WHAT PART OF THIS DO YOU NOT UNDERSTAND. I want to use those tools too.
But I will not do something that I find boring and unenjoyable to get those tools it is that simple.
This is what I have been saying from the start and people can't seem to understand this for some reason.
Edited for accuracy -
I got my facts wrong in the heat of the moments - Max called me out - I checked -
he was right I was wrong.
I agree the games are for entertainment, but I disagree that you should feel the need to be lead around with a carrot dangling in front of you to feel entertained.
Carrots are not the mechanic to "make you feel entertained", they are the lure to
lead you to the entertainment that makes you feel entertained - fundamentally different.
Carrots on sticks is how you tell a story - plot clues and twists lead to the next bit. In case you hadn't noticed every story ever told, since rock paintings on walls, via whatever medium was used - uses the same basic principle "a beginning" - "a middle" and "an end". And each section uses a "carrot" to lead you to the next bit, by the nose, revealing only just enough to make you want to continue. It's called "adding the element of suspense" and is a basic Storytelling #101 rule, and you've been happily engaging in that particular mechanic your entire life.
Even open world games like Morrowind or Eve Online still have a central story running through it's centre, a core that binds everything else together, something to add flavor to "why you are here". Technically even the first Elite had that, because it came with a novella "The Dark Wheel" (I still have mine) that set up who you were, and why you were there. It was the seed from which the imagination grew. But it was still a carrot.
Every game needs carrots - to give a player incentive to play.
Anytime you've looked at a game and thought "hey that looks like fun, I'll buy that" - it's a carrot.
You've been walking, swimming, running, crawling and flying (presumably) through life with a carrot in front of you since the day you were born - so has everyone else.
I digress.
ED is not a level/progression based game. Its all about choices. Your goals are your own, you decide what they are. You want the guardian modules, that is a choice you make.
Sort of - except that the guardian modules specifically are there to make your fight against Thargoid easier. Just like shoes (see my other post). I assume you have shoes yes? You might even have several pairs, and a coat or several coats - for different weather; and specific work attire, and play attire and sports attire, and swimming attire, and some form of transport, be it a bike, or a car or an aeroplane (in case you're Alaskan). You don't even NEED money, it just helps.
YOU don't NEED any of those things either.
They make for a better life experience - don't you agree?
They would like to use them, for thier own reasons, and are asking that the process to get them not be quite such a PITA - is that really too much to ask?
Do I want those modules. Yes. Do I need them to play any aspect of the the game. No.
Shoes, and the rest. (again).
I will not put myself through a whole heap of rubbish, boring grind and be unentertained to get something I don't need (and nobody needs them).
I will wait until they do something better.
How else can I say this to get you to understand my thinking on this.
Edited: new answer - you could try not to be so dismissive of the issue, and stop saying that people don't need it to play - technically you are correct, but the situation remains that the implementation sucks and that's why people are complaining about it.
Telling them "they don't need to put themselves through that" isn't helping the greater issue, which is to get the mechanic changed so it's less repetitive and dull.