The OP is a really good idea.
The bit I don't agree on, is independent players not influencing the BGS purely because they decide they don't want to align themselves with any particular faction.
If an independent can't influence any of the BGS; what real purpose would that pilot have for playing? I'm independent, I want to trade.. but I know my trade, apart from making me credits, doesn't do anything else. Doesn't affect supply and demand, doesn't affect the economy, I can't contribute to a variety of tasks if any of those tasks influence the BGS.
Could you clarify this a bit, please?
I would say that being an independent player would still allow the cmdr to join a player faction, this would mean that they would be flagged as an enemy of an opposing player faction that controls a terrority. ill leave a final comment in regards to power play.
I support this Idea [yesnod]
A couple of questions.
What happens to the Federation ships you own, if you choose Empire and vice versa.
What happens with your Federation Rank if you choose Empire and vice versa.
if you are aligned to empire, you receive some sort of empire ship bonus, if you wanted to then join the federation you enter into a period of not being able to affect the BGS, not being aligned to any faction you lose all ship bonuses, your rank that you attained from your chosen faction is frozen and as such are unable to receive any faction missions that are associated with that faction rank. if you was to say choose being a fed but was still aligned to a player faction with empire space you would only be safe to travel within the player faction controlled systems. yeah sound complicated.
Federation/alliance/Independents are not on an all out war everywhere, so why should their ships be attackable in each other's territory? What kind of security force should allow foreign vessel warfare to take place in their system?
Im thinking that with the Thargoids play a major role in this. think babylon5 were an alien power started to influence major powers, having every super power becoming suspicions of another super power for being under the control of an alien entity would make everyone trigger happy to those not under their banner.
There's a lot of details missing here though, like exactly how the law enforcement works, and is effective enough, without being just annoying and restrictive.
I feel that a security system needs to be put in place. maybe a system security ranking from 1 to 5. 5 meaning absolute death while 1 being the system that is currently in place.
OP forgot one point that he is doing as ir has to be accurate :
- selling goodies with Mobius logo to cashcow(of course, multiple logos are existing). In order to pay server maintenance of course...
After the suggestions are interesting.
there is no server
maintenance its all hosted by frontier.
!
OK we have someone who put up cash to make mugs pins and keyrings. he doesn't make any profit from these at all. I personally do not see a single penny from any merchandise. some people have made accounts with merchandise stores to sell their own designs of the mobius logo. they probably make 2 pence per sale if people are interested in their design. again I have never made or received a single penny from anything that others have come up with, while we have 50k members probably less than 0.01% are interested in mobius merchandise, don't forget all the other groups out there that have their own little merchandise accounts. if you want im sure I could link to a few pvp groups that also sell their logos on mugs and tshirts. so basically no one makes any money just like all the other groups that have their logos on mugs and stuff.
side note , I also do not have any donate button on any media outlet for our group unlike some youtube/twitch channels. if someone wanted to donate cash to our community they will find that are unable to.
As long as Open has PvP any any way shape or form I will not go there, if the Mobius PvE group ceases to be a viable option I will be in Solo or if too much of the content is taken away from me playing some other game.
I have no use for PvP or the excesses it brings with it. This is not about the risk of being blown up by a random player, it's about not wanting to deal with certain types of players I really really don't need in my entertainment.
Oh, and just to make sure: I will hold on to my money until I'm satisfied I don't end up with half a game because of some players feeling I have no right to the other half.
I understand, like myself I have zero interest in pvp, but there are many players that don't play in open because there is pretty much zero security, I would hope that if a player committed a crime that they could pay off a wanted status easily and quickly as long as it was a low level violation.
Had to read the OP twice to take it in.
Doubt Mobius players will move wholesale across to open and the new system would require some unravelling and a raft of rules that may melt some brains, but overall I liked the ideas. When do we start?
..oh, just curious Mobius and I may have misunderstood some of the details, but what happens with the players in open that already have gained allied rep with a power? Presumably they loose this if they jump ship and go Independent? If so does this have any knock of effects? (e.g. from memory some engineers have rep requirements for powers, though not as high as allied).
I also doubt that everyone would jump ship, keep in mind that most play in pve because they don't like the idea of being attacked without reason.
in regards to engineers this is one of those little details that frontier would need to look into, but I would assume that engineers would ignore what faction you belonged to as long has you had some rank with a faction in the first place..
Mobius, I do like your suggestions as a discussion starter, but I'd prefer to see what FDs plans for a better integration between the BGS and powerplay does. Powerplay already allows cmdrs to choose a side or opt-out in open and if/when the PP/C&P bugs are ironed out will allow territorial PvP within open.
read final comments.
