Sitting in a USS in open : Can you be seen ?

verminstar

Banned
Ah thanks, perfect answer.

Reason being I am sat in a USS waiting for Notoriety to fade whilst I do some real work.

Head into an empty anarchy with a full tank of fuel, aim at nothing in particular then go make tea and biccys and chill the rest of the day. Might help jamming a key down so the game doesnt just disconnect ye if it thinks yer in front of the screen.

Its not good gameplay in the slightest, its an absolute joke...but one has to find ways around it nonetheless. Mining in the srv doesnt count either...I found that out the hard way ^
 
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That's the theory of real space - I don't believe that holds true for Elite though... Perhaps one to try?

Although I do know a commander who super-cruised to a near neighborouring star and that "quasi worked" - that is, the star and planets were physically there, but not being drawn on the screen. I guess ED only loads the drawable objects for a system when jumping out of Hyperspace, and has no mechanism to reload if you just travel the long way.

What Ian is saying is you don't, in theory at least, need to follow somebody's wake to meet them in normal space as the game does its dynamic instancing thing even in normal space. You could drop at just the right place and the game would instance you with them . Although considering the lack of points of reference and the fact the lowest speed in supercruise is 30km/s, you'd need a lot of time and effort to manage it even if you knew the player was there in normal space. You could also slowboat there in normal with enough patience and life support (assuming the player isn't sitting in the sphere of influence of a planet orbitting a good few km/s wrt its parent while you're stuck outside that SOI flying at your ship's max speed of a few hundred m/s).

The whole slowboating into a different system is something else, in that each system is its own room and the game wont load content (stars, planets, NPCs, players etc) pertaining to a different system on the fly. It only does if you're hyperspacing there.
 
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I don't confuse. I simply demonstrate that there is at least one case of "the long way round" sort of working.

Sorry, still don't get what this demonstrates, maybe on a very metaphorical level, but technically totally different things (system loading vs multiplayer instancing)?

game does its dynamic instancing thing even in normal space. You could drop at just the right place and the game would instance you with them
And until seen this proven I doubt this very much too, I'd assume multiplayer instancing is not constantly checked if you move close to any other player in the system, but that will only happen if waking out into the same meeting point (being it low wake signal, wing beacon or res site).
 
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Thats not how Elite Dangerous work.

Elite works with instanced dungeons.

Ian is entirely right. There was a video of a dev explaining how the dynamic instancing/matchmaking system works. The game will try to match you up with other players in the viccinity and merge your 'island' with others as you move around.
 
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Only in the convoluted and broken game world of elite is flying to the bottom of a canyon and going afk for hours on end "good info".

Frontier approved game play...

Indeed, the irony here is that parking at a station is meant to count as being in-game, that is stated in the FAQ.

https://support.frontier.co.uk/kb/faq.php?id=423

What is Notoriety?


  • When you commit a murder your Notoriety is increased by one unit up to a maximum of ten.
  • Notoriety is applied to your commander, not your ship.
  • The higher your Notoriety, the higher the bounty on your head.
  • If you murder another player (i.e. not an NPC) the higher your Notoriety, the lower their rebuy cost.
  • If your Notoriety becomes too high you will attract the attention of the ATR.
  • Notoriety decreases one unit every two hours of play when obeying the law and resets entirely when you respawn in a Detention Centre.
  • Notoriety does decay while docked, however it will not update in your statistics until you undock and jump to supercruise.
unfortunately, this doesn't work and numerous tickets have been opened...

https://forums.frontier.co.uk/showthread.php/415771-Notoriety-does-not-decay-as-described

See post #5 for response.

https://forums.frontier.co.uk/showt...as-described?p=6536645&viewfull=1#post6536645

This may get fixed... But it may be low priority.
 
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Head into an empty anarchy with a full tank of fuel, aim at nothing in particular then go make tea and biccys and chill the rest of the day. Might help jamming a key down so the game doesnt just disconnect ye if it thinks yer in front of the screen.

Its not good gameplay in the slightest, its an absolute joke...but one has to find ways around it nonetheless. Mining in the srv doesnt count either...I found that out the hard way ^

Interesting, I didn't know that being in the SRV doesn't count ie your notoriety doesn't decrease... How long were you in your SRV before giving up on this approach?
 
For Notoriety to decay, I'd recommend parking the Ship in a deep (>1.5km) and tight Canyon on a Planet surface, preferably on a higher G Planet.

Couldn't you land at a high security planetary base, within the no fire zone, but not on a pad also?
 
Bout 4 hours...someone suggested thats by design and tbh, I can actually believe that ^

Thanks for replying Verminster, I'd rep you again but it won't let me. So virtual rep instead. :p 4hrs in a SRV must have been dull. Did you break rocks or just sit admiring the stars?
 
Also if you exit hyper cruise in random space do you then become a signal source yourself?, should do really.
 
I just put my head under the duvet. Problem solved.

There are keyboards and mice under your duvet? Kinky, but if it works for you! Go for it! :p

Btw, are they the wireless kind? How do you connect them to your pc? Are you a touch typist or do you have a lamp down there too? Oh, and a fresh air supply? Do you have doughnuts with jam in the middle? I don't like the round ones with a hole. If yes, maybe I could come join you? :D
 
"Only in the convoluted and broken game world of elite is flying to the bottom of a canyon and going afk for hours on end "good info".

Frontier approved game play... "

this is pretty much what most criminals do IRL, hide away till the heat is gone. Again, the simulation nature of this game
 
If you want to avoid being followed. Low wake. High to a new system. If you drop from FSD and than high wake before they drop in on you. They won't see your high wake then they drop on the low wake.
 
"Only in the convoluted and broken game world of elite is flying to the bottom of a canyon and going afk for hours on end "good info".

Frontier approved game play... "

this is pretty much what most criminals do IRL, hide away till the heat is gone. Again, the simulation nature of this game

Ummm. Will I enjoy a good level of simulation in a game, this is a 'game', which is meant to be fun... Perhaps this particular element is a tad over baked!? You should be able to continue to play the game, not stuck at the bottom of a deep hole on some distant planet just waiting for some notoriety points to decay... That just isn't engaging game play to me. That's just making your game suck imho. I know it's supposed to be a deterrent of antisocial game play, but it's more than a little draconian, especially if you only killed an NPC. To me this has gone from one extreme (practically nothing) to the opposite extreme (severe sanctions) in one jump! A middle ground is needed I feel that doesn't require you to take such ridiculous measures. Notoriety should decay while you are in dock, in an SRV or landed on a planet surface.

But I bet the people who wanted transfer delays and stupidly high transfer costs will be very happy with this... *rolls eyes*
 
"Only in the convoluted and broken game world of elite is flying to the bottom of a canyon and going afk for hours on end "good info".

Frontier approved game play... "

this is pretty much what most criminals do IRL, hide away till the heat is gone. Again, the simulation nature of this game

And the lazy nature of gamers. After all, rather than complaining one can hide in a canyon one could also just play the game instead. :p
 
You don't need a USS. Just drop out of supercruise and have your own private instance if noone enters for whatever long it takes for the low wake to disappear.

i was wondering just this, but i don't really know if uss behave differently.

apart from that, if op just drops and keeps flying in normal space, even if the low wake held and the instancing magic somehow put him together with another player, odds of getting in contact are purely theoretical, but negligible.
 

Deleted member 38366

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Bout 4 hours...someone suggested thats by design and tbh, I can actually believe that ^

Oh, interesting... I guess that was a more obvious way to safely ride out Notoriety that got denied by the mechanics then.
 
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