New Rift use - WOW !!!

My setup :
I play only sitting down games(so don't need to be mobile for OR)
1080 ti
gen 3 i7 3770k so about 4 years old
Pre OR : Using max settings in ED and my 4K monitor I get about 30-60 fps with 30-40% CPU and 40-90% GPU, depending on location

More questions for the VR vets :D
1) Somewhere I read "3rd camera on ceiling" ??? How many cameras does my stock OR have ? what is a 3rd camera for ?
2) An on screen small mirror window opens when in ED, should I shut it down to get better FPS in OR ?
3) Do I need a 3rd sensor ? or another camera ? any other accessories ?
4) Essential OR software I should be using ?
5) SLI working or not in OR ?

ty :)

1. 3rd camera is for roomscale. If you are sitting you won't need it.
2. The onscreen mirror is needed. You cannot shut it down without shutting down the game.
3. I only have one sensor which works perfectly fine. No noeed for three.
4. Not sure, I just use the OR software.
5. SLI not working in VR currently for most games (think there is one that it is enabled for).

Hope that help. :)
 
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It's quite a game changer for Elite, especially the scale, and dare one say it the immersion... :) Congratulations and have fun.

I'll echo what others have said, and say you'll be fine with two sensors. That is what I use.

I don't think closing the onscreen window will make much, if any difference. I use a 1080, and get 90 fps in space, and ASW drops me to 45 fps in stations and on planets. I cannot say that I notice it at all. My graphics settings in the game predominantly High and Ultra with SS at X1.0 and HMD Q X1.5.

Regarding other software, you might want to take a look at the Dash software which will let you open other windows from your PC within your cockpit, for example a web browser with INARA open. To use it seamlessly you will need to fire up ED from the Oculus software, although you can pin windows even if you run ED from the launcher. To be honest, I used it a few times, but haven't found it that useful and rarely use it now.

VoiceAttack, if you don't already use it is pretty useful when playing in VR.

Welcome to the ED VR world. I think I've used the monitor twice since I got my rift, the best part of a year ago, and one of those times was to sell exploration data... :)
 
Use pixel density setting in oculus debug software instead(in the same exe folder) gives better image quality. and use 2.0.

Honestly, don't. 2.0 SS is overkill and will force you into ASW (reprojected 45FPS to 90FPS) and while Kiario seems happy with that and the graphical bugs it introduces but it really is not good advice to follow. Oculus themselves state that anything over 1.5 is not perceivable so you'll only be wasting frames by doing such a thing.
 
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Thanks once again to all of you :)

SLI - bah humbug !!! Been SLI user for ever now(12 years or more) , but the bright side is I don't need to get another 1080 ti ;)
ASW - oooh that sounds nice(just read up on it)
HMS & SS - I will start with SS 1.0 and HMD 1.5 and experiment :)
DASH - Ahhhhh, so it's the right most icon inside the OR software thingy ! Will read up on it :)
 
Honestly, don't. 2.0 SS is overkill and will force you into ASW (reprojected 45FPS to 90FPS) and while Kiario seems happy with that and the graphical bugs it introduces it really is not good advice to follow. Oculus themselves state that anything over 1.5 is not perceivable so you'll only be wasting frames by doing such a thing.

Didn't really help when steamvr changed their supersampling numbers so the current steam SS setting of 2.0x compares to an oculus or in game hmd-q setting of 1.4x.
 
Honestly, don't. 2.0 SS is overkill and will force you into ASW (reprojected 45FPS to 90FPS) and while Kiario seems happy with that and the graphical bugs it introduces it really is not good advice to follow. Oculus themselves state that anything over 1.5 is not perceivable so you'll only be wasting frames by doing such a thing.

Hi,

There is a difference between 1.5 and 2.0 helps to get that extra punch of clarity. I have zero issues, except the hud line distortion issues with ASW so yeah :)
But you need a 1080TI otherwise its not smooth with all on ultra except AO.
 
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Hi,

There is a difference between 1.5 and 2.0 helps to get that extra punch of clarity. I have zero issues, except the hud line distortion issues with ASW so yeah :)
But you need a 1080TI otherwise its not smooth with all on ultra except AO.

