Modes Confirmed - All Modes are not Equal

(my comments from elsewhere on this)

Honestly, I have no problem with them having carriers for groups only. It just make logical sense.

BUT

They should really have something else to make up for it as well for the solo player. An asteroid base for example (of the kind often mentioned in the forums, basically a personalised garage). That's something that's been whispered about as a possibility for ages now, and this would work perfectly here.

Basically most people who want a carrier want a "base" - well, it's only fair that a true carrier intended to carry a squadron of ships be incredibly expensive and hard to maintain, and one person owning one makes about as much sense as one person owning an aircraft carrier today. That said, a person CAN own their own airplane and their own airfield or hanger on an airfield.

Asteroid bases are often referred to for a number of reasons (it dates back to the Rock Hermits referred to in the old 84 edition), but it also makes sense. An asteroid base would be affordable to a single player, could be used to store their ships and modules, could be customizable as well (since they talk about carriers being upgradable).

Game wise, it would make sense to have it an asteroid instead of on a planet due to instancing issues and potential griefing - if you've got a base in an asteroid belt and only you can see the signal beacon, there's no way someone can randomly find it, so you don't even have to have it "exist" other than in your game. But if it's on a planet anyone with the right coordinates should be able to find you and would complain because either a) your base isn't there unless you are or b) people will inevitably find ways to grief people's bases. So asteroids are best.

Now personally I think this is the perfect compromise between single player and group content. A solo player is only essentially being denied the ability to jump from system to system. But chances are they only want this as a garage anyway. Their carrier ship is for going from system to system after all, and providing support to large numbers of players.
I think even those who participate in Squadrons who are sporting carriers wouldn't mind a little asteroid base for themselves.
 
Actually, the best summary of the proposal was written up by Vasious:


Asteroid Base:

  • Placed in an asteroid belt cluster, Planetary ring
    Orbit around any uninhabited plant?
  • Is a POI the Owner can see but no one else can
  • Target-able by selecting "Base" under beacon options in the function panel
  • With Wing Beacon, wing members can visit Base but cannot dock c.f Fleet carriers non squadron members can visit but not dock
  • Asteroid that has one Large Pad -> All any Lone wolf would need
  • Upgrades, whichever they might be, would be visually represented with existing assets attached to external surface of the asteroid.
The Inflatable habitats seen at surface bases
Storage Silos​
Radio Telescopes form surface bases (often the ones with relay in their name, cannot find an example at the moment)​
Aerials from surface sites​
Hydroponics from certain engineers' workshops​
Smelters and refineries from certain engineers' workshops​

  • Costs, upkeep and upgrade costs and options to be considered once we know more for Fleet carriers.

Aim, to provide the Lone Wolf Cmdr similar but distinct Asset option to a fleet carrier, whilst, in theory, reusing as many existing GUI and assets etc.

I think even those who participate in Squadrons who are sporting carriers wouldn't mind a little asteroid base for themselves.

No doubt. I will probably join a squadron, but definitely would like an asteroid base to call home. My aim here is to point out the usefulness of it to keep people who prefer not to play in groups from feeling left completely out,
 
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verminstar

Banned
Why do Solo players care so much about PvP in Open?

Reads thread title, reads the op, read JBs comment above...hahahahahaha

The op is clearly but hurt over something...its sorta obvious truth be told and JB? Thats the definition of a bittersweet irony considering how this thread started in the first place.

I detect the faint whiff of hypocracy and desperation here...funny how that works out hmm?
 

Robert Maynard

Volunteer Moderator
It does not affect me, but doesn't that unfairly burden solo console players?
Playing solo does not require PS+/Xbox live, whereas PG does to my knowledge.

Indeed - those without premium platform access - if it is the case that Carriers won't appear in Solo - which is far from certain at this stage.
 
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Everyone, apart from console players without premium platform access and those who have already created a Private Group that has other members.

Have I missed out anyone?



So, in other words, "not everyone"...

That's the single point of contention, and you seem to be dancing around it.
There's no need for that.
 
Fair enough - for the sake of simple accuracy. Not everyone. How many can't is anyone's guess.

Thank you.
It was clearly a false statement.

Just to hammer the point home, a year of PS+ costs more than the game, by a wide margin.
I'm sure Sony and MS could tell you exactly how many, if they cared to look, with no guessing required.
 
I can make a private group. And form a squadron. And make myself Grand Visor of the Potato People. And buy a carier called The Freedom Fries.

Together we'll rule the galaxy.
 
Crikey Powder, posts like this from you and similar from Algo and others really does emphasise the gigantic amount of backside pain you suffer by choosing to play Elite Dangerous, hope your respective GP's get that easing cream for ya soon.

:D

What makes me laugh about both of them is that they seem to spend all their time on the forum alternately crying about and mocking a bunch of players who couldn't care less about them. That's the problem with egotists; they can't derive their satisfaction simply from what they do, it comes from feeling that other people must be jealous of them for being so awesome which is why we see the constant stream of trolling and self-aggrandising nonsense.

Personally I'm pleased that FDev are putting some work into supporting multi-player/social gameplay, even though it doesn't affect me directly, because its long overdue and anybody who bought this game on the basis of it being an MMO has been short-changed so far in terms of how the game caters for that gameplay. That's because I'm not a selfish baby who derives pleasure from knowing someone else has been denied something, even if them having it won't affect me at all.
 
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I think I'd wait and see exactly what carriers can do before I get all excited about them being excluded from any particular play style... ;)

And for the record, they aren't being excluded from any specific mode, they are being gated (it seems for technical reasons) behind a specific number of players in a squadron, presumably to limit how many can be in game.

Let's hope that FD manage to make carriers compelling enough resources to warrant the hinted at effort it's going to take (and have to take if they are to be successful locking them behind a specific number of players) to actually buy and more importantly use the thing.

In another thread, someone wrote this (my emphasis):

The reason I've been pretty vocal is that after 2.5 years of running a large player group with 0 features or tools in-game beyond 4-person wings, a completely underwhelming multi-crew and wing missions that offer no extra actual gameplay, I do not want potential MP gameplay watered down to make it accessible to solo players that choose not to play with other people.

I'm sure everybody is hoping that carriers won't be another underwhelming attempt at trying to persuade players to play in a way they don't wish to. No winners there... :)
 

Deleted member 110222

D
And now FD are considering OPEN ONLY POWERPLAY.

Add your support!
 
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