To put it short:
There is an exclusive for Open game mode type of enemy: hollow red triangle.
And there is no incentive to deal with it other than fun involved.
Being hollow red triangle is a personal and valid choice, which benefits anyone who likes some adrenaline in them. Traders included.
So simply trying to remove them would severely contradict that "blaze your own path" idea.
Efficiency over fun mentality is prevalent in ED community.
The example would be any data on the number of visits to the systems where all published exploits took place.
The fact that all risks and hardships do not pay you anything but fun in this game while returning negatives in progress/time values, is true for all types of activity in ED.
And Open mode being void of incentives to play in it is the instance of that fact.
This cannot be called a good game design.
Switching to Solo everytime you are in disadvantage became a "performance meta".
Which takes too much fun from the game completely unnecessary.
There is a lot of people who do not like the risk. But then, there is a lot of people who like risks instead.
And there is a lot of people who hate boredom and waging rebuy over nothing equally. Which are hurt the most here.
Risks by themselves have entertaining value. Or no one would play poker.
Poker without wages have no risks.
Wages without potential gains are, in turn, simply stupid.
So, I belive, some additional direct incentives, in form of additional income exclusive to Open, should be present.
This can be done in form of additional flag in settings, which would be switchable once per week and would require to be up to some technical standarts; which would trigger increased returns.
While it can be viewed as unnatural, you have to counter unnatural stuff, which is efficiency increase by choice of game mode, with another piece of unnatural stuff.
I am working on suggestions currently, involving the technical part, which causes no difficulties and does not increase the load on the servers by amounts worth mentioning.
Almost ready, but still I would like to have more data and opinions. Please, feel free to share them.
So far it looks like an additional option, sort of Open+ layer for Open. I had thought out only trader Open expirience so far.
In addition, I am not a "salt miner". I am hunting salt miners.
There is an exclusive for Open game mode type of enemy: hollow red triangle.
And there is no incentive to deal with it other than fun involved.
Being hollow red triangle is a personal and valid choice, which benefits anyone who likes some adrenaline in them. Traders included.
So simply trying to remove them would severely contradict that "blaze your own path" idea.
Efficiency over fun mentality is prevalent in ED community.
The example would be any data on the number of visits to the systems where all published exploits took place.
The fact that all risks and hardships do not pay you anything but fun in this game while returning negatives in progress/time values, is true for all types of activity in ED.
And Open mode being void of incentives to play in it is the instance of that fact.
This cannot be called a good game design.
Switching to Solo everytime you are in disadvantage became a "performance meta".
Which takes too much fun from the game completely unnecessary.
There is a lot of people who do not like the risk. But then, there is a lot of people who like risks instead.
And there is a lot of people who hate boredom and waging rebuy over nothing equally. Which are hurt the most here.
Risks by themselves have entertaining value. Or no one would play poker.
Poker without wages have no risks.
Wages without potential gains are, in turn, simply stupid.
So, I belive, some additional direct incentives, in form of additional income exclusive to Open, should be present.
This can be done in form of additional flag in settings, which would be switchable once per week and would require to be up to some technical standarts; which would trigger increased returns.
While it can be viewed as unnatural, you have to counter unnatural stuff, which is efficiency increase by choice of game mode, with another piece of unnatural stuff.
I am working on suggestions currently, involving the technical part, which causes no difficulties and does not increase the load on the servers by amounts worth mentioning.
Almost ready, but still I would like to have more data and opinions. Please, feel free to share them.
So far it looks like an additional option, sort of Open+ layer for Open. I had thought out only trader Open expirience so far.
- Block functionality disabled.
- Arbitrary layer of PvP criminal activity on the galaxy map, with higher threat yelding higher reward (up to 300%). Those levels should not decrease too fast.
- Moderate increase for selling rare goods to stations which have rare goods of their own, multiplicative or additive with layer of pirate activity.
- If turned off, it would reduce rebuys from PvP causes into nothing. But, I feel some sort of karma system is needed. Also, additional no-PvP flag can be added.
In addition, I am not a "salt miner". I am hunting salt miners.
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