That is not zero issues and just one of the many tells of ASW being on. It is bad advice for anyone to run SS2.0 even on a 1080Ti. Sure you can live with the side effects and from what I understand you are happy doing so but that doesn't make it good advice.

Oculus state that any differences perceived with SS set above 1.5 is a placebo and I'm inclined to believe them - not just on their word but based on what I have seen myself.

Didn't really help when steamvr changed their supersampling numbers so the current steam SS setting of 2.0x compares to an oculus or in game hmd-q setting of 1.4x.

Yeah thats a whole confusing mess... no idea why they changed the values either!
 
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It does make some sense.
An SS of 1.4142 is exactly twice as many pixels to render than at 1. So the new steamvr number is more closely representing the amount of processing needed.

Again. No matter the resolution you render at it will be downsxaled again to match the native resolution of the panels.

So the only real benefit from it is the anti aliasing effect and the sharpening from the down scaling, which honestly is unnatural and the moire artefacting from forcing two grids of variable density and this is something I find utterly abhorrent.

Also Elite in my opinion suffers from an added delay when SS is applied in any form, even at 1.25 and I still get 90fps there is an infinitesimal delay to the experience and this also feels utterly wrong.

So since I find the benefits of SS to barely exist at the cost of a large drop in fps I don't bother.

I have turned up SMAA, Shadows and FX instead.
Especielly shadows has a clear benefit to my immersion.

In the end it is vastly subjective and you simply must experiment on your own.
 
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Currently giving alec turner's settings a go here , with the exception of HMD of 1.5, needs more testing for my rig.
GPU 77% CPU 50% , docked in open at shinrarta. Hence not intensive but also not flying in space with practically no load. If I find the load is too much in other situations, I will turn down HMD to 1.25.

Tray tool : Have switched ASW off permanently,for now :D

FOV : 0.25 GAMA : 0.25
(as in sliders around a 1/4 )

Glasses : WOW, so uncomfortable and fogging up :( Took them off and I can still see really well in OR. Who would have known OR has eye correction properties :D

OR Software : Seems glitchy if you mess with settings in-game. Did a few reloads of ED during setting changes.

Long way to go before I can feel comfortable and venture out as before(which was Monitor+HOTAS+Mouse)

Still love it :)
 
Currently giving alec turner's settings a go here , with the exception of HMD of 1.5, needs more testing for my rig.
GPU 77% CPU 50% , docked in open at shinrarta. Hence not intensive but also not flying in space with practically no load. If I find the load is too much in other situations, I will turn down HMD to 1.25.

Tray tool : Have switched ASW off permanently,for now :D

FOV : 0.25 GAMA : 0.25
(as in sliders around a 1/4 )

Glasses : WOW, so uncomfortable and fogging up :( Took them off and I can still see really well in OR. Who would have known OR has eye correction properties :D

OR Software : Seems glitchy if you mess with settings in-game. Did a few reloads of ED during setting changes.

Long way to go before I can feel comfortable and venture out as before(which was Monitor+HOTAS+Mouse)

Still love it :)

IF you are long sighted then the OR will can be okay. I am short sighted, then I have to use glasses which is not the most pleasent experience.
 
IF you are long sighted then the OR will can be okay. I am short sighted, then I have to use glasses which is not the most pleasent experience.

This is right, as the rift has a focusing distance of (I think) around 4 meters...

I started using the rift without glasses, which I need for distance, but it was very blurry. Ended up using an old pair of glasses that fit inside the HMD, and as you say, it was far from comfortable and very prone to fogging.

Ended up buying a pair of prescription lenses from widmovr, and I can really recommend them. They fit inside the rift, they never seem to fog up, and they give me crystal clear vision. :)
 
That is not zero issues and just one of the many tells of ASW being on. It is bad advice for anyone to run SS2.0 even on a 1080Ti. Sure you can live with the side effects and from what I understand you are happy doing so but that doesn't make it good advice.

Oculus state that any differences perceived with SS set above 1.5 is a placebo and I'm inclined to believe them - not just on their word but based on what I have seen myself.



Yeah thats a whole confusing mess... no idea why they changed the values either!

