FDL, needing a little advice from seasoned Cmdr's

So with one Corrosive all other weapons hitting the target get the benefit? Where is this tested or stated? I'm not saying it's not true but this is the first time I'm reading it.

Any corrosive weapon gives you a 25% damage bonus whilst active (you see the little icon on the target display) and that's it. Only need the one, weapon size isn't a factor for it either.

I have no idea where I read that.
 
Nah, don't worry about it. You're all good, just have fun with your new guns and let us know if you need any more advice:)

THAT is the reason why I like and respect you guys so much. Awesome, helpful, patient, willing to share their knowledge... And I betcha it took some time figuring all that stuff out, yet you share.

Thank you.

P.S.: I LOVE rail guns now. However, being a bit of an obsessive/compulsive type, I like plasma slug... Allows me to take risky shots without flying off the handle. :) A oair of those on my FDL work really well (PVE. G5 LR. Huge LR beam w. Thermal vent (fixed), pair of MCs (high magazine, one w. corrosive). Today I ditched the advanced scanner and shuffled things around--has a size 4 HRP now (those pesky Thargoid scouts and their caustic effect, grrr :) ), along with G5 thermal bi-weave, 6 boosters (3 augmented, three HD, all heavy duty...

Works extremely well for me. :)
 
THAT is the reason why I like and respect you guys so much. Awesome, helpful, patient, willing to share their knowledge... And I betcha it took some time figuring all that stuff out, yet you share.

Thank you.

P.S.: I LOVE rail guns now. However, being a bit of an obsessive/compulsive type, I like plasma slug... Allows me to take risky shots without flying off the handle. :) A oair of those on my FDL work really well (PVE. G5 LR. Huge LR beam w. Thermal vent (fixed), pair of MCs (high magazine, one w. corrosive). Today I ditched the advanced scanner and shuffled things around--has a size 4 HRP now (those pesky Thargoid scouts and their caustic effect, grrr :) ), along with G5 thermal bi-weave, 6 boosters (3 augmented, three HD, all heavy duty...

Works extremely well for me. :)

I don't know if it still works but premium ammo for plasma slug doesn't run out, unless you resupply in a station.
 
No worries. I learn something new every time I come to this forum.

I’m excited you’ve learned about corrosive. You and your FDL have got some serious joy headed your way.


Like Jason, I enjoy the huge MC as corrosive too. It takes the ammo cap hit very gracefully as well.
 
P.S.: I LOVE rail guns now. However, being a bit of an obsessive/compulsive type, I like plasma slug... Allows me to take risky shots without flying off the handle. :) A oair of those on my FDL work really well
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Yea? I tried plasma slug imperial hammers for a while. Just like my Courier, the FDL didn't like them at all, it drained the fuel tanks like crazy.
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Absolutely agree on the shields / armour front: my entire FDL build is based on the shields never dropping and running if they do. Armour just slows me down and eats into the already small jump range. If I wanted to Hull Tank I’d have stuck with the FAS or Chieftan!
 
What Jason said.

1x corrosive, 3x autoloader (make sure the C4 gets autoloader) and then emissive if you fight a lot of things that break lock.
 
What Jason said.

1x corrosive, 3x autoloader (make sure the C4 gets autoloader) and then emissive if you fight a lot of things that break lock.

When you say break lock...

Target Lock Breaker isn't affected by Emissive. It is a hard counter for silent running, cool running builds, and heat sinks. Throwing that out there in case folks don't know. Very useful (and must have, I think) effect for a multi-cannon build.
 
The only thing you forgot was the docking computer.

It's funny you mention the docking computer, all of my ships have docking computers (even my Sidewinder) because I can ALT-TAB and do something else for few a min while the ship docks. When I'm doing cargo runs or data delivery missions it actually makes them less tedious and improves the turnaround time slightly plus it makes you immune to bounties from griefers who try to ram your ship around stations. I also find it funny to have a spaceship that can't automatically park itself on a landing pad even though a Ford focus can park itself right now so the other reason I put a docking computer in all my ships is because it's supposed to be the 34th century and my ship should be capable of parking itself. I rarely miss the size 1 or 2 slot it takes up and since none of my ships carry discovery scanners (unless it's an exploration trip) it doesn't usually have a noticeable effect my ships builds.
 
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Corrosive Shell doesn't stack. You've literally wasted 4 out of 5 specials by doing that. Swap the other 4x to auto loader and you're going to see your kill counter go way up.

