Ship explosions look pretty bad

Looking at this made me think - Quake II had 3D explosions, but they looked rubbish because they were so low poly. People could make better looking explosions with sprites, so they continued to do so. In that Unreal demo the explosion was specifically only designed to be viewed from one angle, when they showed it from the side it looked *rubbish*. Sure, he did say they could take more layers to increase the side quality, but it would still be interpolated data. If the explosion radiated out from a central point would it be possible to rotate it to always face the player, but in that case what if you want an explosion pouring out from a specific component blowing? In a multiplayer environment does everyone see the same explosion from a different angle, or do they all see a 'personal' explosions facing them? Also that video might be a next gen gameplay but even if I go back and look at the features advertised from Unreal Engine 3 tech demos and then look at games made using it the tech demos of course look *much* nicer.

I've looked at a few Youtube videos of explosions in Unreal Engine 3, Cryengine 3, the Arma III engine plus a few others, and to be honest the explosions in all of those still look sprite based. Several semitransparent sprites layered and moving outwards towards the player, to give more of an illusion of depth, but still sprites. And in each case the players was standing still or at least not moving very fast relative to the explosion. I don't know how it would look if they moved suddenly round the explosion. Does it rotate too, to keep the sprite(s) facing them, or does it display the 'side/layers' of the sprites, or what? All options I can think of that aren't full 3D explosions would look pretty rubbish, but I am not a game engine programmer and if noone seems to be doing full 3D explosions yet I am assuming there is a valid reason for it.

The best I've ever seen are in Haegmonia Legions of Iron - a game that's over a decade old now.

They're a very clever combo of semi-transparent sprites over-laid on 3D particle effects and heavy use of debris in a mixture of 2D and 3D formats. Looks very good from every angle as you rotate the camera. It's not perfect, but it's really very convincing and you have to be looking hard to work out the trick.

Check it out here.
 
Well, his post was not very polite, but I sadly have to agree with him.

Just look at this Unreal Engine 4 video to see an awesome explosion effect.

https://www.youtube.com/watch?v=y47CY-qA_v8

Hmm, I agree the effect looks good in that context, but to me that looks like every other '50 gallons of kerosene' orange explosion Hollywood has produced in the last half century. That really *is* lazy - unless the thing going 'boom' is actually 50 gallons of kerosene.

Hopefully the devs won't go down that boring cliched route.
 
Guys, please, look at his previous post. If ED had the mother of all explosions, he prolly would have posted they were too 3d and had to be more 4d.

Talking about EXXPLOOOSIONNNSS, anyone around here who played borderlands 2?
 
They look almost like underwater explosions, in that the pieces are sort of compressed or stopped from flying far apart like you would expect in a vacuum. However I think the sound effects are quite good.
 
Yeah, the explosions are pretty awful, its also a disgrace that they advertised 400 billion star systems and theres less than 60. This game is lacking a serious amount of polish. It feels unfinished to me...



Oh wait... it is unfinished.

If you go to a distress signal and find a stranded cobra alone and not showing on radar, blow it up and you can get a taste of a more polished damage model and explosions.
 
They look almost like underwater explosions, in that the pieces are sort of compressed or stopped from flying far apart like you would expect in a vacuum. However I think the sound effects are quite good.

complains about the explosions not looking realistic in a vacuum then compliments the sound that shouldn't be audible in a vacuum - Classic! :D
 
I like the explosions. Perhaps the big ships could explode with more oomph, yes, but the normal ships, those are perfect.
 
They shoud be bigger .... But then, ALL explosions shoud be bigger

Like ***** ..... Bigger !!! Louder ... And more of them ... Gratuitous
 

Squicker

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Very lazy, 2D fire and no particle effects.

Just completely outdated and primitive looking explosions.

Most of the graphics are uninspired at the moment. But I believe this is simply because they are placeholders for the real thing. It's quite normal that the visuals in a beta are lacklustre, with the finished items only being available around release time.
 
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