Mobius suggests how to get 50,000 players back into Open

But, again putting gameplay FIRST, we're 3-4 years into the game, and ganking is still taking place pointlessly/cynically at exploration locations. What does this add to the game?

Secondly, it DOES make total gameplay sense? How is it beyond the reach of the law? You ship happily broadcasts it was destroyed by CMDR X? Why would it not make sense for CMDR X to then still be penalised/held accountable. eg: Notoriety goes up, and ATR can respond (obviously no local security).

The game reason why this does not happen in true Anarchy systems? Because they are activily blocking security communications so in effect everyone is flying with "Report Crimes Off".


By simply changing no-government/no-population systems to some other security state, other than "Anarchy", and therefore applying C&P in them to me is a positive step to making OPEN more logical to me! It makes sense from a gameplay point of view (penalise ganking), and is totally explainable from a game universe point of view.


Note: This would not change NPC behaviour at all!

I agree with you to a certain extent, I'd have no problem with a Pilots Federation megaship and ATR response turning up at the latest Galnet hotspot to protect the horde of players who arrive in the first few days.

For general exploration though, it would kill the feeling of isolation if I'm out on the galactic fringe and I know that there's a fleet of ATR ships ready to appear if I happen to be attacked by another cmdr. Also, if I get ganked out there (a) the ATR revenge doesn't help me, I've still lost my 6 months exploration data or whatever, and (b) the guy or gal who attacked me actually went through the trouble of flying all the way out there - I'd never do that just to shoot unarmed explorers, but I don't a problem with it being an option.

If law, justice and accountability for your actions beyond the frontier were to be a thing, this is what I'd rather see:
  1. If you're destroyed while carrying exploration data, you drop a black box that you can then fly out to retrieve, FD store one black box location per cmdr. Perhaps also drop a black box for the murder hobo to pick up.
  2. Fetch back Pilots Federation bounties to be issued against murderers in unpopulated space.

Having an ATR response 20k or 60k from the bubble isn't logical at all to me, but I do agree that having something at the latest Galnet news hot spot would make sense. :)
 
That greifer giving you hassle, is totally reliant on thier ship or are either reliant on an aimbot (yes, i know about that from some of the stuff ive heard, those who use it are a disgrace).

Have you watched the YouTube channels or streams of some of the more infamous so called griefers? - they're good pilots! They don't need aimbots or other hacks.
 
I agree with you to a certain extent, I'd have no problem with a Pilots Federation megaship and ATR response turning up at the latest Galnet hotspot to protect the horde of players who arrive in the first few days.
Well, that's the primarly goal! So good :)

For general exploration though, it would kill the feeling of isolation if I'm out on the galactic fringe and I know that there's a fleet of ATR ships ready to appear if I happen to be attacked by another cmdr. Also, if I get ganked out there (a) the ATR revenge doesn't help me, I've still lost my 6 months exploration data or whatever, and (b) the guy or gal who attacked me actually went through the trouble of flying all the way out there - I'd never do that just to shoot unarmed explorers, but I don't a problem with it being an option.

If law, justice and accountability for your actions beyond the frontier were to be a thing, this is what I'd rather see:
  1. If you're destroyed while carrying exploration data, you drop a black box that you can then fly out to retrieve, FD store one black box location per cmdr. Perhaps also drop a black box for the murder hobo to pick up.
  2. Fetch back Pilots Federation bounties to be issued against murderers in unpopulated space.

Having an ATR response 20k or 60k from the bubble isn't logical at all to me, but I do agree that having something at the latest Galnet news hot spot would make sense. :)
Well, let's first of all remember the suggestion is not to change NPCs. They would continue to appear/not appear as currently (within their range of menace).

As for the threat from another CMDR in the middle of no where, in truth this would remain unchanged? ie: If we were in system 10,000 from no where, and I decided to blow you to pieces:-
  • This would do nothing but affect my notoriety.
  • There would be no system security response.
  • ATR would only turn up - if I understand current mechanics correctly - if I've already got a high Notoriety. Which surely makes sense as surely they're actively tracking me down given my psychotic antics?

Problem?