ATM I enjoy playing in a Mobius group; I find it much more immersive than Open.
I think the OP suggestion is good and if it were implemented I'd be willing to give Open a serious new tryout.
there would be thousands of players with the same opinion, change a few things to protect those who are not interested in pvp
OP.
I sincerely hope FDEV take note. Also implementing your ideas will open up new game play to many players as it adds purpose to their chosen roles within the game.
Playing a bounty hunter, smuggler, pirate or police role becomes more meaningful, adding immersion which is sadly waning at the moment.
im thinking the same. giving a player the option to have protection of the local police while at the same time able to either bounty hunt for the kill or pirate others( as long as they do not kill their victim) makes piracy and bounty hunting a legitimate role. killing a player that does not have a bounty would get the local security attention and as such would make the aggressor lose any cargo gained by the local police killing them and making htem wanted in all systems, there are so many possibility's for piracy by not killing a player and bounty hunting would also become a real legitimate profession.
Hey Op, do you have anyway of measuring active players in the group, or it it just the headline number? Many folk may be members who no longer play there ( i know a few of these ) so not sure 50k can be active members.
sure 50K is a headline, around 47k are members of the pc community the others are console members, obviously 50k are not logged in at any one time just like the 3 million that play in open. even the likes of eve online only have around 25k players logged in at any one time and elite dangerous has nothing like the numbers they have.
Nice ideas - you would convince a few to accept open, but most still would not move.
The mindset, attitudes and goals of a PvE player are completely different to that of PvP - there is no common ground - that is the problem. It is why the better games segregate players (zones, instances, servers, shards, etc) or cater to one play-style over the other.
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your right, there will always cmdrs that want to avoid other players, reasons being lag form them or others, not wanting any pvp or just wanting to play the game with their own rules. that aint going to change, im just coming up with a few ideas to get a few more into open.
have you been watching my videos mate ?
link please.
I see a lot of 1% hull Eagles, flying in front of ships coming.
yeah! their are still idiots that get a kick from this, I would hope that frontier would address this, if a player is outside a station without shields or low hull they have a 1 minute slot to move away from the station or dock otherwise station security would not intervein, accidents happens, ive got a few ideas on how to combat his but would require players to align themselves to a faction.
So we're going to war with the major alliances. Isn't this just another version of PowerPlay on a larger global scale? PvPers finally get their war game. No thanks as I like to be Empire one day and Federation another. Solo play is not going to go away.
things need to change to get people into open I would say be one or the other not both.
This is terrible. I know you Mobius boys have a ton of rules and whatnot, keep them in your PG. If you don’t want me to kill you, stay out of Open. Just like always.... I can’t bring my PVP to your PG, so keep this carebear bull out of my Open.

thanks.
there is always some numpty, I take it you're a players that is just out for the lulzs, my suggests would give you a good reason to kill for your lulz and to not be a dic about how you play

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This issue grinds with me. Indeed, it was ramifications from this current approach that made me join Mobius!
The issue rather a lot of the galaxy is anarchy., and rather a lot of exploration/community based destinations are in those areas. This results in a lot of CMDRs (often in exploration vessels) being in an area, where, worse still gankers can gank without any negative outcome.
?
I would say that any newly discovered alien site regardless of its location would be guarded by a high security NPC system to protect all players.
Further suggestions
the current powerplay system be disbanded with either all or some features that are curranty part of powerplay be implemented into player factions. only after a player faction reaches a certain size that minor trade/ ships or weapon benefits be offered for purchase within A controlling faction terrortory at a reduced price for affiliated faction players.
by removing the current powerplay system would make way for the future squadron update, player factions would now be able to deploy faction drop ships into player controlled terrority or global faction terrority thus leading to a lagers global faction warefare. this would mean that a player faction that is under an fed influence could enter empire space to gain terrority and visa versa.
obviously frontier would need to keep some sort of control as to how this pans outs for narrative reasons.
players factions after reaching a certain size are able to offer a vote to the global faction, this would allow players factions to change what global benefits a global faction offers to those who align themselves to.
players are given the option to aligning themselves to a global faction as well as to a player faction.
by removing powerplay with its in fighting it will now move to a larger scale giving empire fed and alliance a real reason to expand boarders.
if you think that this could not happen then I say that because of the thargoid threat that every global faction is under the impression that every other global faction is under the influence of the aliens and that the global factions believe that by becoming the dominant faction will they truly defeat the alien threat that has taken control of the other factions.
I have read every post and I have given rep to those posts that I was unable to answer, not all but most.