Dinosaur Simulator?

I get that this is a park management game with branching scenarios to overcome for gameplay progression, but how in-depth do you expect the dinosaur simulations in these parks to be and do you expect it to progress over time as the game is updated and receives DLC?

Just being honest here. The dinosaurs are the main attraction of the game for me and the management themed gameplay is secondary.

Your thoughts?
 
I get that this is a park management game with branching scenarios to overcome for gameplay progression, but how in-depth do you expect the dinosaur simulations in these parks to be and do you expect it to progress over time as the game is updated and receives DLC?

Just being honest here. The dinosaurs are the main attraction of the game for me and the management themed gameplay is secondary.

Your thoughts?

I think people had their hopes up way to high, I see this becoming a No Mans Skye. This is a park simulator with Dinosaurs. I expect that in the next few months after frontier is done with its Crazy small deadline we will see a lot of improvements.
 
At the moment it's missing a few key features but isn't bad by any means. I expect most features to be fixed within a year of launch.
 
At the moment it's missing a few key features but isn't bad by any means. I expect most features to be fixed within a year of launch.

Exactly, This was and I will never defend this, a rushed game. They had a strict deadline they had to meet, corners were cut, but they even admited in the AMA that they are going to use player feedback to improve once the game is released.
 
So not, let's say... overly in-depth then at launch given people's expectations, but with more to come as the game progresses. Is that the general consensus?

Overall the game looks quite compelling to me, but I am of course hoping for as much as I can get in terms of realistic dynamic/situational dinosaur interactions, behaviors, and development.

Cheers.
 
For me I kinda have JPOG as a baseline of expectation. Anything above that great anything below that meh. Lack of sleeping dinos would be a big one for me. Not really able to say much else till I actually play the game myself and experience the AI.
 
So not, let's say... overly in-depth then at launch given people's expectations, but with more to come as the game progresses. Is that the general consensus?

Overall the game looks quite compelling to me, but I am of course hoping for as much as I can get in terms of realistic dynamic/situational dinosaur interactions, behaviors, and development.

Cheers.

I think that is a fair assumption. There is going be more than enough to do. I fo believe people got more Hope's up than they should have, but the game looks good.
 
The game will be good. But like Planet Coaster it will be improved over time. Planet Coaster was not perfect on release. It was improved through out it's life till now. I think they still work on it.
It's 2018 and games have been getting updates/patches for well over a decade now. People should be used to this. The days of getting a game that works 100% right on launch day are over. All the people who are still complaining now should save it for after they have spent a few hours playing the game.


Also thinking about it this is why physical copies are becoming irrelevant. Even if you have a physical copy of the game if it has issues that weren't ironed out before release and you can't get access to the patches to fix it then you are stuck with a broken game.
 
The game will be good. But like Planet Coaster it will be improved over time. Planet Coaster was not perfect on release. It was improved through out it's life till now. I think they still work on it.
It's 2018 and games have been getting updates/patches for well over a decade now. People should be used to this. The days of getting a game that works 100% right on launch day are over. All the people who are still complaining now should save it for after they have spent a few hours playing the game.


Also thinking about it this is why physical copies are becoming irrelevant. Even if you have a physical copy of the game if it has issues that weren't ironed out before release and you can't get access to the patches to fix it then you are stuck with a broken game.

I think people forget that today we don't start off witha full game. It is the basic bones and they build up on that.
 
I think people forget that today we don't start off witha full game. It is the basic bones and they build up on that.

I feel like we deserve a full game at launch, I shouldn't be paying $60 for a game that is fixed later on with free updates and paid dlc. I understand the game is rushed but speaking in general that is a bad for consumers to buy a half finished game.
 
I feel like we deserve a full game at launch, I shouldn't be paying $60 for a game that is fixed later on with free updates and paid dlc. I understand the game is rushed but speaking in general that is a bad for consumers to buy a half finished game.

I agree, it sets a bad precedent. The only reason we are lenient is that Frontier has a history of doing this and it has turned out well.
 
Yeah, I like the feeling of a full game at launch. But I am happy that we are getting free updates after launch.
 
