I think I've realised what the problem with ED is.. Braben has lost interest and moved on?

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I believe David is no longer as hands on with the development team now he has to run a company with more partners or stakeholders.

FYI I'm a stake holder....

stake.jpg
 
Personally I don't think DB has "lost interest" he's just got other things on his plate right now and being a boss is having the ability to delegate. He get's the monthly development letter so he know's what's going on and if he's needed he'll be called upon by the Elite Massiv.

Right now he's probably building a theme park in the middle of the diplodactus enclosure with a picnic bench just off to the left with a nice cafe on the otherside just off the path that winds through to the t-rex enclosure.

I could be wrong though.

V2k.
 

So is this all something to do with me believing my father never respected me and mother my never loved me enough then? Oh! :)




And it's not just something infact to do with "expectation" where during kickstart we got (were given) the impression ED was going to involve some fairly involved mechanics, and offer some fairly involved gameplay? But then release after release left many us scratching our heads and saying, "huh?" And still waiting for such gameplay and mechanics?

Do you not recall when cold/silent running was first demo'd and there were discussions about how much depth this could bring to nefarious activities in piracy and the depth and content of the gameplay that might ensue? Meanwhile, four+ years on? Piracy depth? But bucket loads of time for CQC, Generation Ships and Multicrew though?

And then we have the 2013 Capital Ship video, implying involved combat scenarios, and hopefully the broader implications of meaningful involvement in the Galaxy? But, four+ years on? X-Wing from 20yrs ago has far more involved and interesting combat scenarios and depth?
 
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As opposed to the convoluted, over-grindy, buggy hacked-together, game we have now?

The game [sic] exists on it's graphics. Without them it would be a title dead in the water.

Yeah yeah, you think the game is poopie pants. Fact is that it actually exists, sells well, gets good reviews and allowed FD to thrive. Your chronic dissatisfaction doesnt really change reality. :)
 
It's UK, you are required to pay overtime pay and devs have to agree to work on weekend. Never have heard him to actually make fun of that, he has actually spent most of weekends prior launch in office as I have heard - as did rest of team.



He mentioned it as an example of challenge you would come up just adding NPC avatars around station. And looking back at the game, can you really blame him? Players gonna be players. Said that, I hope that's something they might address soon as I think station security is good enough to handle any murderous thugs.

Even in open, stations feel like the Marie Celeste - lets hope the devs address this 'lifelessness' feel to the game, soon. Mind you, it's only been 4 years - give 'em a chance, I say!

Station defences can deal with any troublemakers & LR weps shouldn't be able to hit a target the size of a human from 7.5kms; although I haven't factored-in Elite's micro-gimbal mechanic, that makes the same size target easier to hit from further away - yeah, makes sense - good job, FD!
 
So is this all something to do with me believing my father never respected me and mother my never loved me enough then? Oh!

No, it has to do with my believing your father never respected me and your mother never loved me enough.
 
Well...I've been thorugh this thread. Cosmos started this thread and never ever replied to ANY comment since then. Look's like another Epic-Episode of: "Let's call out a thread war, between Fanbois and Doom-Sayers and enjoy it from the sidelines"

This is just hillarious.

Okay, btt.

I really don't mind wether DBOBE abandoned his interest from ED or not, as long as this marvelous piece of software will be active and even developed further.

I like this game as it is right now.

To all Doom-Sayers I'll state some simple question / demand: "Show me ONE, only ONE, software-title, that is absolutely perfect in regards of developement, design, QoL, Bug-Managing, Content, etc pp."

You all demand this one perfect title. It simply does not exist. Here in germany we have a word for it: "eierlegende Wollmilchsau" (Would apreciate any help if there's a comparable metaphore to that word in english ;) )

Have to get out of here.

See you all in the black (or not)
 
Michael Brookes, the producer of Jurassic World Evolution? I think he talks about JWE now, surprisingly enough.

Wait, are you insinuating people at FD are spending their time on their job, rather than what a bunch of angry forumites want? My god, say it aint so! :p
 
To all Doom-Sayers I'll state some simple question / demand: "Show me ONE, only ONE, software-title, that is absolutely perfect in regards of developement, design, QoL, Bug-Managing, Content, etc pp."

NO MANS SKY!

ohh, wait.. <ruffles papers>.. uhhhh...
 
