They are proper size. Human minds fail to deal with sense of scale without any reference point.
Is it just me, or do you find it kinda weird that some people don't seem to understand that?
I don't know. People don't seem to question the connection between (visual) size and distance in this thread. I think, everybody gets this! You are perfectly right, Eagleboy, that having a reference point is key.
However, the fact stands that all the stars do appear to be quite similar sized in ED (due to the differently distanced drop-out points).
The refernece points granted by the game are somehow subtle: we have to look at the distance to the star and realize that we are so much further away than usual and the sun must be enormous. But thhis is a very "intellectual" experience and not very "visceral" and therefore emotional.
We also can experience the star's size when circumnavigating them in order to continue our voyage. A slowly creeping "next jump" target always manages to make me realize the sun's size. But again, this is not really "in the face" of the player, but somehow indirect.
All the (correct) explanations don't change it: There is no strong feeling of star-size in ED. And in the end, the feeling is all that matters in a game.
Instead of posting snarky videos and comments about size vs. distance, we could discuss how to deal with this.
If there is a solution at all. And honestly, I doubt it!
Placing the drop-out point at a constant distance to the star would lead to immense problems.
- Traveling times would increase tremendeously at large stars, as mentioned above. Increasing the SC speed would counter this. But as the travel time is a major aspect in our experience of size, this would actively counteract the goal of making stars feel bigger.
- As the star size does indeed vary largely, we would have to have a quite distant drop-out point in order to be able to travel to Beteigeuze and other giants. This would mean, on the other hand, that more "standard" stars would be mere tiny points at our arrival. This can't be the propper solution either.
So, unless somebody can come up with an idea that solves both issues, I am afraid we will have to deal with the visually equal stars and rely on the subtle hints the game already grants us.
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