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I feel like we deserve a full game at launch, I shouldn't be paying $60 for a game that is fixed later on with free updates and paid dlc. I understand the game is rushed but speaking in general that is a bad for consumers to buy a half finished game.

The thing is there is almost zero games in the last little while that are 100% done when released. Otherwise we wouldn't have dlc. Back in the 90s and early 2000s you had whatever was on the disk and that was it.
 
The thing is there is almost zero games in the last little while that are 100% done when released. Otherwise we wouldn't have dlc. Back in the 90s and early 2000s you had whatever was on the disk and that was it.

But games in the 90s and 2000s came with dlc, it just wasn't downloadable, it was on a separate disk. So in that regard, you're wrong, the games were finished almost all of the time AND you got dlc
 
In 90s and 2000s, DLCs were called expansions, and they had lot of hours, today they call it DLC, there are bad DLCs with just a few cosmetics (Most of them are small DLCs that doesn't worth the money), and then, there are DLCs like Blood and Wine from Witcher 3, more close to the classic expansions than to the small DLCs.
 
Exactly, This was and I will never defend this, a rushed game. They had a strict deadline they had to meet, corners were cut, but they even admited in the AMA that they are going to use player feedback to improve once the game is released.
Agreed. Games tied to movie releases always end up being rushed and not living up to the games full potential upon release. However, Frontier have already demonstrated that they listen to the player base and do a decent job of implementing what we want, which is great. I think future updates and dlc will fix a lot of issues we have with the game at release, so I have faith :)
I do think Frontier might have shot themselves in the foot a little though in that the dinosaurs look so realistic that we want them to behave that way too, which is a much harder proposition. I think we all need to have realistic expectations on the dinosaur AI and behaviour....
 
Oh, sure, I very much hope to be impressed, and to be fair, I probably will be in some respects. I'd like to see more advanced behaviors over time added to the game and refined, but I'm not sure how likely that is or how much of a priority it is since this is a zoo/park management game as apposed to primarily being a dinosaur simulator. Adding in new systems and routines and the like is more a work of dedication and support than difficulty and I'm not sure to what extent the "done and ship it" stamp will finalize and limit its further refinement.

As a management game, I suppose some might even prefer consistent, predictable, and dare I say simple behavior to build their parks around and to overcome game progression. We've had somewhat similar discussions in Elite about NPC difficulty and the like, not that I'm aiming to apply that baggage to this game directly, of course.

In another thread somewhere someone had mentioned making just a free-range dinosaur island to see what happens and if any sort of viable ecosystem would form. For me, that sounds like great fun, so I hope that's at least somewhat possible in the end product eventually, even though for now it seems like things will be more hands on management based specifically for a zoo/park type setting, like needing feeding platforms and so on.
 
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Oh, sure, I very much hope to be impressed, and to be fair, I probably will be in some respects. I'd like to see more advanced behaviors over time added to the game and refined, but I'm not sure how likely that is or how much of a priority it is since this is a zoo/park management game as apposed to primarily being a dinosaur simulator. Adding in new routines and the like is more a work of dedication and support than difficulty and I'm not sure to what extent the "done and ship it" stamp will squash it.

As a management game, I suppose some might even prefer consistent, predictable, and dare I say simple behavior to build their parks around and to overcome game progression. We've had somewhat similar discussions in Elite about NPC difficulty and the like, not that I'm aiming to apply that baggage to this game directly, of course.
In the AMA yesterday the said they are going to be looking into our complaints once the game is out and work with the community. I wouldn't ne surprised to see more animation among one of the things.
 
I feel like we deserve a full game at launch, I shouldn't be paying $60 for a game that is fixed later on with free updates and paid dlc. I understand the game is rushed but speaking in general that is a bad for consumers to buy a half finished game.

Actually I have not a huge problem download a game, which will get its missing features postlaunch. The only problem I see is Paid DLC. The worst company who made this concept is Maxis for sure. They let you pay for the real "nothing", that would have been much better and more symphatic to be free updates. I mean come on ... who you wants to pay over 10$ to have the possibility to make their laundry XD I must admit I don´t know frontier developments that well to find a position on this one, but the free FK-DLC looks like frontier is a much more sozial company, which makes me optimistic for updates. So I guess we just have to lean back and wait on this one :)
 
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