The goal is to rein in psychotic ganking at a new busy exploration find location. I'd suggest the proposal achieves this with only a tiny change to the game. And the change is even in keeping with in-game explanations.

ps: I plan on raising a dedicated post/proposal for this with a more defined explanantion :)
 
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I’m not the one that consistently lies about the size of their group to help make a point?
............

I don't know why you keep banging on about this. There is no room for contention really is there? The original Mobius group hit the max number of users, arrangements were made to split it into separate groups - how is this "lying"?

I think you would be better served by addressing the subject and not attempting to undermine a position by making allegations.
 
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Punishment for Murder / 5% of your current Gross Worth paid as compensation to the Resurected Commander. {You may appeal if it was "accidental" ED Decision on appeal is final, they may lower or reverse the fine)
 
Think we do need to make a transition into open more but of course changes will need to be made. Op covered really good ideas +1, but additionally if we’re making that transition, later on I think they should develop an offline mode since eventually the servers will shut down. This way people who loved the game can continue, and possibly add a import data from open so you can copy the current state of the galaxy,bgs, and player data for those that were playing up until the end but wanted to continue
 
Punishment for Murder / 5% of your current Gross Worth paid as compensation to the Resurected Commander. {You may appeal if it was "accidental" ED Decision on appeal is final, they may lower or reverse the fine)

Makes sense. Some countries weight speeding tickets by income. A $100 ticket against a lower or middle class person is significant. The same amount levied against a millionaire is inconsequential. Make that same millionaire pay $50,000 though? Suddenly they sit up, take notice, and consider not speeding.

Also starts to address the issue of people being too space-rich. Not much, but a little bit.
 
The OP is a really good idea.

The bit I don't agree on, is independent players not influencing the BGS purely because they decide they don't want to align themselves with any particular faction.
If an independent can't influence any of the BGS; what real purpose would that pilot have for playing? I'm independent, I want to trade.. but I know my trade, apart from making me credits, doesn't do anything else. Doesn't affect supply and demand, doesn't affect the economy, I can't contribute to a variety of tasks if any of those tasks influence the BGS.

Could you clarify this a bit, please?

I would say that being an independent player would still allow the cmdr to join a player faction, this would mean that they would be flagged as an enemy of an opposing player faction that controls a terrority. ill leave a final comment in regards to power play.

I support this Idea [yesnod]

A couple of questions.
What happens to the Federation ships you own, if you choose Empire and vice versa.
What happens with your Federation Rank if you choose Empire and vice versa.

if you are aligned to empire, you receive some sort of empire ship bonus, if you wanted to then join the federation you enter into a period of not being able to affect the BGS, not being aligned to any faction you lose all ship bonuses, your rank that you attained from your chosen faction is frozen and as such are unable to receive any faction missions that are associated with that faction rank. if you was to say choose being a fed but was still aligned to a player faction with empire space you would only be safe to travel within the player faction controlled systems. yeah sound complicated.

Federation/alliance/Independents are not on an all out war everywhere, so why should their ships be attackable in each other's territory? What kind of security force should allow foreign vessel warfare to take place in their system?

Im thinking that with the Thargoids play a major role in this. think babylon5 were an alien power started to influence major powers, having every super power becoming suspicions of another super power for being under the control of an alien entity would make everyone trigger happy to those not under their banner.

There's a lot of details missing here though, like exactly how the law enforcement works, and is effective enough, without being just annoying and restrictive.
I feel that a security system needs to be put in place. maybe a system security ranking from 1 to 5. 5 meaning absolute death while 1 being the system that is currently in place.

OP forgot one point that he is doing as ir has to be accurate :
- selling goodies with Mobius logo to cashcow(of course, multiple logos are existing). In order to pay server maintenance of course...

After the suggestions are interesting.
there is no server
maintenance its all hosted by frontier.
!
OK we have someone who put up cash to make mugs pins and keyrings. he doesn't make any profit from these at all. I personally do not see a single penny from any merchandise. some people have made accounts with merchandise stores to sell their own designs of the mobius logo. they probably make 2 pence per sale if people are interested in their design. again I have never made or received a single penny from anything that others have come up with, while we have 50k members probably less than 0.01% are interested in mobius merchandise, don't forget all the other groups out there that have their own little merchandise accounts. if you want im sure I could link to a few pvp groups that also sell their logos on mugs and tshirts. so basically no one makes any money just like all the other groups that have their logos on mugs and stuff.
side note , I also do not have any donate button on any media outlet for our group unlike some youtube/twitch channels. if someone wanted to donate cash to our community they will find that are unable to.

