Well there has to be some kind of consequence in game.
Sure, consequence is important. But the consequences should fit the nature of the action. Honest mistakes are punished by death and are often communicated far too late. While real acts of griefing go mostly unhindered.
Trespassing is a good example, it is a violation that nets you a fine. But passengers treat it like it's a crime, not a violation. Getting stuck in the mailslots or somewhere within the station is punishable by death, even though you may not always be able to prevent it.
Worst thing about this is the reputation system, do a 100 things right and you can barely scrape by with an allied status. Do 1 thing wrong and you're immediately dropped in status, with no regard for your previous actions.
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