Guardian's modules...the new RNGineers. Is this the best we can expect?

I 'Grinded' for the Gauss Cannon.

It's pretty cool. The grind wasn't bad, but I agree that the blueprints should be cut in half for all. Mainly due to the cargo space required because you can't progress bar that , you have to dump it all at once.

Also, use terminology correctly please. RNGineers refers to the original highly random nature to it all. The RNG here is really low. I got the Gauss Cannon in less than two hours. A lot of the resources you will have already from doing other things.
 
The Guardian gear offers alternatives. If you're prepared to engineer to G5 the Guardian modules mostly offer no significant improvement, but they're a way to get good modules another way. Some of the weapons have interesting pros and cons, particularly if you're going after Thargoids. It might seem disappointing that we thought we were going to get awesomely powerful upgrades and didn't, but it's not really desirable for one module type to always be the best in any category.

Choices in gameplay are good. Now we can choose whether to unlock engineers and gather materials, or visit Guardian sites and gather alien tech.

Forcing people to engage in a third engineer grind before they can fight thargoids is a horrible idea. Clearly FD have learned nothing from their previous disasters.

Wake up FD, is anyone there?
 
Forcing people to engage in a third engineer grind before they can fight thargoids is a horrible idea. Clearly FD have learned nothing from their previous disasters.

Wake up FD, is anyone there?

No-one is forcing you. You can fight Thargoids without going anywhere near the Guardian sites using off-the-shelf AX weapons (no engineering needed), and you will be no worse off than someone with the Guardian stuff. FD have simply given us choices.
 
Last edited:
Based on past updates, yes, this is the best we will get. Whether this is a technological or talent based restriction I cannot say, but past indicators are that for whatever reason, this is all the Elite Dev team can manage.

I'd say it's down to money limitations and staffing.

Most of FDev are working on Jurrasic Park game franchise game or planet coaster DLC.

We know the cobra engine is cable of doing internals for ships and stations as it does a lot of instancing. Internals to stations could be done in the same way, plus cobra engine can render an entire planet or a small play area like planet coasters maps.

I don't think it's a game engine limitation.

I'd be shocked if we get more game updates after 2019.
The game will be almost 6 years old by then, will they just be flogging a dead horse by that time.

I can't see them expanding a game so much, adding walking around, internals to stations and ships, being able to Eva, land on atmospheric planets and walk around cities, with NPC's and animal life.
I dont think they'll draw in enough new players to justify the development time and effort needed.

They set out to make 1984 Elite 2.0 , and for the most part, it's already been achieved
 
No-one is forcing you. You can fight Thargoids without going anywhere near the Guardian sites using off-the-shelf AX weapons (no engineering needed), and you will be no worse off than someone with the Guardian stuff. FD have simply given us choices.

Yeah in a non-engineered ship that'll go real well, won't it?

I don't understand why people feel the need to defend another layer of a grind mechanic that is clearly crap.
 
Last edited:
I admit I have pretty minimal interest in guardian stuff, largely because of the grind required. Unlikely to change any time soon as it took me a very long time to dedicate time to engineers. Unfortunately, unlike engineers, I don't gather materials just playing the game I have to grind their ruins over and over. Pretty lame gameplay after the first few trips. They at least made the puzzle a bit easier by showing icons but it still gives me flashbacks to a bad part of my elite career where I ran a mission, which was bugged for months, yet apparently a huge part of their story.

Gives me flashbacks of all the other things fdev implement without any real testing or QA support.
 
No-one is forcing you. You can fight Thargoids without going anywhere near the Guardian sites using off-the-shelf AX weapons (no engineering needed), and you will be no worse off than someone with the Guardian stuff. FD have simply given us choices.

Is that true? I was of the impression guardian tech > ax weapons. And if so that's like telling people you can still play the game without engineers.
 
