What would atmospheric entry look like?

I saw a neat clip of an anaconda (edit) corvette entering a planet'ss atmosphere and wondered, what would that look like in Elite: Dangerous? What would be the mechanics in game?



Well, we couldn't orbital glide inside the atmosphere. I suspect that would cause havoc with the planets weather system, among other disturbances.

Perhaps we would orbital glide to just above the atmosphere reentry point. One hundred kilometers sounds about right. The space shuttle used to reenter the earth's atmosphere at 28,157.5 (17,500 mph; mach 22). Even though it's 3304, I don't think any spacecraft in the Elite: Dangerous universe can withstand that about of stress and friction on the hull.

Remember Thor's ship when it got overrun by the replicators on "Stargate SG1"? Thor told them that the ship needed the shields to renter the atmosphere or it would breakup like anything else. The shields in Elite: Dangerous would buckle under that much heat energy, and the ship would fry itself.

Let's say the ship enters the atmosphere at 1200 m/s. It could glide down to 10k altitude. That would take 75 seconds. The shields can withstand those stresses, but you have to navigate a corridor of least resistance to minimize the stress on the spacecraft. Remember "Aliens 2"? If you leave the corridor the ship might suffer serious structural damage, and if you're small enough, disintegrate; no more ship. And oh yeah, you have to have your shields modified for atmospheric landings to withstand the heat.

Yes, I know I watch too many movies and SciFy shows, but I think this idea might be a neat mechanic. What do you think?

Well heat should not be that much of a problem for our ships, since we are already scooping hydrogen fuel out of stars coronas..
 
This thread is an interesting read.

That gif in the OP is quite dramatic. I think the ships we currently have would be able to handle an atmospheric reentry relatively well :

- The amount of fuel we carry on board allows us to actively slow the ship down, while current reentry technology usually relies on friction and trajectory management to slow the ship. We have so much delta-V on tap, we can probably burn retrograde (or use the retro thrusters) for hours without running out.

- Our ships are able to approach quite close to stars, and sustain the heat for a few seconds even when approaching too close, thanks to our active radiators. Currently shields don't do anything for that, the hull materials and the radiators do everything.
So reentry temperatures of 3000 Kelvins for an Earth-like should be manageable, especially with the help of our thrusters, minimizing the amount of time enduring that level of heat.

- In atmosphere flight would also be fine, since we can already fly around planets with several Gs of gravity just fine. The presence of air would probably make the ships more sluggish, but nothing major.

For these reasons, I think the glide and approach mechanic currently ingame would work fine. I like the idea of having to follow an ideal trajectory, or maintaining a specific angle of attack to avoid overheating.


edit : due to real life events, it took me ~ 45min to post this, so everything is ninja'd multiple times
 
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The gif in the OP is attempt to transpose ED ship into our "modern" RL spaceship re-entry.
Which makes no sense, since ED ships have insane amount of delta-V and can keep engine running to counteract gravity for huge amount of times.
They could just kill their orbital speed and (relatively) slow hover down to surface. Actually they don't actually have "proper" orbital speed (to stay in orbit) in first place.

Unlike RL spaceship which must have massive orbital speed just to stay in orbit - simply because it does not have luxury of hovering via engine and almost all the time essentially in freefall.
 
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The gif in the OP is attempt to transpose ED ship into our "modern" RL spaceship re-entry.
Which makes no sense, since ED ships have insane amount of delta-V and can keep engine running to counteract gravity for huge amount of times.
They could just kill their orbital speed and (relatively) slow hover down to surface. Actually they don't actually have "proper" orbital speed (to stay in orbit) in first place.

Unlike RL spaceship which must have massive orbital speed just to stay in orbit - simply because it does not have luxury of hovering via engine and almost all the time essentially in freefall.

It's also the same with lift off. They could lift off and fly up at a sedate 4-5 mph and get into space that way. Would take a while though.
 
Our ships don't have any problems hanging out in the corona of a blue giant to scoop up some hydrogen, so entering an athmosphere should be nothing to worry about.
 
It's also the same with lift off. They could lift off and fly up at a sedate 4-5 mph and get into space that way. Would take a while though.
Atmosphere is relatively thin - and in Elite ships could hyperjump from within atmosphere (at least if you consider Frontier/FFE canon).
To travel ~100-200km they could just fly at their "normal" in-space speed, maybe a bit faster. I believe this still is nowhere close proper orbital speeds which are approaching 10km/sec. More like airplane speeds - and airplanes don't tend to create plasma fireball around them ;)
Though I fully expect ED will ignore that fact and will make a "pretty-looking" fireball just for the sake of it. Because its a "space-sim" /s
 
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Knowing FDEV, I suspect there will be absolutely no difference, just the sky will be coloured and there might even be clouds.

A cinder block with a ricer wing is legit. I think 1200+ ton ship with vertical aerodynamics of a coffee table should have no problem getting safely to and from an atmos planet surface. :D

Aerodynamics of a coffee table... ROFL!
Best description of the T10 to date!
 
With no shields and a burst open canopy, lol.
To be fair, ships have very good cooling systems, to be able to dissipate many MW of heat :)
Just turn your broken canopy away from the star, you'd be fine (with only minor radiation sickness/sunburn which probably easy cure by future medicine ;) )
 
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Real world physics is all very well, but as we’re all aware, this is a game....
How can they make this challenging? Do they need to? FDev have plenty of handwavium in the stores, as we know...

I think that it’d be great to have to concentrate and follow a varying path or something like the interdiction mini game but with actual difficulty, with factors like your hull lines, atmospheric conditions and hull weight etc. making a difference.

So, as with other stuff, you have to trade off the ability to land safely.

Maybe stabilty modules would would be available to buy etc....


I’ve a little teensy hope that the paid for expansion coming this year could have a bit of atmosphere about it.... complimented by the 3.? Exploration update....

Just a teensy one...

like really really small.
 
Even if it would be cool that atmospheric entry requires skill, don't forget that our ships don't have control surfaces. The thrusters will still do all the work. So logically, we could enter backwards and it shouldn't affect the stability in any way. If our ships were built like "space-planes" with flaps and all the other control surfaces of a modern day airplane, staling would be an issue.

Also, I think FD will oversimplify the re-entry mechanics since too many people are not even able to dock without the use of a docking computer...

Edit: Ninja'd by Max x)

Hmm, can't agree regarding the control surfaces, many ships have, if though vestigial. And, when I look at the sips designs themselves, many also look like to designed as buoyancy bodies - I don't know whether this is the correct word (not native english speaker) - in german it is "Auftriebskörper". That means the ships shape itself works for some part as a control surface and therefore gives buoyancy.
 
Knowing FDEV, I suspect there will be absolutely no difference, just the sky will be coloured and there might even be clouds.



Aerodynamics of a coffee table... ROFL!
Best description of the T10 to date!

I'm a fan of the T-10, but Bartizan's coffee table description does make me laugh :D
 
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