Line distortion is the only negative effect i noticed and i tested between the setups.
Does not matter what. Oculus states really ;) there is is clear improvement from 1.5 to 2.0. Mostly noticable in the anti aliasing being much better in 2.0.

I thought no harm to OP if he is just testing settings then he can make his own conclusions. All the best Sir.
 
Welcome to the club. Good isn't it. Too good some might say.... ;)

Oh and I recommend the oculus in ear phones. Can be had foen£25 on Amazon and add to the immersion immensely as they block out all other sound and actually sound way better then stock phones.
An oculus CEO actually compared then to 900 doller phones!
 
The Oculus Tray Tool is very useful for setting different pixel density overrides for different games (assuming it's not in game), and for power management of your USB ports if you have any problems with those. The last I checked the audio switcher still doesn't work, but it was useful for a while. I mainly need this program to shut off ASW, which I hate, because my keyboard doesn't have a numpad so I can't use the hot keys. :rolleyes:

It's a shame that SLI isn't supported in VR and I hope it is remedied because I'm not sure a single card will be able to push enough pixels for future high res VR.

And as someone recommended, Voice Attack is extremely useful unless you are a savant at using your keyboard blindfolded, but you'd still need to take your hands off the HOTAS to use the keyboard. The macros are nice too.

You only need one sensor for the HMD. They added a second for Touch and standing and moving around a bit. A third is for a larger play area.

Finally, I do see a noticeable improvement by using an HMD quality of 1.25 to 1.5, and I don't think it is wishful thinking. Rather than turning down HMD quality, I'd look to reducing other graphics settings if you are having FPS issues. That assumes you can also see a difference. After a while getting used to it, I don't think you will miss your 4k monitor at all.

Enjoy VR. I only play ED in VR now - even when out exploring and traveling long distances (I used to switch to monitor for that).

PS. Get a small desk fan to reduce fogging and possible nausea.
 
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Wear your Rift vas loose as possible, The biggest mistake is having the side straps tight.
Oh and play in your shorts - it gets hot.
Apart from that it is the best VR experience you can have whilst sat down. It is not possible to describe how good it is to people who have not tried it
 
This is right, as the rift has a focusing distance of (I think) around 4 meters...

I started using the rift without glasses, which I need for distance, but it was very blurry. Ended up using an old pair of glasses that fit inside the HMD, and as you say, it was far from comfortable and very prone to fogging.

Ended up buying a pair of prescription lenses from widmovr, and I can really recommend them. They fit inside the rift, they never seem to fog up, and they give me crystal clear vision. :)

I have a small desk fan that blows in face that reduces fogging.
 
My setup :
I play only sitting down games(so don't need to be mobile for OR)
1080 ti
gen 3 i7 3770k so about 4 years old
Pre OR : Using max settings in ED and my 4K monitor I get about 30-60 fps with 30-40% CPU and 40-90% GPU, depending on location

More questions for the VR vets :D
1) Somewhere I read "3rd camera on ceiling" ??? How many cameras does my stock OR have ? what is a 3rd camera for ?
2) An on screen small mirror window opens when in ED, should I shut it down to get better FPS in OR ?
3) Do I need a 3rd sensor ? or another camera ? any other accessories ?
4) Essential OR software I should be using ?
5) SLI working or not in OR ?

ty :)

I think other people here have your answers covered, but as a new VR user you must try 'Apollo 11 vr experience'. You can get it from Steam or the Oculus store. You will absoullty love it I reckon :D

Edit: do it as a sit back experience the first time.
 
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Thanks for all the help. Fogging is a pain so I am trying some of your suggestions, heating lenses seems to work.
Bumpy SRV ride on the other hand :x:([down] (I guess I will have to train myself slowly for this one as I love the SRV)

Finally, SLI.
Shame, I know FD have many other problems to solve first,but would have loved to be able to go 90fps stutter free and everything maxed.
Next year's project for me,as I find it fun, was a quad card SLI rig + water, which I might still do. Currently waiting for the 1180ti and a MBoard that does X16 on all 4 channels but I guess the limitations(currently I see X16 for 3 channels and X8 for the fourth) are CPU related ? (CPU lanes)
 
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