fault here.
 
It's been a problem for a LONG time, at least since I started playing at the end of...2015 was it? And it's not exaggerating when 6 months is on the *low* end of time to get a PMF in the game.

The only good news is that recently it's been officially mentioned that FDev are working on an automated system for this. I hope for their sake and ours that they knock it out of the park, because it's going to be long overdue no matter how positive one wishes to think about it.

And, as I try to always mention as a disclaimer, I don't even have a horse in this race. The most I'd do personally with a PMF is my own little one off in a corner of the bubble somewhere to tinker around with. I'm only watching from the sidelines here and I'm *still* as upset as all of you are about it.
 
Last edited:
Spoken like a TRUE FANBOY!

<snip>

-Amazing point, OMG you "showed me"!!!

<snip>

If you think Star Citizen won't take a good amount of players from this game then you must be delusional!

<snip>

Thanks for making me waste 15 mins of my life responding to nonsense!

<snip>

o7 CMDR Fanboy

The schoolyard immaturity is strong with this one.
 
Might be a controversial opinion, but while watching this last night i couldn't stop thinking 'frontier are planning to sell these'.

For a solo player who has no friends (that play games anymore) ive really wanted this. If not a full minor faction, maybe a station (or even an outpost with a landing pad) which we could name and rp on would be awesome. Maybe with free ship transfers (via some in lore shipping company stationed there) to and from to add some value.
 
Last edited:
I'm going to guess that, amongst the geekie element (of which there's prolly a higher-than-average contingent playing this game), peeps suspect adding a minor faction should just be an eye-ball check of the name, a check against the system you're looking at being added into, and a SQL insert.

Or ideally, some sort of super-advanced bulk insert that allows them to take all the names from the spreadsheet, and dump them into the game in a single insert.

From what I was told, they place each one by hand. Yes, that means if there are 300 PMFs, 300 PMFs have to be added to the game, one-by-one. A better system is supposedly in the works, but... obviously not happening anytime very soon. I'm frustrated about all this too, especially since I expect a rejection due to the ambiguity of one particular rule. But I take a deep breath, tell myself it's just Elite, and try to carry on with life without stressing too much.
 
Spoken like a TRUE FANBOY!

The block capitals make it all so plausible.

- You pretty much just told me that you watch "THAT" video and only that one, you haven't watched any of his videos. You are generalizing about someone you just watch once, nice nitpick!

Isn't throwing the label fanboy around generalizing ?.

And yes I only watched that one, I'm not into watching other people play video games especially when it's just ranting.

- So, you accept then that they have few people for ED and have most of them on other games. Who said they shouldn't make other games, just not take all resources from one to put into another and leave the UNFINISHED one with a few... Spoken like a true FD investor!

You don't invest in video games, you buy them. And yes I'm fine with FDEV making a dinosaur game, good luck to them it's looking good they've got Jeff Goldblum reprising his character.

- what???!!! who the hell is talking about communication skills, did you see what you quoted?!!

Me, I'm talking about communication skills that's how this conversation started.

I said...."Point is at the end of the day it seems FD has dropped a load of programmers into other projects and just left a few to "calm the waters" for the rest of the community"

ED's a released game they have other projects to work on, so that's absolutely fine and to be expected.

- Amazing point, OMG you "showed me"!!! WTH does this got to do with my point that I believe FD has forced a lot of resouces to other games, that you like dinarours so everyone does? Starting to think someone dropped you when you where a baby, seems English is your first language, yet you don't speak it...

Everyone likes dinosaurs so if FDEV release a dinosaur game and it's popular that means an extra revenue stream, and more funding for their other projects. What's not to like about it.

On the subject of written communication you'll notice I've fixed your broken attempts at quoting.

- Seems that you find in 2014 a game that is projected to be finished within 10 years to be ALL WHAT YOU EXPECTED... I am guessing you are one of those who's easily amazed. Hey I also bought it early and enjoyed it, but try to blind the sun with one finger goes until a certain point. If you find everything fine with the game since when you bought it. GREAT!!! guess you don't speak for the majority, and I think numbers don't lie when it comes to ED network traffic! (even more evidence you love to smell FD farts)

I bought what they were selling, after playing the demo and judging the game on what it actually was not some nebulous theory crafted dream.

- Yeah, this is why I said "maybe by that time" ---> implying that by the time FD fixes ED a new space simulator would have come out... and a BTW.... there is a lot of space games out there in project and being developed. If you think Star Citizen won't take a good amount of players from this game then you must be delusional!

Star Citizen is a scam. That's why it's four years past the release date with nothing but a broken tech demo and $180 million in pre-sales to show for it. They are also getting sued by the firm that made the engine they are using, that's not a good thing.

They already failed, get a refund.

Thanks for making me waste 15 mins of my life responding to nonsense!

o7 CMDR Fanboy

Fifteen minutes and you didn't even get the quotes right that's some truly terrible formatting.

You need to git-gud at quoting [up].
 
Back
Top Bottom