You know its BAD when they have to release a guide

Poor FD, damned if they do, damned if they don't - whatever they do someone here is going to produce salt about it.
 
So C&P are so screwed theyve had this VERY unhelpful guide out, and NOBODY gets it, STILL. Hell, I still dont understand 25% of it.
As of right now, its doing more harm than good, and just plain and simply needs to be done away with.
They tried, they failed. Back to the proverbial drawing board.
I sure as havent spent 4yrs playing this game and spent at least $200 in cosmetics to help support them, just so they could screw it up to the point where nobody plays anymore .

Drama Llama loves drama.
 
I understand it pretty much fine, and never read the manual. I learned by, you know, playing the game (who would've thought). I guess that makes me a slight over average clever then... nice:D

I'm not saying that it's a perfect feature, it needs a bit of tweaking in certain areas. And made much more harsh, except for the unintentional strafe shots, wich I've yet to experience.

And what is it with certain forumdwellers that feel the need to speak on behalf of 100% of the players? I really don't understand that..
 
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I am totally fine with bounties for trespass. I just wish they were more severe. I also want Smuggling to earn a bounty, same as piracy.
The problem is there's no gameplay involved. All it's done is added additional system/station trips to planetary scan missions. That's not gameplay, that's tedium.
If there was a way to avoid the trespass through some kind of silent running, or sneaking in by staying out of line-of-site of skimmers, then i'd be all for the bounty. Because then there's a reward for success and a punishment for failure.
As it stands now, they might as well just slap the bounty on you for accepting the mission. :rolleyes:
 
Sure, C&P is (maybe too) complex. But from what I've seen, about 99% of misunderstandings seem to come from the fact that apparently people aren't able to grasp that fines and bounties are not the same thing.
 

verminstar

Banned
The problem is there's no gameplay involved. All it's done is added additional system/station trips to planetary scan missions. That's not gameplay, that's tedium.
If there was a way to avoid the trespass through some kind of silent running, or sneaking in by staying out of line-of-site of skimmers, then i'd be all for the bounty. Because then there's a reward for success and a punishment for failure.
As it stands now, they might as well just slap the bounty on you for accepting the mission. :rolleyes:

Id be cool with that actually and heres why...the planetary scan missions are so easy, a 5 year old could do them. the only real skills needed are the ability to land on a planet, then drive to the base which has a 50\50 chance of having no defense at all...

On average, these missions pay out between 2.5m and 3.1m which is a nice amount fer doing absolutely naff all...couple bounties thrown in is a very small price to pay and I can still stack several at a time without so much as a single worry line on my brow.

Planetary scan missions aside, C and P is a lot bigger than just one mission...I think people are just concentrating on a few edge cases like this one and ignoring the main bulk of what has changed.

Its supposed to be annoying and its supposed to slow crime sprees down...personally I think its working as intended if the salt is anything to go by ^
 
Bah, the FAQ is wrong!

  • Pilots Federation bounties are issued for illegal PVP crimes. They are valid in all non-anarchy systems.

Pilots Federation bounties were dropped in 3.0.

C'mon Frontier - it's a simple system, but it doesn't help when you publish out-of-date information!
 
I am totally fine with bounties for trespass.

I don't like the fact that there is no such game mechanic to avoid the bounty and "cheat" the system somehow.
I hate all mission types that makes you 100% "guilty" if you accept them, I just don't do them as they are by default not worth it considering the reward.
 
As I have said in the past, FD prides itself in being “clever”. In so many areas of the game this has created content so ambiguous it causes negative ripples. They also like to implement complex elements with a sense of figuring out how it works is part of the game as an intended mechanism.

Gets real old real fast. And I agree C&P is terrible. I had to come here to figure out what I was doing wrong and only after 2.5 mil spent on a 400 credit bounty.
 
Id be cool with that actually and heres why...the planetary scan missions are so easy, a 5 year old could do them. the only real skills needed are the ability to land on a planet, then drive to the base which has a 50\50 chance of having no defense at all...

