For those asking for space legs - what about VR / HOTAS controls?

FPS in ED? Sorry not even slightly interested.

My FPS days are long behind me.

Not so much interested the shooter part of FPS these days, full access to the rest of ship or station interiors, most definitely. Just being able to get out of the seat and walk around the bridge or landing pad is awesome in VR, we just need access to more areas.
 
As a VR player I'd hope for something like lone echo, where I look down and see my legs whilst walking / floating around the ship. This is very doable from a tech point of view but would obviously be a huge time sink. Unless there were significant game features to doing this - fixing things / making coffee I doubt it'll happen any time soon.

Not so much interested the shooter part of FPS these days, full access to the rest of ship or station interiors, most definitely. Just being able to get out of the seat and walk around the bridge or landing pad is awesome in VR, we just need access to more areas.

Problem is when you stick your head through a door right now, there's little to nothing on the other side. Would be a huge undertaking. Would love to see this though.
 
As a VR player I'd hope for something like lone echo, where I look down and see my legs whilst walking / floating around the ship. This is very doable from a tech point of view but would obviously be a huge time sink. Unless there were significant game features to doing this - fixing things / making coffee I doubt it'll happen any time soon.




Problem is when you stick your head through a door right now, there's little to nothing on the other side. Would be a huge undertaking. Would love to see this though.

Well yes. My aversion to FPS is not an aversion to Spacelegs as such.

Anyone recall Privateer II? Not really space legs but some good cut scenes and interaction that put your character in and around the stations & planets conducting business.

I'd buy that for a Dollar!
 
I would do the same as I do for GTA5. I have a joystick for flying jets, an xbox pad for driving cars and helis, and a mouse and keyboard for when on foot. I can switch seamlessly, all controls are active simultaneously.
 
Plenty of people have no problem with smooth FPS movement in VR, and the various controllers which already exist will be fine for an FPS, no need to stick to the HOTAS. And if they really don't want to let go of their HOTAS, I'm sure in pure Frontier fashion space legs will be a purely meaningless optional module anyway.

I don't see why the game should be limited because of a subset of an already tiny subset of the playerbase (motion-sick VR users and HOTAS fanatics). Frontier didn't stop developping planetary landings even though macOS users can't use that. And there's certainly a lot more mac players than VR players.
 
Last edited:
People with VR get a floating chair.

Yodahoverchair_wsmi.jpg
 
Do not try and theorycraft the space legs, that's impossible. Instead, only try to realize the truth...there are no space legs. Then you'll see that it is not Thebraben, it is only yourself.
 
What you're asking is that FDEV work on ED, rather than Planet Coaster DLC, or JW...

hah

MAC109.gif


.....but if they did, it would be excellent beyond awesome.

Not sure there would be a 'shooter' game inside ED to start with, but certain a first person legs experience similar to subnautica should be within scope...
 
FPS in ED? Sorry not even slightly interested.

My FPS days are long behind me.

Not much interestined a First Person Shooter either. First person persepective play in ED though I am interested in, even if there it has the odd bit of shooting involved.

For me if Space legs does become a thing I intend to use this:

https://www.3drudder.com/

It is meant to help with immersion and nausea.
 
Last edited:
As someone who plays in VR, this was my first thought when I heard suggestion of space-legs being introduced. As you say, in the absence of a room-scale set-up or a consumer level VR treadmill, first-person locomotion is very troublesome in VR. Most developers opt for the rather unsatisfactory point-and-teleport method.

That said, one of the most satisfying and convincing mechanics that I’ve come across is Lone Echo/Echo Arena, where the player is in a zero-gravity environment and moves by grabbing scenery or utilising small propulsion packs on their wrists. It’s beautifully done, and having virtual hands really adds to the sense of reality (using the Occulus Touch). Of course, zero gravity is not what most people imagine when they think of space-legs, but it's the perfect conceit for VR (we are in space after all). I’m actually working towards developing a prototype that combines what I love about Elite with the freedom and sense of immersion that Lone Echo engenders, but I’m just an amateur who dabbles in development. It is certainly one of the things that FD will have to think very carefully about.

https://www.youtube.com/watch?v=bn1Lt1tdz4c

With how the devs have mentioned most ships don't have gravity at all, this would be the ideal way to get around. Would work well with VR controls, and Xbox controllers can use the triggers to simulate the hands being grabbed. I'd have to play a game that has grabbing controls with a mouse to get ideas on how that works.
 
Think this is the problem right here, how can you comment on something you have never tried? Can honestly say moving between HOTAS/KB, HOTAS/touch controllers is a non issue. Have tried quite a few games/sim that involve using a vehicle and being able to walk around.

Regarding ED, we can already walk around the bridge of the ships, or simulate walking around the environment using the old classified camera and new system. The transition from HOTAS to touch is a non issue, I'd say the bulk of ED VR users are using Oculus Dash.

