What would we do without the Engineers?

Jex =TE=

Banned
So everyone is busy having fun to upgrade their ships so they can access all the content, right? No, you're not because Eng's aren't required at all for the content (maybe TG's) so what ED boils down to right now is nothing more than a game where you increase the stats on your ship - that isn't a game.
 
I'm pretty confident, given the levels of grind FDev seem to be able to achieve, that they would have no issues in finding new exciting grind mechanics.

Maybe creating a real docking queue where you are unable to dock until your set turn comes around, while at the same time upping the NPC generation at ports by about 2000%?
 
People complain about the engineers but without them what else is there to do? Without the grind its an empty universe.

Personally, I am grateful for the engineers. If it werent for the engineers when ever i feel like banging my head against the wall, and thankfully that happens rarely, i can just fire up ED and save the drywall repair and medical bills.

Seriously tho, i am grateful for the engineers, because of them i have discovered several great games i might not otherwise have gotten to play.

So i repeat my question, what would you do in ED if there were no engineers? The game is the grind and the grind is the game.

If FD suddenly took the Engineers away (plus all their mods), meh, continue playing as I play now simply because I really didn't do much Engineering at all. What I might do is dip my toe back in Open, only to see all the salty tears as so many PvP'ers suddenly realise they will now have to go back on relying on skill not their meta-ships to survive :D
 
So everyone is busy having fun to upgrade their ships so they can access all the content, right? No, you're not because Eng's aren't required at all for the content (maybe TG's) so what ED boils down to right now is nothing more than a game where you increase the stats on your ship - that isn't a game.

No it isn't. Of course it can be if you want it to be. That is entirely up to you. But that sounds boring to me.
 
You're missing out on a 55 ly Diamondback Explorer and a 60 ly Anaconda...to each their own.<snicker>




That was what kept me away from them....having to grind out RNG mats....for rolls that were so RNG that you could actually roll worse higher level items than lower level items....once they got rid of the latter, the former didn't bother me.

For some reason, it would seem that there is a lot of competion as to how far one can get their ships range extended. I find it quite ironic how one feels they need any and or all their ships jump ranges to be more than the average distance between system in the bubble when though I don't have access to the exact figures, I'd concur that the overwhelming vast majority of players never leave the bubble and if so, not very far nor very long. It takes appoximate 40 seconds from dropping into a system to dropping into the next system. Regardless of how big the systems are. One uses the same amount of fuel regardless of the jump range, so if jumping a hundred lys with a range of 60 per jump, one will still utilize the same amount of fuel as on whom only has a 30 ly range. But get there in two vs 4 jumps thus save a whopping 80 seconds.

I've now got my Explorer conda fsd engineered, which comes in handy for exploring the vast void outside the bubble more expediously. Inside the bubble, one generally will find that a 22 to 25 ly jump is more than sufficent.

Having a slightly longer range available on small fighters allows them if nessasary to get out of dodge by selecting available system that may be to far with out the extra range available. BUT if one is not mindfull of their fuel, on occasion, may find them selves in a worse stiuation. And thus the reason and purpose of the "Fuel Rats".

Though one can improve their distance in jumping, one cannot impove their fuel usage. A ton of fuel only allows one to go a certain distance, it doesn't matter if one jumps limit is 15 or 30. The fuel needed to jump once or twice to get to the system 30 ly's will be the same.

Installing additional tanks, only increase fuel availablity, it does not increase jump range per jump. Thus if one has the room, adding fuel tanks can make one go just as far, slighly slower as one whom has double the jump range.

I play for several hours when I play, and if I'm staying in the bubble. Where as the majority of mission take place. Haveing a ship with a jump range of more than 22 to 25 isn't needed. The few seconds longer it takes is of no consequence, when one plays in the bubble for hours vs the distances one wishes to accomplish per hour of play when going outside the bubble. Doing long range exploring.

I find it ironic how one will spends a considerable amount of time aquiring the materials required, then engineerng particual mods for extending range and then never leave the bubble. But will not spend a few minutes learning how to utilize nutron stars which would give one considerable more distance without engineering.

Though I understand how doing both will dramatically help the long range explorer, it doesn't do squat for one whom spends their overwhelming vast majority of their time in the bubble. Yes, it's a grind, and grinding is the game. But there comes a point where as what's the point.
 

Jex =TE=

Banned
I'm pretty confident, given the levels of grind FDev seem to be able to achieve, that they would have no issues in finding new exciting grind mechanics.

Maybe creating a real docking queue where you are unable to dock until your set turn comes around, while at the same time upping the NPC generation at ports by about 2000%?

We could just shoot something 18 times to get the docking doors to open?

No it isn't. Of course it can be if you want it to be. That is entirely up to you. But that sounds boring to me.

And much of the rest of the game sounds boring to everyone else but the game doesn't revolve one persons opinion on how others should play their games.
 
And much of the rest of the game sounds boring to everyone else but the game doesn't revolve one persons opinion on how others should play their games.

No it sounds boring to some people not everyone else. I find the stuff I do is great fun, but I am sure others will not think so. Each to their own. You seem to find every aspect of the game boring. Not an issue, doesn't bother me, but I see no reason why you feel the need to repeat it milions (this could be a slight exageration) of times. It isn't going to make the game any less boring for you by doing that.

We all know what you think, what is the purpose of continually repeating it.
 
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I find it quite ironic how one feels they need any and or all their ships jump ranges to be more than the average distance between system in the bubble
/QUOTE]

Not being able to make 50% of the jumps between systems in the bubble would be an issue, I think.
When I want to be somewhere to do something, I want to get there as fast as possible. Else it seems like grind and frustration.
I take your overall point, in a sense engineering has become something of a 'drug' and an end in itself, but we also need to be careful not to descend to the lowest common-denominator. Jump ranges have otherwise stayed the same since the game launched.
 
People complain about the engineers but without them what else is there to do?

Urm ... take an un-engineered AspX and visit any of the 400 billion systems ?

And, yes, I've complained about the engineers ... tried it once and hated it.
I might take another look sometime, but IMHO there's plenty left to see and do :)
 
Been playing casually for the last year, and having fun with my gameplay style. Starting to move up enough that I am doing the engineering now. The fun part for me is doing things that I wouldn't normally bother with. On a trip now to start the farseer meta alloys. Well behind the times, but for someone happy with the local space I'm looking forward to trying some new stuff. Engineering is good for that at least ;force me to get out of my happy bubble
 
People complain about the engineers but without them what else is there to do? Without the grind its an empty universe.

Personally, I am grateful for the engineers. If it werent for the engineers when ever i feel like banging my head against the wall, and thankfully that happens rarely, i can just fire up ED and save the drywall repair and medical bills.

Seriously tho, i am grateful for the engineers, because of them i have discovered several great games i might not otherwise have gotten to play.

So i repeat my question, what would you do in ED if there were no engineers? The game is the grind and the grind is the game.

Whine a little less about engineers...
 
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