Killing people does not equal griefing.
Killing people does not make you a sociopath.
Killing people does not make you a bad person.
That is all.
I just had a thought. If we had more parties with Chaotic Evil members growing up, people wouldn't lose their minds at a PK and instead take an active approach to keeping their make believe personas alive.
....in a game...right?
Killing people does not equal griefing.
Killing people does not make you a sociopath.
Killing people does not make you a bad person.
That is all.
Killing people does not equal griefing.
Killing people does not make you a sociopath.
Killing people does not make you a bad person.
That is all.
"Why are we still arguing about open v solo, ganking, griefing, etc.?"
Thought I was about to read a more balanced overview of the state of the PvE vs PvP debate... turned out to be yet another biased post lecturing the PvP community. Yawn..
Sociopathy is a strong motivator, be it when deciding what and who other players are, or arguing about it on the forums.
All MMOs have them unfortunately.
I just had a thought. If we had more parties with Chaotic Evil members growing up, people wouldn't lose their minds at a PK and instead take an active approach to keeping their make believe personas alive.
....in a game...right?
The true test of character is how you act towards other people when you are free from constraints. A multi-player game is an excellent lab for seeing that. I can say and do whatever I want wihout breaking any laws! There are good people and evil people. In RL the evil people are often constrained by laws to appear good, but in a game like this their nature becomes clear.
To say "but it's only a game" is to deliberately overlook the fact that behind the pixillated spaceship is a real person, when actually that's the whole point.
A more RL example is a restaurant. If you want to know what someone is really like, watch how he/she treats waiters and waitresses. This is a particular situation where social pressure doesn't force me to be polite or kind, so I'm only polite to them if it's in my nature to be so.
Your premises are greatly flawed. Also you made me doublepost. ;____;
Firstly, from the years I spent in restaurant work, I personally would never be a jerk to those people because I know exactly what they go through to do that crappy thankless job; but plenty of otherwise good people can totally not understand why it's not cool to stuff all your napkins and garbage into the coffee cups or snap your fingers to get the server's attention. You don't require to be evil to be obtuse, and you've picked one of the most common scenarios that otherwise decent people misstep in on a daily basis. Also, not really relevant to gaming.
Second, and more on topic, a game has a set of rules, so there actually ARE constraints here. Breaking the rules is the problem, not whether someone is sad that the game went against them according to the rules. If you get shot down in a place where getting shot down is by the rules you have no grounds for complaint other than not liking it of itself. It sucks to lose or be set back, but without the risk and chance of setback there's not much actual game in the first place.
Let's look at checkers, which is a better example since it's actually a game. Your opponent gets kinged and multihops the entirety of your poorly-yet-conveniently-for-them placed pieces. You lose hard in a single move. Sucks to lose that hard, but it's not like they just stole your pieces off the board when you went to the bathroom. It happened entirely within the realm of the checkerboard and its ruleset. You don't get to curse at them, flip the table, stab them or otherwise commit harm to them because you got wiped according to the ruleset that was arranged and known before even playing.
You can ask my kid if you want; she's ten and understands that the stuff that happens in the game is different than how you act towards the actual players themselves. Then she'll shank you in the kidneys from behind, because she's good at stealth combat. It's one of the main differences between pretend and real; pretend killing hurts nothing but some overinvested ego.
Its a game, right.
But if player choice the chalange to shoot a trade ship, and he wins by destroying it, the tradeship pilot lost time. Not virtual time, real time.
If the trader wins by escaping, what did the shooter loose ?
Its a game, right.
But if player choice the chalange to shoot a trade ship, and he wins by destroying it, the tradeship pilot lost time. Not virtual time, real time.
If the trader wins by escaping, what did the shooter loose ?
Yeah...you're absolutly right. I'm a hell of a griefer. Right now I'm griefing earth-likes, somewhere 6kly outside the bubble.
Please don't take any offense, but the sheer amout of threads like these made me cynical and sarcastic regarding "nonconsensual" pvp.