I understand that VR is not a problem flying ships.
You can 'simulate' walking around in first person with the camera system, but it is not gameplay. It is more like floating like an invisible drone.

So far every single video I have watched about actual FPA/FPS gameplay in VR has put me off.
I have seen nothing yet that convinced me and it is that what I need before buying into it.
I do not want to get used to VR in ED only to discover further down the road that I hate it for FPA/FPS gameplay in ED, and then constantly having to switch between VR and standard monitor gameplay.
 
Last edited:
I understand that VR is not a problem flying ships.
You can 'simulate' walking around in first person with the camera system, but it is not gameplay. It is more like floating like an invisible drone.

So far every single video I have watched about actual FPA/FPS gameplay in VR has put me off.
I have seen nothing yet that convinced me and it is that what I need before buying into it.
I do not want to get used to VR in ED only to discover further down the road that I hate it for FPA/FPS gameplay in ED, and then constantly having to switch between VR and standard monitor gameplay.

Sorry mate, VR is one of those things you have to try to understand. No video or any description is going to come close to what it is actually like, not even remotely close.

I understand where you are coming from, it may not be for you, but don't bother with Vids, I'd head to Currys/PC world or wherever, get a demo, and most importantly make sure the guy who is setting it up knows what he is doing, the experience can be awful on a poor spec machine or a crummy demo
 
Last edited:
I think it would be bigger than ben hur TBH. I can't imagine people would be happy to keep swapping out their VR setup just to go for a walk in 2d around their ship....

If I could use my Vive wands when "Space Legs" is added to this game, I'd happily add holsters to my HOTAS stand for them. Just grab them and go. :)

As it stands right now, by the time Frontier finally adds it to the game, I'm hoping that VR gear will have become sophisticated enough to accurately track hands in 3D space, making the wands themselves superfluous.
 
Just had a though while I'm doing some actual work for a change,

For all who would like space legs, I would love to have a FPS component etc but how would this work with a HOTAS control system? Would they have to swap to a KB+M FPS style control?

And lets not get into the whole VR thing that just doesn't work in a FPS style without some super serious hardware etc...

While I do like the idea of running around in space ships I just don't see how it would be made to be accessible to all the different control/VR setup that the current player base utilise without some serious limitations on the legs side of things that would kill it off quicker than a bullet to the brain.

Happy to hear others thoughts on this potential issue. I personally would rather see FDev spending time fixing the current issues and upgrading the game from a pilot seat perspective first.

From Other Suns and Lone Echo both show how FPS can work in VR both in and out of gravity.
ED is already controller agnostic so i see no issue with touch/wands in FPS mode and hotas in flight.

hopefully there would be some timed transition going between the 2 however to allow me to peel myself out of my flight seat into standing pose for First Person part however.

That said..... my hope would be FD actually split the settings up completely for those who want it, so you could take off your hmd if you wanted when going into FPS mode and play on a monitor (or use big screen VR mode) for one part of the game if you want, so that only the cockpit parts of the game are in VR for those who want it.
 
Last edited:
One of the reasons I have not bought into VR is the fact that I can't see it working well with freely walking around.
I have not yet seen any solution of combining VR with FPA that is acceptable to me as a 'fanatic' FPA/FPS gamer.
I think VR works relatively fine in situations in which the player is seated in a vehicle, but moving around on foot never seems to get beyond awkward and limited and nauseating.

Personally, speaking as someone who has a Vive headset, two things have sold me that its possible to get FPA/FPS done right in VR: Subnautica and Fallout 4 VR. I've played for hours with the latter, never feeling sick, and as good as Subnautica is with keyboard and mouse, I think being able to fully utilize my Vive wands in Subnautica will really blow that experience out of the water. ;)
 
Personally, speaking as someone who has a Vive headset, two things have sold me that its possible to get FPA/FPS done right in VR: Subnautica and Fallout 4 VR. I've played for hours with the latter, never feeling sick, and as good as Subnautica is with keyboard and mouse, I think being able to fully utilize my Vive wands in Subnautica will really blow that experience out of the water. ;)

Fallout 4 VR is excellent, still haven't tried Subnautica, need to hit that purchase button.
 
With how the devs have mentioned most ships don't have gravity at all, this would be the ideal way to get around. Would work well with VR controls, and Xbox controllers can use the triggers to simulate the hands being grabbed. I'd have to play a game that has grabbing controls with a mouse to get ideas on how that works.

Yes, it could work, but there would need to be restrictions for it to be consistent. It wouldn’t make any sense on planets, and one assumes that stations have simulated gravity as a result of spinning centrifugal force (it looks that way at least). You really need to conceive all of these things from the outset, establish the core mechanics and build everything from that. One of the reasons that Lone Echo works so well is that it is focused solely on VR, and neatly side-steps many of the pitfalls of the medium.Integrating this into an established game in a way that's consistent and works well across platforms isn’t easy.
 
Back
Top Bottom