You're missing out on a 55 ly Diamondback Explorer and a 60 ly Anaconda...to each their own.<snicker>
That was what kept me away from them....having to grind out RNG mats....for rolls that were so RNG that you could actually roll worse higher level items than lower level items....once they got rid of the latter, the former didn't bother me.
For some reason, it would seem that there is a lot of competion as to how far one can get their ships range extended. I find it quite ironic how one feels they need any and or all their ships jump ranges to be more than the average distance between system in the bubble when though I don't have access to the exact figures, I'd concur that the overwhelming vast majority of players never leave the bubble and if so, not very far nor very long. It takes appoximate 40 seconds from dropping into a system to dropping into the next system. Regardless of how big the systems are. One uses the same amount of fuel regardless of the jump range, so if jumping a hundred lys with a range of 60 per jump, one will still utilize the same amount of fuel as on whom only has a 30 ly range. But get there in two vs 4 jumps thus save a whopping 80 seconds.
I've now got my Explorer conda fsd engineered, which comes in handy for exploring the vast void outside the bubble more expediously. Inside the bubble, one generally will find that a 22 to 25 ly jump is more than sufficent.
Having a slightly longer range available on small fighters allows them if nessasary to get out of dodge by selecting available system that may be to far with out the extra range available. BUT if one is not mindfull of their fuel, on occasion, may find them selves in a worse stiuation. And thus the reason and purpose of the "Fuel Rats".
Though one can improve their distance in jumping, one cannot impove their fuel usage. A ton of fuel only allows one to go a certain distance, it doesn't matter if one jumps limit is 15 or 30. The fuel needed to jump once or twice to get to the system 30 ly's will be the same.
Installing additional tanks, only increase fuel availablity, it does not increase jump range per jump. Thus if one has the room, adding fuel tanks can make one go just as far, slighly slower as one whom has double the jump range.
I play for several hours when I play, and if I'm staying in the bubble. Where as the majority of mission take place. Haveing a ship with a jump range of more than 22 to 25 isn't needed. The few seconds longer it takes is of no consequence, when one plays in the bubble for hours vs the distances one wishes to accomplish per hour of play when going outside the bubble. Doing long range exploring.
I find it ironic how one will spends a considerable amount of time aquiring the materials required, then engineerng particual mods for extending range and then never leave the bubble. But will not spend a few minutes learning how to utilize nutron stars which would give one considerable more distance without engineering.
Though I understand how doing both will dramatically help the long range explorer, it doesn't do squat for one whom spends their overwhelming vast majority of their time in the bubble. Yes, it's a grind, and grinding is the game. But there comes a point where as what's the point.