G Force - In space??

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I can't believe you lot are so smug about it all?

They are all probably just jealous because they will be approaching middle age and therefore gravity will have a greater affect on them due to their increased mass.
 
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OK, thanks for the great reply ^^

Remove pilots from the ships then.

No way a human could survive the forces involved in a high speed space dogfight.

Infact, unmanned fighter aircraft are already being developed for exactly this reason on earth.
 
Really? I thought gravity was the weakest of the four fundamental forces, or is that too simplistic a way of looking at it?

It is the weakest in absolute terms.
The tiny magnetic field of a fridge magnet is enough to overcome the gravitational attraction caused by the entire mass of the Earth. Big win for the little guy.
If we were on Jupiter then our fridge magnets would need to be quite a lot stronger to stop them falling off.

The quandary comes when we get very large masses in very small spaces.
Then gravity can become so strong that nothing at all can survive its pull.
It will pull electrons orbiting around an atom into the nucleus and cancel out the positive charge of the nucleus with the negative electrons resulting in lots of neutrons and a colossal release of energy. Neutron stars.
Something the size of a city with the mass of a big star.
 
Watching YouTube vid of a Viper hitting boost halfway through a tight turn.

Warning G limits exceeded.

I know there are many things in the game I could be irritated about - such as explosions in space (but I can live with that as it adds so much to the atmosphere of the game)

But G Force in a zero G environment??

Come on guys SRSLY?

One word - inertia.
 
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>> No way a human could survive the forces involved in a high speed space dogfight.

That's why you get the warnings. Your *absolute* speed is irrelevant, only your speed relative to your ship, and that is modelled just fine. Earth moves through space at something like 90k mph, and yet we can all walk around just fine, because our resting intrinsic velocity matches that
 
I can't believe you lot are so smug about it all?

***!

OK, lets make the ships computer controlled by AI instead.

The speeds involved and rates of acceleration in the game would squash a human to a pulp.

Please remove G limits, its stupid.

Just because you don't understand the physics behind it, does not mean it is stupid, it is quite realistic.

Some further reading would be:

http://en.wikipedia.org/wiki/Inertia

and

http://en.wikipedia.org/wiki/Momentum

The effect that would cause that g-loc in space is the same as on earth, because, while you do sit in the ship, you are no the ship, but an independent body and forces will act upon your body after they acted on the ship. This effect can be seen even in normal life. If you sit in a car you are pressed in your seat when accelerating the car or 'pushed' forward when deceleration. Same, when entering a turn, your body will first want to go to the outside of the turn and only once the forces acted upon your body will follow the turn. For this effect you don't need an atmosphere or a huge mass, just two bodies that are temporarily in disagreement about where they want to go (the ship wants to turn, the body wants to go straight) until the forces have 'caught up' to them.

Also, AI spaceships? Well, then lets get rid of all of humanity, who needs those squishy, polluting, lazy sacks of mostly water anyway. AI's can do everything better.
 
>> No way a human could survive the forces involved in a high speed space dogfight.

That's why you get the warnings. Your *absolute* speed is irrelevant, only your speed relative to your ship, and that is modelled just fine. Earth moves through space at something like 90k mph, and yet we can all walk around just fine, because our resting intrinsic velocity matches that

It would take the rest of your life, your childrens lives, your childrens childrens lives..

to accelerate to the speeds required in the game (without squashing you to a pulp)

If forces are removed from the game regarding acceleration, they should also be removed for cornering.

Its a GAME after all.

Cornering speed should be ONLY limited by your ships maneuverability.
 
<REDACTED>.

<EDIT> There are so many unrealistic things about this game yet people are quoting Newtonian physics?

<REDACTED>

If forces are removed for unrealistic speeds and acceleration they should also be removed for cornering - it's stupid.
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
What the hell is this forum?
Every post has to be approved by a moderator??

OK, this post went missing...


'The g-force acting on an object in any weightless environment such as free-fall in a vacuum is 0 g'

Welcome to the forum Sam.

1st posts are moderated to combat spambots flooding the forum.

As you are new here why not take a few minutes to have a read of A How to Guide for new forum members.

Some useful information is in there on how the forum works, etiquette etc.

:)
 
>> It would take the rest of your life, your childrens lives, your childrens childrens lives..

>> to accelerate to the speeds required in the game (without squashing you to a pulp)

If FSD accelerated you, that would be true. However, it does not. You change your "frame of reference" relative to the universe (hence the name, Frame Shift Drive). You exist in a portion of flat spacetime, and cause spacetime to pile up behind you, and contract in front of you. I know it sounds like "Game ", but it is real, according to Hoyle physics. NASA are developing a drive that does exactly this, right now
 
It would take the rest of your life, your childrens lives, your childrens childrens lives..

to accelerate to the speeds required in the game (without squashing you to a pulp)

If forces are removed from the game regarding acceleration, they should also be removed for cornering.

Its a GAME after all.

Cornering speed should be ONLY limited by your ships maneuverability.

You don't get the g warnings in supercruise. Only in standard flight. The maximum speed at the moment is 500 metres per second which is easily attainable with current technology.

If you were in a fighter jet travelling at 500m/s and you pulled back on the stick you would black out due to g forces. Being in a gravity well or not has no bearing on it.
 
It would take the rest of your life, your childrens lives, your childrens childrens lives..

to accelerate to the speeds required in the game (without squashing you to a pulp)

No it wouldn't. The speeds in normal flight are pretty unspectacular. Two hundred and fifty m/s equals 900 km/h or 560 mph. That's the cruising speed of a passenger jet.
 
You don't get the g warnings in supercruise. Only in standard flight. The maximum speed at the moment is 500 metres per second which is easily attainable with current technology.

If you were in a fighter jet travelling at 500m/s and you pulled back on the stick you would black out due to g forces. Being in a gravity well or not has no bearing on it.

Exactly.

So the game is 'broken' first fighter turn in your viper and you would black out.

remove g force from the game, just as the game has totally unrealistic top speeds.

Its a GAME.... and should be about enjoyment.

future war planes will be unmanned because of these limitations.
 
w1q62k.jpg
 
Thanks.

Yes my posts are instant now thanks.

I'm not getting much in the way of etiquette from existing forum members.

;)

To be frank, read your own posts a little bit back and think about your own actions. Not judging you, have seen this way too many times, but learn something about humility, and fact you might not have all answers. That helps big time.
 
You can't have a 'realistic' space combat game.

Most peoples idea of fun is based around WW2 Era dogfights.

Just remove G limits from the game - job done.

Limit cornering speed by the performance of your ship only.
 
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Technically, gravity is*not* a force, it is an acceleration. Non-scientists have an unfortunate habit of using technical terms with precise meanings in the wrong way, and you have fallen foul of such a linguistic trap. What we call "zero-G" is no such thing - it is the observed effect of 2 objects falling at the same rate.

Quite, so strictly speaking it is not actually a "g" force if you are accelerating in space :D
<races to the OP's rescue, and why not ...>

g is just convenient way to express the amount of force resulting from acceleration (where Force, F = mass x acceleration) in terms of an easy reference .. One (small) "g" is what we experience everyday on the surface of planet earth (where gravitational acceleration = 9.8 m/s^2)

So the same 9.8 acceleration (or decceleration) of a ship anywhere exerts an equivalent (1g) MAGNITUDE force on the pilot but it's not actually an actual g-force, only a similar (number of multiples of the gravitational acceleration as experienced on Earth) as quick reference for snappy jargon using ray-ban wearing Chuck Yeager type top gun pilots.

Question:
1. do overweight pilots experience worser g-forces? and
2. work THAT one out
 
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