To all Doom-Sayers I'll state some simple question / demand: "Show me ONE, only ONE, software-title, that is absolutely perfect in regards of developement, design, QoL, Bug-Managing, Content, etc pp."

That's easy enough: Star Citizen.

You all demand this one perfect title. It simply does not exist. Here in germany we have a word for it: "eierlegende Wollmilchsau" (Would apreciate any help if there's a comparable metaphore to that word in english )

I haven't seen any demands for a perfect title, just players who care enough about Elite: Dangerous to speak up about what bothers them. Well, that and more than a little projection in the case of ascribing motives and behaviors to people they know little about.

Many players care so much about the game and so deeply fear it dying on the vine or being butchered into something they despise that their fears tend to be expressed strongly and perhaps not as rationally as they would if they were not so invested in its success.

It can be a bit much sometimes, but it's reassuring to know so many people care so much about this wonderful -- though far from perfect -- game.

As for a sow that can lay eggs, give milk and produce wool, I'm afraid such technology has yet to make its debut in English-speaking countries.

Of course, now that the cat is out of the bag, so to speak, I'm sure researchers are already hard at work to make it a reality.
 
Yeah! Cos comparisons to other crap or non-existent games makes ED so much better.

Thats not a way to praise something.

ED looks great, but the ‘game’ is as bad and dull as it looks fantastic.

I dont care if Davo’s or whoever’s in charge, I just hope that they manange to make a good game out of it.

Four years on, though, and I doubt this is going to happen.
 
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You don't see years of predominantly unbalanced, unused, dead-end developments?

Powerplay? - Has this in anyway lived up to what it could and should offer?

CQC? - Can this not be considered a huge wasted opportunity to instead onward develop the core game?

Engineers V1 and now V2? - What has this truly added to the game but a needless upper teir of performance, in truth risking balancing issues to PvE and PvP?

Generation Ships? - When's the last time you went to one? How many CMDRs have visited one or less?

Guardian Bases? - So CMDRs visited a base and then what? Indeed how many CMDRs never even went to one?

Thargoid Bases? - So CMDRs visited a base and then what? Indeed how many CMDRs never even went to one?

Mega Ship gameplay? - How much time have you spent opening cargo hatches and the like at Mega Ships?

Multicrew? - This was thanks to (IMHO) years of wasted opportunities to improve core gameplay. Gameplay depth & mechanics have hardly moved on at all, so is it suprisiing that when trying to divide up already paper thin gameplay and mechanics, what's left is dull?

Thargoid Invasion? - FD new the Thargoid invasion was coming for years, and yet they dedicated development effort to things like the above. I it find hard to think of virtually anything added to gameplay that can be leveraged to then be used to make the Thargoid invasion more interesting. eg: Had CQC instead created fighter tours of duty attack/defending locations in the core game, that could have been leveraged for Thargoid related missions/CGs. Imagine if this invasion was intergrated as a type of Powerplay view. Imagine if we have full on convoy escort and protect missions. Imagine if we have full on station blockade mechanics with Thargoids trying to enforce a blockade and CMDRs trying to break/run it. etc etc...


In truth, I think far far too many design decisions/choices come down to:-
1) How did that even get a go ahead given?
2) How did it get designed like that?


I really do see the last couple of years as missed opportunity after missed opportunity. My fear is Q4 of this year - with FD declaring they are now improving core gameplay - simply proves to be yet more questionable design and demonstrates FD don't really want to truly improve gameplay depth, or the individuals involved, can't.


Ultimately, for me Mutlicrew and the Thargoid invasion just underlines years of design decisions that instead of investing in core gameplay, has instead all too often just bolted on thin dead end gameplay. I mentioned this very issue a year ago! - https://forums.frontier.co.uk/showt...is-now-coming-back-to-bite-ED-in-the-boosters!


Last Hope
I'm hoping Q4 of this year shows FD turning a new leaf with ED. I'm hoping to see really interesting deep mechanics. For example with mining we get some nice involved mechanics for mining itself, backed up with actual stateful resource hot spots (see "Improve Mining" in my sig) to give mining some worth and also integrate exploration gameplay, and even with Fleet Carriers involved in the mechanics potentially even to bind in trading.

And even if none of that pans out, I'm still hoping the Q4 DLC is atmostpheric landings to at least I get get a few hours gameplay from exploration.

+1
Can rep you more..
 
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