As long as Open has PvP any any way shape or form I will not go there, if the Mobius PvE group ceases to be a viable option I will be in Solo or if too much of the content is taken away from me playing some other game.

I have no use for PvP or the excesses it brings with it. This is not about the risk of being blown up by a random player, it's about not wanting to deal with certain types of players I really really don't need in my entertainment.
Oh, and just to make sure: I will hold on to my money until I'm satisfied I don't end up with half a game because of some players feeling I have no right to the other half.

I understand, like myself I have zero interest in pvp, but there are many players that don't play in open because there is pretty much zero security, I would hope that if a player committed a crime that they could pay off a wanted status easily and quickly as long as it was a low level violation.

Had to read the OP twice to take it in.

Doubt Mobius players will move wholesale across to open and the new system would require some unravelling and a raft of rules that may melt some brains, but overall I liked the ideas. When do we start? :)

..oh, just curious Mobius and I may have misunderstood some of the details, but what happens with the players in open that already have gained allied rep with a power? Presumably they loose this if they jump ship and go Independent? If so does this have any knock of effects? (e.g. from memory some engineers have rep requirements for powers, though not as high as allied).
I also doubt that everyone would jump ship, keep in mind that most play in pve because they don't like the idea of being attacked without reason.
in regards to engineers this is one of those little details that frontier would need to look into, but I would assume that engineers would ignore what faction you belonged to as long has you had some rank with a faction in the first place..

Mobius, I do like your suggestions as a discussion starter, but I'd prefer to see what FDs plans for a better integration between the BGS and powerplay does. Powerplay already allows cmdrs to choose a side or opt-out in open and if/when the PP/C&P bugs are ironed out will allow territorial PvP within open.
read final comments.

ATM I enjoy playing in a Mobius group; I find it much more immersive than Open.

I think the OP suggestion is good and if it were implemented I'd be willing to give Open a serious new tryout.
there would be thousands of players with the same opinion, change a few things to protect those who are not interested in pvp

OP.
I sincerely hope FDEV take note. Also implementing your ideas will open up new game play to many players as it adds purpose to their chosen roles within the game.

Playing a bounty hunter, smuggler, pirate or police role becomes more meaningful, adding immersion which is sadly waning at the moment.
im thinking the same. giving a player the option to have protection of the local police while at the same time able to either bounty hunt for the kill or pirate others( as long as they do not kill their victim) makes piracy and bounty hunting a legitimate role. killing a player that does not have a bounty would get the local security attention and as such would make the aggressor lose any cargo gained by the local police killing them and making htem wanted in all systems, there are so many possibility's for piracy by not killing a player and bounty hunting would also become a real legitimate profession.

Hey Op, do you have anyway of measuring active players in the group, or it it just the headline number? Many folk may be members who no longer play there ( i know a few of these ) so not sure 50k can be active members.
sure 50K is a headline, around 47k are members of the pc community the others are console members, obviously 50k are not logged in at any one time just like the 3 million that play in open. even the likes of eve online only have around 25k players logged in at any one time and elite dangerous has nothing like the numbers they have.

Nice ideas - you would convince a few to accept open, but most still would not move.

The mindset, attitudes and goals of a PvE player are completely different to that of PvP - there is no common ground - that is the problem. It is why the better games segregate players (zones, instances, servers, shards, etc) or cater to one play-style over the other.
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your right, there will always cmdrs that want to avoid other players, reasons being lag form them or others, not wanting any pvp or just wanting to play the game with their own rules. that aint going to change, im just coming up with a few ideas to get a few more into open.

have you been watching my videos mate ?
link please.

I see a lot of 1% hull Eagles, flying in front of ships coming. :eek:
yeah! their are still idiots that get a kick from this, I would hope that frontier would address this, if a player is outside a station without shields or low hull they have a 1 minute slot to move away from the station or dock otherwise station security would not intervein, accidents happens, ive got a few ideas on how to combat his but would require players to align themselves to a faction.


