Aside from the actual mechanics of the current in-game progression systems being unnecessarily tedious and repetitive, I think the game suffers badly from a couple of key issues and the way they interact with each other:
- The only meaningful modes of in-game 'progression' are centred around the goal of acquiring the best possible ship. There is essentially no other tangible goal to work towards.
- The ability to engage meaningfully in PvP gameplay (which many people find stimulating, and which incurs no additional development overhead) is effectively locked behind the completion of the 'ship progression' pipeline as described above. Thus, in order to play the game in a competitive way with other humans , players feel compelled to first scale the mountain of other deliberately tedious in-game content.
The addition of new levels of ship progression, such as engineers mk 1 and 2, and now tech brokers, has just exacerbated the issues described above and also led to the game becoming inceasingly unbalanced.
What I would love to see is:
- A simplified route through ship progression, so that players are able to experiment with the full range of available ships and ship capabilities without spending literally hundreds or thousands of hours jumping through relatively fixed, pre-determined hoops.
- Introduction of more skill-based mechanics within the ship / character progression route (e.g. Pilots' Federation handling tests for upgraded licenses to buy larger ships or advanced weapons).
- Introduction of a new PvP mechanic to enable competition between players who are at a similar stage of the game, and who have similarly capable ships, so that PvP doesn't exclude casual or inexperienced players.
- Development of new or existing mechanics to provide more varied opportunities for in-game progression beyond just the the ability to get a better ship. (Making rank progression more meaningful and skill-based and then actually locking ranked missions to particular ranks would be a start). It would be particularly good to have the ability to buy / build structures / mining stations / planetary outposts, and for those to grow into a productive asset Base (and not just a hangar full of ships). It would also be good to see the development of NPC crew members play a more relevant part in the game. (Maybe you could build and train a wing that would be able to carry out tasks or wing up with you over time).
It's often said that ED is a mile wide and an inch deep, and I think part of the 'inch deep' issue is the fact that there's only really one type of progression (ie getting better ships). That's what makes the grind effectively obligatory, and it's a huge shame, because the mile wide infrastructure that we already have would allow for infinitely more breadth of gameplay and progression than that.