My FDL currently uses 5 X overcharged incendiary multis and prior to that it had 1 x corrosive multi plus 4 x medium incendiary multis. There aren't any situations where I could see myself putting more than one corrosive multi on my FDL due to the lack of stacking since the ship is maneuverable enough while in the blue zone to keep all its weapons on target most of the time.

However for larger or slower ships this isn't always the case, I usually put 2 x medium corrosive overcharged multicannon turrets on my Python and at least 2 (sometimes more) of these turrets on my large ships because it's useful to ensure that they can maintain continuous fire from at least one weapon with the corrosive effect. That ensures there is always 100% uptime for the corrosive debuff since they are far more valuable on larger ships to increase the damage output of the ship's main weapons then they are to inflict damage themselves. On my Corvette I also have the forward large hardpoint as a corrosive multi since I use the large multicannon for the corrosive damage bonus against larger ships and can save the medium turret ammo for smaller ships instead.

FD also mentioned that they may rework the corrosive effect at some point to make it worthwile to stack it although I doubt we'll ever actually see this happen.
 
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Great thread, lots of different views and some super insights and just learned yet another tidbit I hadn't heard before here! Some of the posts were eye opening. I have different load outs for my own FDL, which due to this thread I am going back to tweak yet again. I would have more but only have so much room in inventory for the ships I run. I just sold off some G5 engineered stuff last night I realized I will never use again. Why? What worked for me yesterday isn't where I want to be tomorrow. We evolve.
I have also tried all the shield variations, tried it with/without armor. For pvp I change it out to another setup, where I like stealth mode at times as this ship can shoot and scoot, but I have to be in the mood for some serious high intensity gaming as most the pvp guys have quicker reflexes than me now. Some live there! I don't, I like times where I relax and just play without all the drama, sometimes going solo and entirely pve. Which is radically different than pvp. For that I equip all my ships quite differently.
I currently run lightened reactive, G5 half weight prismatics with boosters (again on my pve build), and tried just about every modified weapon and internal equipment variation guys have posted. Nothing hits quite as hard as a type 3 fully engineered pacifier frag. I own six in engineered variations. Still, even op weapons and ships take skill to master.. Sometimes the op weapon power and light is right, but it isn't right for you. It brings up management issues and exposes weaknesses you may not want to deal with. Lots of things work for other guys, but didn't fit my m.o. At other times I load out large engineered gymbal pulse, multicannons, ect. Depends on what I am in the mood to play that night. Other nights I run my vette or cutter, or even go hit things with my eagle.
In the end, you have to ask yourself, what is right for you? Try stuff man!
This particular ship is maybe one of the more argued over models in the game as it is one of the very few that can run with the big guys. More than once I have had my hands full in my fully engineered vette with a great player running a well equipped FDL. A few of those were great fights. One cost me 30 mil. I bought an FDL the next day.
Personally, and who gives a rip right? Just another guy on the net expressing an opinion? But it ain't yours so? To me it comes down to there are really so many ways to outfit and engineer this ship for a variety of uses and piloting skill variations. There really isn't one true ultimate build, but several.
That, is what is so cool about this game.
 
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In the end, you have to ask yourself, what is right for you? Try stuff man!
There really isn't one true ultimate build, but several.
That, is what is so cool about this game.

Words of wisdom right there.

Twiddle with your loadout and when you've finished, try something new.
 
When you say break lock...

Target Lock Breaker isn't affected by Emissive. It is a hard counter for silent running, cool running builds, and heat sinks. Throwing that out there in case folks don't know. Very useful (and must have, I think) effect for a multi-cannon build.

True, though TLB is super-rare with the NPC's RNG loadouts;

Plasmas are one of eight weapons NPCs get allocated by RNG, then there's RNG to determine whether the plasmas are even engineered, then there's more RNG to determine if they get an experimental, then there's RNG to determine if the experimental is TLB or one of the other five experimentals. 1/8 * 1/2 * 1/2 * 1/6 means that each weapon slot has 192 possible variants, 191 of which aren't TLB.

On the other hand, there are only 4 possibilities for an NPC utility slot, and with 2-8 utility slots it means NPCs have heatsinks more often than not.

I'm still inclined to believe that NPCs just have chaff launchers in all slots and all their cargo holds are full of spare chaff and their fuel tanks are actually full of spare chaff. Their NPC co-pilot's sole job is not actually piloting at all - they're below decks reloading chaff launchers. :D
 
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