Source: https://www.frontier.co.uk/careers or https://i.imgur.com/nsYJ5vy.png
In the Principal Animation Systems Programmer position you can see it being described:
There are some positions that are meant specifically for Elite, like the Principal Network Programmer, but most of them are flexible between all their games.
In the Principal Animation Systems Programmer position you can see it being described:
Frontier is looking for a Principal Animation Systems Programmer to take a leading role in the development of an upcoming AAA title. You will work with programmers, animators and technical artists to take our in-house animation technology to a new level, and help us to stay at the forefront of visual quality in games. This is a very high profile franchise, which enjoys a global fanbase, and you can expect to be involved from the ground up in making a title that everyone will be talking about when the time comes. You will need to bring both player and non-player characters to life in a large and varied environment, and to do this you will have the exciting remit to explore a range of technologies, including current and next generation systems for procedural and physically driven animation, and leverage those that are most appropriate.
There are some positions that are meant specifically for Elite, like the Principal Network Programmer, but most of them are flexible between all their games.