Repeat the same Guardian unlock 18 times? Really?

"Just dont do the poorly designed parts" is a terrible defense. Either come up with arguments why the current state is good, or advocate for change. And they actually unlock unique stuff like the FSD booster that you cant get any other way either.

Who said I was defending it? I think its stupid, hence the reason why I won't put myself through it, until there are various different ways to get the stuff instead of just one.

But what they have put in is nicely done, just not enough of it and it's no good expecting you to do the exact same stuff 20 odd times to get something.

There should be really interesting multi part missions to get the blueprints.
 
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Ah, but the puzzles are incredibly intricate, and in some cases damned near impossible to solve. Cast your mind back to one if your own videos where you tried, and failed, to even comprehend an underlying aspect of the triangulation required to even locate an alien site by scanning different beacons (no offence). The problem is, the puzzles are actually too hard for a single cmfr... but Cannon (and others) manage to solve them so fast, then produce guides & manuals, that the only way to make things difficult, is to have us repeat the solution. So really, it's all Cannon's fault! (I don't mean that, please don't stop doing what you do).

Having said that, I think they may have overegged the Guardian stuff a bit. Needing to visit more sites (all seven types) with different ways of collecting different blueprints from different sites, rather than repeating the same thing on one site, could have been more interesting.

When it comes to the obelisk scanning, yes they are intricate, and quite hard to solve (though some of that was a result of bugs...).

But the pylon puzzle? I like the interaction, I like the effects, but the notion that Fdev opted to have us repeat the puzzle several times to get the blueprints to unlock all/most of the guardian blueprints disappoints me. It's just not engaging gameplay.

Your suggestion of the need to visit the different sites is a great one and one of many other rather simple possibilities to engage the players more and not make it appear grindy.

Of most things in the game, at least in my opinion, the guardian pylon puzzle/blueprint is the best example of what people don't like about grinding. I know some don't like planetary surface mining (such as OA), but finding a cool planet, hauling in an SRV, etc at least offers some enjoyment for myself.

After obtaining 2 weapon blueprints, I high-waked back to the bubble to find some other things to do because I just didn't want to spend the time doing it at least another 2 times for the Gauss Cannon, let alone for the other modules.

As the sentiment of many other players is, I really hope Fdev is taking this feedback to heart and we can see some positive changes over the rest of this year.
 
Never grinding for anything else in this game. Tf I look like sitting there for hours on end with a grin on my face scanning, scooping or shooting the same thing over and over. If FD wants to continue implementing mediocrity then they will be remembered as such.
 
think theyve lost plot tbh.. the way things work now players might aswell start in a cutter or vette
 
I've got 3 weapon and 3 module blueprints. I actually really enjoyed getting the first 2, then I did the relog, rinse, repeat for the others, then realised I have to do it over and over again.

And it's such a shame, the actual mechanic is great, it's fun to do... But it's not fun to repeat the exact same thing 20 or more times to unlock new toys. And we want the new toys, fdev probably see the new toys as "long term goals", but we're so starved of cool new things that we want the shiny stuff....

I understand why it is the way it is, they want us to work for these things a little, and they want us to use the cool new asset, but the current implementation just sucks the fun right out of it.

An idea might be that the Guardian data unlocks Guardian tech (one scan per item), but also gives you a monetary reward for handing the data in to an engineer, thus creating an alternative reason to repeat the puzzle if you choose to, opens a new money source, and ultimately could lead to engineers announcing a new tech item when they decide they've had enough data packets handed in.
Unfortunately as it stands, I won't be grinding for the Guardian tech on top of all the other grinds I'm currently doing :(
 
As pointed out elsewhere in this thread, at some point in game design, gameplay become about unlocking modules / weapons rather than using them. That totally shifts where people expect the balance to be. Personally, I don't see "the number of times we repeat a puzzle" as a matter of balance.

If it was meant to take a long time, then perhaps it would have been better if the puzzle itself had been more intricate and took longer to complete.

And add to this a requirement to do specific activities to earn/unlock things.

ie: There was no reason for example for the new FSD Booster to be a "Guardian FSD Booster". It could therefore have just required existing materials - of which there's already a shed load - instead of creating yet more materials only accessible via specific activities.