Last edited:
The way I see it, engineers is a reward system for those who put the effort in (i.e. fun). For some of those who enjoy a more relaxed, casual kind of game play, it can be seen as an inconvenient way to spend their time if they want to improve their ship(s) (i.e. grind). Even though it would seem that FD has "forced" players to use engineers, no one is actually forced to use them. However, do try to be competitive in open without it and see how far you get. :)
 
Last edited:
The way I see it, engineers is a reward system for those who put the effort in (i.e. fun). For some of those who enjoy a more relaxed, casual kind of game play, it can be seen as an inconvenient way to spend their time if they want to improve their ship(s) (i.e. grind). Even though it would seem that FD has "forced" players to use engineers, no one is actually forced to use them. However, do try to be competitive in open without it and see how far you get. :)

You had me till the end.
 
Frankly, it's daft at this point to expect anything, even slightly, to not revolve around some form of grind mechanics. I'm incredibly disappointed in Fdev's utter lack of creativity in this regard... Elite Dangerous has such an amazingly solid back bone for a great, fun, involved game, and it feels like it's going completely to waste, even after all this time.

"Guardian" modules, especially the weapons, should absolutely never have existed. They should have just been more things you could acquire normally, with advantages and drawbacks, to increase the depth of choice in how players outfit their ships. Instead, this new, potentially interesting content is locked behind a frankly hideously boring grind wall.

The best thing Frontier could possibly do for Elite D at this point would be to spend the next year solely developing the actual content of the game. The game, as it is, is a wide open field, a billion mile wide inch deep pool. Sure, you can go lots of places, do lots of things, but when you try and dive into it, theres almost nothing there...

The best thing fdev could do, for Elite, is offer to sell/lease cheaply the engine, sound and flight model to Egosoft, so that we can get a good game out of it.
 
- there is nothing to do with the new modules that you could not do before

which is actually a good thing. so it's optional and grind addicted folks can have their fun, but anybody with a life can just pass. unlike engineers which spoiled combat for all.

unless of course you are as obsessed with Thargoids (re-skinned NPCs actually) as FD seem to be.

exactly. couldn't care less = no harm done.

Is this what FD mean by the 'fleshing out' of existing play-mechanics? I really, really hope it is not.

are you new here? have you actually witnessed anything different since, say, horizons came out??

Your thoughts please?

you're welcome! :)
 
Is that true? I was of the impression guardian tech > ax weapons. And if so that's like telling people you can still play the game without engineers.

Standard playbook response.

The next post will call you a spoiled, entitled child for wanting everything right now, without "working" for it. And blame you for the crap game mechanics.

They have a script to follow, apparently.
 
Well, this argument could run and run. Try doing what I've done. Go against the Thargoids with ordinary gear, with engineered stuff, with AX stuff and with Guardian stuff. Then you'll know what works and what doesn't.
 
Yeah in a non-engineered ship that'll go real well, won't it?

I don't understand why people feel the need to defend another layer of a grind mechanic that is clearly crap.

Quite correct, Why defend the indefensible?

I'd rep you again if I could. 'Virtual' +1.
 
Past practice is a very good indicator of future performance.
So, yes, this is the best we can expect.
Anything more is either beyond their expertise, or recycling the same tired mechanics is an intentional design decision.
 
I'd say it's down to money limitations and staffing.

Most of FDev are working on Jurrasic Park game franchise game or planet coaster DLC.

We know the cobra engine is cable of doing internals for ships and stations as it does a lot of instancing. Internals to stations could be done in the same way, plus cobra engine can render an entire planet or a small play area like planet coasters maps.

I don't think it's a game engine limitation.

I'd be shocked if we get more game updates after 2019.
The game will be almost 6 years old by then, will they just be flogging a dead horse by that time.

I can't see them expanding a game so much, adding walking around, internals to stations and ships, being able to Eva, land on atmospheric planets and walk around cities, with NPC's and animal life.
I dont think they'll draw in enough new players to justify the development time and effort needed.

They set out to make 1984 Elite 2.0 , and for the most part, it's already been achieved

Wow they are shutting down ED and there is a stop development after 2019! Well this is just depressing :) please link your source so I can see this for myself!
 
Back
Top Bottom