So we're going to war with the major alliances. Isn't this just another version of PowerPlay on a larger global scale? PvPers finally get their war game. No thanks as I like to be Empire one day and Federation another. Solo play is not going to go away.
things need to change to get people into open I would say be one or the other not both.

This is terrible. I know you Mobius boys have a ton of rules and whatnot, keep them in your PG. If you don’t want me to kill you, stay out of Open. Just like always.... I can’t bring my PVP to your PG, so keep this carebear bull out of my Open. ;) thanks.
there is always some numpty, I take it you're a players that is just out for the lulzs, my suggests would give you a good reason to kill for your lulz and to not be a dic about how you play ;).

This issue grinds with me. Indeed, it was ramifications from this current approach that made me join Mobius!

The issue rather a lot of the galaxy is anarchy., and rather a lot of exploration/community based destinations are in those areas. This results in a lot of CMDRs (often in exploration vessels) being in an area, where, worse still gankers can gank without any negative outcome.
?
I would say that any newly discovered alien site regardless of its location would be guarded by a high security NPC system to protect all players.

Further suggestions

the current powerplay system be disbanded with either all or some features that are curranty part of powerplay be implemented into player factions. only after a player faction reaches a certain size that minor trade/ ships or weapon benefits be offered for purchase within A controlling faction terrortory at a reduced price for affiliated faction players.
by removing the current powerplay system would make way for the future squadron update, player factions would now be able to deploy faction drop ships into player controlled terrority or global faction terrority thus leading to a lagers global faction warefare. this would mean that a player faction that is under an fed influence could enter empire space to gain terrority and visa versa.
obviously frontier would need to keep some sort of control as to how this pans outs for narrative reasons.


players factions after reaching a certain size are able to offer a vote to the global faction, this would allow players factions to change what global benefits a global faction offers to those who align themselves to.

players are given the option to aligning themselves to a global faction as well as to a player faction.

by removing powerplay with its in fighting it will now move to a larger scale giving empire fed and alliance a real reason to expand boarders.

if you think that this could not happen then I say that because of the thargoid threat that every global faction is under the impression that every other global faction is under the influence of the aliens and that the global factions believe that by becoming the dominant faction will they truly defeat the alien threat that has taken control of the other factions.


I have read every post and I have given rep to those posts that I was unable to answer, not all but most.
 
Mobious, you’re just trying to grow your own player base. If I wanted to join you I would apply, why not leave those of us who don’t mind playing solo alone and concentrate on your own Empire?
 
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things need to change to get people into open ............

..............

Why is there a need to get people into Open Play? Are you accepting / advocating that there is a need to get people into open or are you just saying that if F D want more people in open, then things need to change?

The nature of some people and the uber-powered weaponry from "The Engineers" (reducing victim's survival chances) means that Open will ALWAYS have the potential for some idiot to just kill for LULZ, no matter what penalty they might suffer.

To me, there is one prerequisite to make Open Play more acceptable - scrap Engineers - and that will never happen. So I stay out of Open near CGs and Engineers and never see other commanders most days.

Mobious, you’re just trying to grow your own player base. If I wanted to join you I would apply, why not leave those of us who don’t mind playing solo alone and concentrate on your own Empire?

That is just a facile misinterpretation of the whole thread. [down]
 
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I think OP is on the right track. Only one mode but two or three SEPARATE factions. I've always wondered how or why one can be both a King and an ADMIRIAL. When they are both in competition with one another. But then, having to choose up front when starting the game would require some offical description informing one of the differences and importance of choosing one side vs the other. Any and all would start as INDEPENDENTS, and then graduate to joining ONE of the TWO opposing factions. An alternative to swithching from one to another must also be available, but not in an instance. A cool down such as leaving one PP group to go to another as there is now only longer would work.

Right now, there's no difference between the FEDERAL and the IMPIRE and or Aliance except for the selection of a few ships issued by each. One can be all three, to me that's assinine. What's the point of having three when one can be a member of all three at the same exact time.