As pointed out by many people, for a long time, the game seems to have got fixated on collecting materials, to boost your ship, to unfortunately basically then continue on with the same gameplay and mechanics as 2-3 years ago. It just feels like there's little content appearing for actually interesting/challenging/involved content, and instead there's just simple time sponges being added to soak up game time. Hence constantly more more Engineers, side effects, materials, modules, weapons, and CG after CG after CG.


Going to be honest, the whole Thargoid / Guardian thing has passed me by completely. It just hasn't grabbed me in anyway, means, shape or form and having to do lots of work to get the weapons / kit just really isn't for me.
Join the club.
 
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why can't it be, one data packet for each guardian item you want to unlock? there's already another load of things you need anyway, so it's not like it makes it suddenly easier, just means you don't have to mindlessly repeat the "puzzle" over and over via relogs.
And for "immersion" reasons, it doesn't make sense that having 6 identical data packets allows you to unlock something that 1 of those items wont......
 
Imagine how great this game would be, if the game design was up to the standards of the visuals and audio.

Imagine something like CQC - oh I don't know - actually being developed instead for the core game to offer fighter based missions and tasks.

And imagine there were combat scenarios to get involved in (via missions, Powerplay, CGs etc) that were even as involved and tactical as say 20yr old space games like X-Wing?

And imagine then these more involved scenarios involving standard ships and/or fighters being leveraged for - oh I don't know - The Thargoid invasion to make it more interesting?


So yes, some actual gameplay mechanic with real depth being added after all this time would be refreshing!
 
So far the only module that was worthwhile is gauss, everthing else was a waste of time, that doesn't even perform as well as it's standard human counterparts. The worst thing though is these "new" modules and this includes the ax stuff aegis made isn't anything new it's the same stuff we had before but with damage to thargoids turned on. The only good mechanic they added was turreted feature for some of them that allows what would normally be fixed to be a ball turret for a multicrew gunner. That is something they need to extend to human weapons to make multicrew have more interesting options and gameplay.
 
F f s, I just done the new gardian mission. I have lots of guardian mats, but not that many blue prints.
I have enough for some items, but really.... doing the six pylon thing to get a single blueprint. And then do this another 8 or 18 times, get a bit rediculas

So you need to make 48 pylons come out the ground and use 8 relics, and shoot approx 60 sentinals to obtain 8 blue prints. To do this you need synth mats to reload and refuel srv a few times.

Why can't the blue print give 3 like everything else. Then I would need to process third less pylons.

So I have to go back again to guardian structures

I've been back 5 days and have spent everyday gathering materials, to upgrade my hrps a little. Already level 5, but I have to convert to level 4... and roll roll roll ..... 8 times per full level 5... per hull reinformance package. And that'd just for level 5 alone. Oh wait I started on level 5 and was close to maximum achievable.

Oh I m loving the material quantities Ive needed to collect to cover all my hull reinforment packages.

I'm certainly living the dream.... one day I will stop collecting materials and get involved in the thargoid thing.
 
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That would be me.
This thread is not selling it, btw.

Same damn boat here, not even gone to Ram Tah despite being ready to unlock.

Currently doing this "Road to riches" thing to regain my ability to get a conda and reach elite status in exploration. Before/incase all that gets nerfed in some way. This repetition is killing me, I have just about enough to buy the Conda and have gained 3 ranks, 75% away from elite. I don't want to go through anything similar in terms of mindless repetition.
 
Get the fixed shard - turrer is not necessary as you only use it in close quarter face hug situations.
Also, the distributor is 30% worse than a max engineered and you don't need additional power ourput in combination. An A rated g2 monstered pp is enough to feed my maxed out conda.

Get only the fixed weapons and the boost - the rest is unnecessary.
 
Imagine you have no guardian stuff unlocked by now...

Raises hand


That would be me.
This thread is not selling it, btw.

Yep, same here. Nothing I've read about the Guardian content gets my blood pumping, or makes me set a course to go out there and get (bugged) Guardian Tech.

Its the same mistake FD are making, again and again. Its stopped being cute and now its annoying:

Get the player to do the exact same thing again and again! They'll love it!

Powerplay. Engineers. Guardians. Repairing Damaged Stations.

Do this again! And again! Its fun! And again!

C'mon FD, you should know better by now! This isn't fun! Its fricking tedious.

Sighs.....maybe I need an early night.
 
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Always look on the bright side of life (or death, for that matter).
This guardian stuff seems to be first thing to unify the otherwise pretty divided community.
I haven't seen any "the grind is in your mind" posts in this thread yet. :)
 
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