You're looking at just one of the changes in a vacuum. Yes, ships that currently use their internals for non-defense modules will be harder to kill, since they'll now be able to fit a few defense modules without compromising their internal space. HOWEVER, with the removal of the ability to stuff defense modules in every free space of your ship, the top-end of defense will be significantly lowered. Additionally, the shifting of engineers from vertical progression to horizontal progression would further lower the ceiling. Net effect of defense? Raising the floor a little, but hugely lowering the ceiling such that the two are fairly close.Plenty of good ideas but I would rather see a reigning in of the defensive boosting of ships instead of making all ships harder to kill.
While I think the C&P system could benefit from increased nuance in notoriety, you're also looking at one change in a vacuum. It's entirely probable that such a bounty board would get used as a leaderboard of sorts in the criminal world, but you have to consider some other factors. With the changes I've outlined, racking up a large bounty will be considerably more difficult. Smaller targets will be able to flee more easily, and equal or larger sized targets will pose a considerable threat. Between the trader's increased health and the ganker's vastly reduced health, a kill is far from a sure thing, depending on police assistance and pilot skill.Absolutely agreed some serious balance issues have been introduced and ignored over the past couple of years... And I'm looking mainly at you Engineers!
The notion of having a "most wanted" table? Do we really want a league table of who can be the most toxic? Really?
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Additionally, once you start getting more notorious, the ATR will be now actively hunting you down, and trying to kill you or drive you from the system. ON TOP OF ALL THAT, since PvP bounty hunting would actually be profitable and practical now, getting your name on that board would mean suddenly you're being hunted by player bounty hunters, too.
All in all, I think it would make being a criminal OR a bounty hunter far more exciting, make both roles fit into the game world better, and make both roles impact on other players game experience far more positive.