Basically, a newbie would start as an independent, and at some point make a deceision and official commit to one of the four available (FED, IMP, ALIANCE or stay INDEPENDET; Swithching from one to the other would be possible, but a price to be paid of time such as PP has now would have to transpire first. That would eliminte haveing a need for solo, thus eliminate any and all reasons and ability to CL and or board hop.
 
I read the whole thread, i'm not impressed nor persuaded. Just another slight of hand attempt to kill SOLO! Methinks the facile misinterpretation is yours Para Handy!
 
I read the whole thread, i'm not impressed nor persuaded. Just another slight of hand attempt to kill SOLO! Methinks the facile misinterpretation is yours Para Handy!

Don't misunderstand me. - I don't support the proposal or the Open-only PP thing either, as my posts will testify. What I was referring to was you suggesting that Mobius was "trying to grow your own player base" which is the exact opposite of the suggestion. Their suggestion proposes a method of enticing the members AWAY from the Mobius groups, not to increase membership. That is the misrepresentation to which I refer, perhaps misunderstanding would be a better word?

P.S. You do know what facile means? It is not an insult but is a description of not addressing the subject at hand - in this case totally missing the point.
 
Mobius, the group you created is a great thing, whenever I choose to log into thr Mobius PG, there are always other friendly commanders around and the group's so successful that you've kind of let FD off the hook about whether to ever provide an official PVE mode.

There's a couple of things I'm curious about though with the title of this thread.

Firstly do you have any idea at all how many of your 50k players spend most of their time in your group? I'm a Mobius member, but I spend the vast majority of my playtime in open. I've no interest in Solo mode though, so any time I don't feel like being in open I log into your PG.

Most of the people who I regularly play in open with are also Mobius members I believe.

So of the 50k, I do think quite a lot of the active players spend most of their time in open anyway.

And of the others, I'd imagine that many would never switch to open.

So how to think your views of how to "fix" open speak for many of the 50k?
 
Nothing in the Mobius rules says "people who may enjoy playing in Open may not join the Mobius group". There's no requirement that you have to do one or the other, only that while participating within the Mobius PvE Private Group you do not engage in PvP activities.

Open is PvP-by-default, so if you want PvP- you already have it. As to those who prefer only PvE you'll never see them go to Open because they know this already.

I'd personally prefer FD work to improve PGs by removing the player size limit and allowing the ability to enforce no PvP with a simple admin toggle. Then those who create PG's may decide for themselves, and the players can either choose to be there or not accordingly.

Then again, the way things are headed with this game, I wouldn't be completely surprised if their next move is to nix PG's and Solo completely. They seem hell-bent on mode feature exclusivity as a viable path, after all. DB's original vision of a "single-shared galaxy in conflict", and all that.
 
I play in the Mobius group because I have no interest in PvP full stop. Those suggestions in the OP do not completely negate the possibility of that, just temper it somewhat. Also I do not believe that those proposals will stop those cmdr's who get their kicks from ruining other people's day. They will simply carry on regardless of any consequences because that's how they get their fun. They're not trying to play the game properly, so any ingame consequences of a c&p system are relatively meaningless to those few bad apples. Also those proposals would mean that as a PvE player, I'd not be able to enjoy the game fully, such as aligning with a major power and having access to their faction specific ships. So in effect I'd be losing access to game content, of which there is already precious little.

About the only thing that would get me playing in a single open universe would be a PvP on/off flag with no penalties or handicaps for choosing to have the flag off. Another cmdr can't fire upon me and I can't fire upon them, and so all's fair and even.
 
So many pages... not reading all that...

Just want to comment on "independent"... I feel like this is what we have right now (outside powerplay).

The problem is that "high" security might as well be "no" security. The local police are not strong/fast enough to offer any sort of protection. For me, this is one reason why I stay in your private group (thanks for that!) If the space police pounced on any incoming wanted CMDR, then maybe, just maybe it could make a difference. Waiting to "defend" is too late. Pop! -> rebuy.

For PvP factions, we already have Power Play, and apparently FD intends to make it more PvP centered. This probably already mostly covers what was being talked about in the first post... or at least that's how it should be. But, the game needs much improvement to get there.
 
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