On average, these missions pay out between 2.5m and 3.1m which is a nice amount fer doing absolutely naff all...couple bounties thrown in is a very small price to pay and I can still stack several at a time without so much as a single worry line on my brow.

Planetary scan missions aside, C and P is a lot bigger than just one mission...I think people are just concentrating on a few edge cases like this one and ignoring the main bulk of what has changed.

Its supposed to be annoying and its supposed to slow crime sprees down...personally I think its working as intended if the salt is anything to go by ^
I was just using that as an example, as that one in particular irks me.
But in general, my issue is that they've implemented this whole C&P system, without any reward system. There's no good reason to do these crimes. Sure some people like RP'ing the criminal, but you could do that just the same before this update.
I wish there was some criminal career path with an actual risk/reward system. As it stands now, it feels like there's minimal risk little reward for being a criminal. Just added tedium.

I don't like the fact that there is no such game mechanic to avoid the bounty and "cheat" the system somehow.
I hate all mission types that makes you 100% "guilty" if you accept them
my sentiments exactly
 
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As I have said in the past, FD prides itself in being “clever”.
Doesn't help that they were actively challenged by players who were "clever" in finding ways to make others' experience miserable. More liberal applications of shadowbans may have helped to make a more liberal system viable, but this is a hell players built. Be proud of it.

I hate all mission types that makes you 100% "guilty" if you accept them, I just don't do them as they are by default not worth it considering the reward.
They make you guilty somewhere, in some cases because you're murdering people. If the system serves to make you question that activity, more power to the system :p (And in cases when you are not murdering people you can just pay off the bounties, in an upcoming update even at a security contact.)
 
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So C&P are so screwed theyve had this VERY unhelpful guide out, and NOBODY gets it, STILL. Hell, I still dont understand 25% of it.
As of right now, its doing more harm than good, and just plain and simply needs to be done away with.
They tried, they failed. Back to the proverbial drawing board.
I sure as havent spent 4yrs playing this game and spent at least $200 in cosmetics to help support them, just so they could screw it up to the point where nobody plays anymore .

I strongly disagree.
Manuals and guides for big complicated games are perfectly fine.

But...

In these modern times I think it should be possible to convey relevant information directly within the game itself. One should not ever have to go to an external webpage.
There could be a ship log page, not unlike the well designed Powerplay pages, directly accessible from the HUD.
In this ship log one might find a page that lists all fines and bounties with the relevant systems.
One should be able to select the system directly from that page and have a route plotted to that system automatically.
And there could also be a button that opens a page that tell you what it means when you have a fine or bounty and what you might do about it.

It is really surprising to me that Fdev did not already implement a similar design as the good looking Powerplay pages for other areas of the game, like the Engineers and now also Crime and punishment.
 
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I understand it, but it's annoying at best and stupidly nonsensical at worst. The whole patch was a let down in the end so I've stopped playing for now. I agree with the OP, the art of good game design is making a complex system easy to pick up and hard to master. There is no reason that one can't have something that is, on the face of it, simple yet actually very nuanced and intricate upon closer inspection. People arguing for C&P just because MUHCONSEQUENSHES are the same sort of people who think that restricting the number of fire groups to 2 somehow adds an important element of skill to the game. It's just a shoddy attempt at introducing complexity at the expense of useability.
 
Since the rules of the game has changed and we may need to adapt or playstyle it makes sense they made a manual. Not everyone is up to speed with the patch notes

cheerz
DZ

If people need to read patch notes to understand the systems within a game, the game design has failed. The systems should be evident and explain themselves within the game.

Once again, this isnt 1984. Bout time someone at fdev figure that out.

Well I always thought...good, hefty guide/manual meant a good hefty game!

That was true. In the 90's.

Now, it just indicates a complete failure on the part of the game to disclose how it works.
 
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